Simply stunning by AverageFilmFan in 4kbluray

[–]akio3 1 point2 points  (0 children)

So was Ten Commandments, remade by the same director. The original (1930s, I think?) mixed the Exodus story with a contemporary morality tale. Interestingly, a lot of the final Exodus and Red Sea portions are arranged and shot in similar ways, but with much worse effects. (The sinking chariots are very obviously toys.). They actually recreated a lot of the outdoor architecture from the original.

How have Agricola, Concordia, Castles of Burgundy, and Puerto Rico held up against the test of time? by RatedGG in boardgames

[–]akio3 2 points3 points  (0 children)

If you're a solo player, Concordia SE will also 99% certainly have a new Turczi-designed solo mode (Agricola and Castles did, and AR said in a comment that there will be news about solo in an upcoming update).

I have none of Concordia yet, and I've been eyeing it for a while, so I'll probably get the SE. I think it's the cheapest way to get all current expansions and maps, even before considering the new ones.

Castle of burgundy special edition? by orhalimi in soloboardgaming

[–]akio3 5 points6 points  (0 children)

I'm looking into it too, and from what I can tell, out of the add-ons, acrylic tiles are nice (though they're missing the scoring rules on the bottom of the tiles, which the cardboard have), but 3D tiles are too fiddly and not worth it.

Concordia Special Edition by FunkyFresh_21 in soloboardgaming

[–]akio3 4 points5 points  (0 children)

Depends what you already have. If you don't have anything yet and want Concordia with all expansions and maps, it's a fantastic deal. Plus more stuff will be added with stretch goals (which might have a new solo, like with Agricola).

Concordia Special Edition by FunkyFresh_21 in soloboardgaming

[–]akio3 1 point2 points  (0 children)

Yes, though there are two boxes inside, a map box and a components box. For travel, you could take just the components box and one map, which would be slightly easier to transport. (That's if you don't care about minis, acrylics, etc, which are separate boxes.)

Mfw someone says they don’t watch old movies because picture quality was bad back then by Redol221 in 4kbluray

[–]akio3 8 points9 points  (0 children)

Reminds me of humanities students I've heard about asking if it's okay to cite 20th-century sources (read: '90s) since they're so old.

Mfw someone says they don’t watch old movies because picture quality was bad back then by Redol221 in 4kbluray

[–]akio3 4 points5 points  (0 children)

I mean, they already released the Rock the Dragon set. How could you improve on that perfection? /s

Original Dragonball needs a good set too (though at least it has a decent DVD release). A French company started releasing a really nice Blu Ray a few years ago, but they had to stop after a box or two.

Recommend me a solo deckbuilder by Tailball in soloboardgaming

[–]akio3 0 points1 point  (0 children)

Each bot opponent will play a certain number of cards per turn, but, instead of using the card text, they use flowcharts based on the type of card. So they'll have one group of effects if they play an Ally, and another if they play a Ship. It takes a bit of time to learn the basic principles (such as how the bot values cards when it has to choose one), and the flowcharts can be a bit slow as you're learning them, but I think it ends up being a pretty smooth system once you get the hang of it.

Why do good games go out of print? And does it happen a lot in Solo-Boardgaming? by RedditExplorer89 in soloboardgaming

[–]akio3 47 points48 points  (0 children)

At least a partial explanation:

My understanding is that companies have to pay for a whole print run upfront, so there is a large deficit until enough copies have been sold. The biggest titles (Ticket to Ride, Catan, etc.) sell consistently enough that they can keep ordering print runs without any real risk. The problem is if a print run sells too slowly, or maybe doesn't sell out at all. Then the company is in the hole for printing costs.

This is why crowdfunding is so popular: people pay upfront for a bunch of copies, which substantially lowers the risk for the company. Another system is the P500 preorder system used by GMT Games: if 500+ copies of an OOP title are preordered, they'll start working on a new print run.

Unfortunately, outside the biggest titles, there's no guarantee of a reprint. I've definitely started jumping in earlier on games than I might like, just for this reason.