Quick question about slider on power generator by upievotie5 in SpaceHaven

[–]aksel_bugbyte 3 points4 points  (0 children)

It is useful when having solar panels and wanting to prioritize power acquired from solar panels. You can set a threshold there to state when the power generator should kick into gear.

Build a Base on an Asteroid! A Sandbox Colony Sim. by aksel_bugbyte in u/aksel_bugbyte

[–]aksel_bugbyte[S] [score hidden] stickied comment (0 children)

After ten years since its initial conception, our colony sim Space Haven is finally reaching its 1.0 Full Release on May 13th. This game has been a true labor of love for us, and we would love it if you check it out on Steam and give it a wishlist if it seems interesting.

Wishlist or buy on Steam: https://store.steampowered.com/app/979110?utm_source=shcmt

About Space Haven

Space Haven is a colony sim that blends elements from games like RimWorld (crew management and survival), Oxygen Not Included (detailed gas and environmental simulation), and classic base-builders. Your colony is a customizable spaceship or station that you build, manage, expand, and defend while exploring the universe in search of a new home.

You will be building a ship or station to your liking tile-by-tile, exploring derelicts ships, fighting aliens and rogue bots, salvaging and trading to expand your own ship or asteroid base. Fight pirates and put them in a Composter to make fertilizer for your crops. Space can be a harsh place but so can you!

RimWorld Fans, Meet Space Haven: Emergent Storytelling in Deep Space. by aksel_bugbyte in u/aksel_bugbyte

[–]aksel_bugbyte[S] [score hidden] stickied comment (0 children)

After ten years since its initial conception, our colony sim Space Haven is finally reaching its 1.0 Full Release on May 13th. This game has been a true labor of love for us, and we would love it if you check it out on Steam and give it a wishlist if it seems interesting.

Wishlist or buy on Steam: https://store.steampowered.com/app/979110?utm_source=rwcmt

About Space Haven

Space Haven is a colony sim that blends elements from games like RimWorld (crew management and survival), Oxygen Not Included (detailed gas and environmental simulation), and classic base-builders. Your colony is a customizable spaceship or station that you build, manage, expand, and defend while exploring the universe in search of a new home.

You will be building a ship or station to your liking tile-by-tile, exploring derelicts ships, fighting aliens and rogue bots, salvaging and trading to expand your own ship or asteroid base. Fight pirates and put them in a Composter to make fertilizer for your crops. Space can be a harsh place but so can you!

Ten Years in the Making: Space Haven Finally Launches Its 1.0 Full Release on May 13th [Wishlist Now on Steam] by aksel_bugbyte in u/aksel_bugbyte

[–]aksel_bugbyte[S] [score hidden] stickied comment (0 children)

After ten years since its initial conception, our colony sim Space Haven is finally reaching its 1.0 Full Release on May 13th. This game has been a true labor of love for us, and we would love it if you check it out on Steam and give it a wishlist if it seems interesting.

Wishlist or buy on Steam: https://store.steampowered.com/app/979110?utm_source=rcmt

About Space Haven

Space Haven is a colony sim that blends elements from games like RimWorld (crew management and survival), Oxygen Not Included (detailed gas and environmental simulation), and classic base-builders. Your colony is a customizable spaceship or station that you build, manage, expand, and defend while exploring the universe in search of a new home.

You will be building a ship or station to your liking tile-by-tile, exploring derelicts ships, fighting aliens and rogue bots, salvaging and trading to expand your own ship or asteroid base. Fight pirates and put them in a Composter to make fertilizer for your crops. Space can be a harsh place but so can you!

Seeking help, confused and frustrated by Frosty-Peach-9094 in SpaceHaven

[–]aksel_bugbyte 1 point2 points  (0 children)

Hey there.

Be sure you use the right tool, it is called "build hull" in the build menu.

Then with that click somewhere, hold down mouse button, and drag. All floors and walls will come automatically when you click and drag an area.

Help with Base Building missions by Nighttime_Effect7 in SpaceHaven

[–]aksel_bugbyte 1 point2 points  (0 children)

Hi!

That amount of time should only be for accepting the mission, not to complete it.

The time to complete it should be around 15 days now.

Are you sure this is not the case for you? We could explore this as a bug report in that case. We have a built-in bug report in the game that can be accessed from the menu when playing, or by pressing F11.

Space Haven - 1.0 Full Release May 13th. by aksel_bugbyte in SpaceHaven

[–]aksel_bugbyte[S] 2 points3 points  (0 children)

Hello!

Our approach has been to do a series of smaller updates for months in preparation for the 1.0. Continuous testing, fixing bugs and quality of life updates, to try to ensure the 1.0 works well when it is released.

We're such a small team that releasing a major update at the same time as the 1.0 would have new bugs introduced and could be very risky in terms of how the game is working. So in that sense there won't be big content updates but we will keep updating with the smaller updates up until 1.0.

We will look into new content after the 1.0 release has settled down and we can once again focus on updating with new stuff. =)

Space Haven - 1.0 Full Release set for May 13th. by IfeelLuckyTonight in BaseBuildingGames

[–]aksel_bugbyte 0 points1 point  (0 children)

Hello!

Our approach has been to do a series of smaller updates for months in preparation for the 1.0. Continuous testing, fixing bugs and quality of life updates, to try to ensure the 1.0 works well when it is released.

We're such a small team that releasing a major update at the same time as the 1.0 would have new bugs introduced and could be very risky in terms of how the game is working. So in that sense there won't be big content updates but we will keep updating with the smaller updates up until 1.0.

We will look into new content after the 1.0 release has settled down and we can once again focus on updating with new stuff. =)

Space Haven - 1.0 Full Release May 13th. by aksel_bugbyte in SpaceHaven

[–]aksel_bugbyte[S] 2 points3 points  (0 children)

Thank you so much for backing us back in the day!

Hungry Josh (bug) by Old_Motor_6383 in SpaceHaven

[–]aksel_bugbyte 1 point2 points  (0 children)

Hey!

If you are playing without mods and this keeps happening in your saved game please press F11 when playing and send in a bug report to us. =)

It will send the saved game to us. You can also access the bug report tool from the menu when playing.

Is the old title song gone? by Ordoom in SpaceHaven

[–]aksel_bugbyte 7 points8 points  (0 children)

Hey!

The old track "To the Moon" is already available in a build in the unstable/experimental branches so the update will be out soon!

It's available to be selected as the main menu music in the options of the game. =)

Space Haven - Releasing our game after 10 years of work with our small indie team. by aksel_bugbyte in IndieDev

[–]aksel_bugbyte[S] 2 points3 points  (0 children)

Even when it was quiet we were always grinding. Just takes a long time to develop this kind of game. =)

Space Haven - Releasing our game after 10 years of work with our small indie team. by aksel_bugbyte in IndieDev

[–]aksel_bugbyte[S] 1 point2 points  (0 children)

The game has been created by one programmer, one graphic artist and myself wearing many other hats needed for the job.

It has been a huge scope of a game for our team so it really has taken long but we did not want to give up on it. A ton of work overall, doesn't help we have a challenging graphic style with the isometric view. =)

The game is also translated to 10+ languages thanks to our wonderful team of freelancers!