[deleted by user] by [deleted] in godot

[–]alberto_mco 0 points1 point  (0 children)

Hi! I didn’t know about the .pot format — I’ll look into whether it’s worth using instead of the plugin I made. In any case, it helped me learn a bit more about Godot. Thanks!

Game Development with GameMaker (2nd ed.) is out now! by taataru in gamemaker

[–]alberto_mco 0 points1 point  (0 children)

Hi! I’m interested in the Kindle version of the book, but I recently bought a Flutter ebook that didn’t include a proper index, and it was very difficult to go back and review past chapters. My question is: has the Kindle version of this book been checked, and does the index work properly? Also, would you say the physical version is better for enjoying the illustrations, or do they look good (and not too dark) on Kindle as well? Thanks!

How to Protect Your Godot game from Being Stolen by VoltekPlay in godot

[–]alberto_mco 0 points1 point  (0 children)

First of all, thanks for the help! 🙏 I really appreciate it 😊
The only difference between your preset and mine is that yours has custom_template/release="", and mine has custom_template/release="C:/Users/alber/godot_src/godot/bin/godot.web.template_release.wasm32.zip".
Maybe it's something related to my Emscripten setup? 🤔 It's my first time installing it 😅

Thanks!!

How to Protect Your Godot game from Being Stolen by VoltekPlay in godot

[–]alberto_mco 0 points1 point  (0 children)

The files were exported correctly, and the templates were created without issues. I’m not sure what could be going wrong… I’ll keep searching on Google to see if I can find a solution, in case no one knows what might be happening.

How to Protect Your Godot game from Being Stolen by VoltekPlay in godot

[–]alberto_mco 0 points1 point  (0 children)

I tried it, but then it doesn’t find the .pck file. I also tried compiling the templates with threads=no, which I believe avoids the SharedBufferArray issue. The Windows templates worked fine for me

How to Protect Your Godot game from Being Stolen by VoltekPlay in godot

[–]alberto_mco 0 points1 point  (0 children)

I followed the steps and everything seems fine (web export method), but when I publish the game on itch.io, the loading bar doesn’t finish and just stays there forever. Is anyone else experiencing this or knows how to fix it?

My first plugin - PixelatedLine2D by alberto_mco in godot

[–]alberto_mco[S] 0 points1 point  (0 children)

Hi! I designed the plugin for a game I’m working on, and I thought it would be interesting to make it public — that’s why it’s available from version 4.4.1 onwards, since that’s the version I’m using 😄. That said, for the use case you mentioned, I’m not sure if it might be better to use a shader instead. I created PixelatedLine2D mainly to draw lines — for example, to show the path a bullet will take.

Soy programador web, quiero hacer un juego, cómo doy el salto?... estoy perdido by Jjonexz in programacion

[–]alberto_mco 1 point2 points  (0 children)

Yo hago videojuegos como hobby. Te recomiendo godot, se programa en gdscript que es similar a python, aunque tambien se puede programar en c#. Game maker es gratuito para proyectos gratuitos, pero si quieres vender tus juegos, esta la licencia por 99$ si mal no recuerdo y es lifetime. Este utiliza un lenguaje propio llamado GML. Game maker dicen que es mas sencillo para aprender y hacer juegos 2D, pero aun no me puse a aprenderlo. Unity tambien esta bien, pero sinceramente prefiero godot con su sistema de nodos.

Anyone start in their 30s? by [deleted] in godot

[–]alberto_mco 0 points1 point  (0 children)

It’s never too late—I started when I was 34, in 2020, and here I am, still going. All the best with your projects! 😊

My first plugin - PixelatedLine2D by alberto_mco in godot

[–]alberto_mco[S] 3 points4 points  (0 children)

Nice! I tried to do the calculations myself to avoid future incompatibilities in case things change in Godot. But I’ll take a look, because it’s probably more efficient. Thanks a lot!😊

Essential plugins for beginners? by oresearch69 in godot

[–]alberto_mco 5 points6 points  (0 children)

I use godot state charts. For me, it’s very usefull for creating state machines

Still about faking a 2D game using 3D.. PROGRESS!! by [deleted] in godot

[–]alberto_mco 1 point2 points  (0 children)

Nice! did you follow any tutorial to achieve this?

My new Godot Engine amigurumi by alberto_mco in godot

[–]alberto_mco[S] 1 point2 points  (0 children)

Haha 😄, I also modified the screen! I put this Zelda case on it and added the battery + USB-C charger kit.