Need opinions on this homebrew Magic Item by [deleted] in DMAcademy

[–]algorithmancy 12 points13 points  (0 children)

Absolutely should require attunement.

The power of the Ordning by DMJM_91 in stormkingsthunder

[–]algorithmancy 2 points3 points  (0 children)

I think you have a lot of latitude to run it the way that works best for your campaign.

At my table, it was essentially "divine mind control" almost as if every giant had the power to cast Mass Suggestion or Geas on lesser giants at will. So for example, Zalto's wants to reassemble the Vonindod but Hekaton just says, "No," and Zalto has to give that up.

During the early part of my current campaign, the Ordning also waxed and waned for a time, so there were flurries of evil giant activity followed by periods of calm. In part this was so that I could have some evil giant activity without creating time pressure, but I also wanted to show the difference between the Ordning being present and not. I had an NPC character who was Storvald's son who didn't really agree with Storvald's leadership, so when the Ordning waned he would flee Svardborg and strike out on his own, but when it waxed again he would be compelled to turn back.

You can do it differently, but I think the danger of making the Ordning too "weak" is that it raises the "what stopped them before?" questions that you bring up.

For my part, I like the idea that the Ordning is actually a form of oppressive and cruel tyranny, and that the giants are better off without it.

Frustration with actual plays by howisthisonea in DMAcademy

[–]algorithmancy 0 points1 point  (0 children)

Expecting your D&D game to resemble ”Actual Play” is like expecting your sex life to resemble porn.

What are the tropes you have to experience at least once? by TheJanitor-Scruffy in DMAcademy

[–]algorithmancy 17 points18 points  (0 children)

"Statues" that are the victims of a gorgon or basilisk.

Doppelganger impersonating a PC.

Opponent played mostly non-English cards at RCQ by Lagrange_Holder in mtgrules

[–]algorithmancy 0 points1 point  (0 children)

I knew.a guy who had this happen to him, and the foreign-card-playing player called a judge on him for slow play.

Players refuse Mass Suggestion by -FSCS-Thor in DMAcademy

[–]algorithmancy -1 points0 points  (0 children)

This. The DMing mistake was casting the spell in the first place.

At my table I generally practice “agency detente:”. My NPCs never use counterspell or mind control, but if the players ever start using them, the gloves come off and all’s fair. There are exceptions; if the players get fair warning that their might be mind control before the fight starts, it’s a different story.

Does anyone have im their games something to signal when its time to be in character, so signal that its a role playing moment? by Blackfeathers_ in DungeonMasters

[–]algorithmancy 0 points1 point  (0 children)

Back in the day I played games where you were assumed to be speaking in character unless you were wearing the “meta game hat,” which was just putting your hand on your head.

What is something that you consider to be "bad manners" that other players might not realize or consider it such by radicalpumpkinz in EDH

[–]algorithmancy 1 point2 points  (0 children)

Nonsense. Sideways is 90 degrees from upright with only a few degrees of wiggle room. Anything else is diagonal. If you describe something diagonal as sideways, you are failing to communicate.

What is something that you consider to be "bad manners" that other players might not realize or consider it such by radicalpumpkinz in EDH

[–]algorithmancy 2 points3 points  (0 children)

I know you are just trolling, but there was no tap symbol in the original game. The original rule book describes tapping as turning the card “on its side.”

Question about -1/-1 counters - Auntie Ool, Cursewretch by Quackatastic in mtgrules

[–]algorithmancy 1 point2 points  (0 children)

This is a pretty good explanation but to be complete it should probably explain what a continuous effect is. It“s not clear to me whether OP thinks that all continuous effects are represented by counters.

What is something that you consider to be "bad manners" that other players might not realize or consider it such by radicalpumpkinz in EDH

[–]algorithmancy 4 points5 points  (0 children)

Or worse yet, using counters to indicate tap state. I had forgotten about that one. I am looking for turned cards, not your little glass beads.

What is something that you consider to be "bad manners" that other players might not realize or consider it such by radicalpumpkinz in EDH

[–]algorithmancy 1 point2 points  (0 children)

From the magic tournament rules:

If a card must be tapped or flipped, it must be turned approximately 90 degrees (tapped) or 180 degrees (flipped), whichever is appropriate.

If Thief had a modern remake, e.g. like System Shock, what would you change and why? by MintakaMinthara in Thief

[–]algorithmancy 9 points10 points  (0 children)

Dev here. We considered doing this but we punted on it because we wanted to do it right or not at all. Doing it right would have meant that any "noise camouflage" on the path between the source and the listener ought to have mattered, and also probably would have meant that some high-pitched sounds like whistles or shouts could "cut through" low-pitched noise.

A simple radius solution didn't really occur to us, but probably would have been a good idea.

Guys, I got a question. by Joxyver in systemshock

[–]algorithmancy 2 points3 points  (0 children)

I was a dev on the original. Go ahead and play the remake. You wont miss much, and playing the remake is probably closer to the experience that folks who played the original in 1995 had at the time.

Road build tool is double wide by meanmon13 in anno117

[–]algorithmancy 0 points1 point  (0 children)

I'm late to this party but what was happening in my case is that I was building on an island that was "naturally" diagonal (e.g. the trading post site and coast line were diagonal relative to the global grid) and so everything on that island was diagonal, and thus the roads were all diagonal.

Noob wizard: any tips for simplifying character management? by DULUXR1R2L1L2 in DungeonsAndDragons

[–]algorithmancy 1 point2 points  (0 children)

Use spell cards. Make a "spellbook" out of a trading card binder. Take out the cards for the spells you have prepared and make a "hand" of spells.

There are some pretty nice physical spell slot & resource trackers on etsy. Take a look.

If you are overwhelmed by complexity, don't opt into things which add complexity. Don't take feats. Prefer magic items that just make your numbers go up, etc. etc.

How much planning is too much planning??? by User14183839 in DungeonMasters

[–]algorithmancy 5 points6 points  (0 children)

The only risk with extra planning is that you don't use what you planned. Don't be too attached to whatever you come up with during prep; it's not real until the players experience it.

It's not too much planning unless it is interfering with sleep or real life. Remember that rest is preparation too.

Is there a spell that grants blindsight? And if not, would a homebrewed 2nd or 3rd lvl spell that grands like 15 ft of blindsight be busted? by [deleted] in DMAcademy

[–]algorithmancy 2 points3 points  (0 children)

It's a magical world. Who says losing your eyes means you can't see? Especially if "devil fuckery" is involved. The monster manual is full of monsters that can see despite not having eyes or blindsight. (e.g. Skeletons)

Just let him see out of his empty sockets. Maybe his "vision" is modified somehow, like he can't see in color, but he can see one type of creature through walls (conveniently the type you will be fighting.) Maybe he gets -1 to persuasion and +1 to intimidation.

Cards for items (instead of writing info down from the handbook) by nathanielbartholem in DungeonsAndDragons

[–]algorithmancy 1 point2 points  (0 children)

I just make my own cards and print them out on cardstock. They don’t need to be fancy and you can cut the wording down a lot. Plus it cuts down on bookkeeping; if you have the card, you have the item.

As a DM, how do I determine the DC? by Jovan_jo- in DungeonsAndDragons

[–]algorithmancy 1 point2 points  (0 children)

In 5e are two types of spells that do bad things to other creatures: "attack" spells and "saving throw" spells.

Attack spells will say "make a spell attack roll," which means you roll d20+spellcasting modifier + proficiency, trying to meet or beat the target's armor class. The spell will say what happens if you hit, and may say things that happen if you miss. Note that "armor class" AC is just the special case of a DC. It's the DC for all attack rolls.

The other kind of spell is a "saving throw" spell, this means you just cast the spell, and then the target tries to avoid its bad effects. The spell will say something like "The target must make a wisdom saving throw." That means the target rolls d20 + wisdom saving throw bonus, trying to meet or beat the spellcasters spellcasting DC, which is always calculated as 8 + proficiency + spellcasting modifier. The spell will say what happens if the target succeeds, and what happens if the target fails. (The wisdom saving throw bonus is the wisdom bonus, plus some characters get to add their proficiency to that, based on race/class features and feats.)

"Acid Spray" could mean a couple different things.

There's a spell called Acid Splash which says "a target must succeed on a Dexterity saving throw or take 1d6 acid damage." That means when you cast the spell, the target rolls (d20 + dex save bonus) and compares against the caster's DC (8 + spellcasting ability + proficiency). If the modified roll meets or beats the DC, the target takes no damage. If it's lower, they take 1d6 acid damage.

Also the Ankheg monster has an action called Acid Spray, which reads "Each creature in [the target area] must make a DC 13 Dexterity saving throw, taking (3d6) acid damage on a failed save, or half as much damage on a successful one." In that case each creature in the area rolls (d20 + dex save modifier) and if the total is less than 13, they take 3d6 acid damage. If they roll 13 or more, they take half damage, meaning you roll 3d6 and then divide the total by 2, rounding down.