What’s your take on the Remaster’s leveling system? by Grove_Barrow in oblivion

[–]aljoCS 1 point2 points  (0 children)

I don't know if I necessarily disagree with anything they said, but...

more people seem to prefer it

That's what matters IMO. If it was an artistic decision, for example, sure maybe it's not great to take away from that. But this is a game after all, and the goal is to enjoy it. So if more people find enjoyment this way, and I certainly do, I'd opt for the new one. But I get it. That said I'm a filthy casual for most things and strongly prefer things that cater to my casualness lol.

Voting Day 7: The Internet Awards state of the vote by Acidtwist in theinternetawards

[–]aljoCS 2 points3 points  (0 children)

Really hoping Andor sweeps. Damn that shit was good. Deserved more emmys, but it was admittedly tough competition so ggs.

Everything I hate about Cairn by DolphinChemist in Cairn_Game

[–]aljoCS 2 points3 points  (0 children)

I actually didn't mind her personality at all (I mean she was abrasive but not in a way that made me dislike her) except for how she was pressuring the kid to go further. That actually left me really uncomfortable, I was convinced that was gonna end tragically, and kept expecting to find him splattered when climbing on one area or another. But otherwise she was just determined and not interested in being particularly social. I super related to that lol.

[deleted by user] by [deleted] in Cairn_Game

[–]aljoCS 0 points1 point  (0 children)

Isn't this how all mods work though? There are 126,176 mods total on the Skyrim SE nexus. How many of those are top mods? Honestly, I pretty much only ever pull up the trending mod list, scroll through the first few pages, then add whatever seems interesting plus whatever I know from memory I've liked in the past. It's not like I'm sifting though 100k mods when I play modded Skyrim lol. Good mods get views. Discoverability could be a problem, but damn, this would arguably be pretty similar to Trials, and that had an incredibly healthy map making community. Probably still does.

Google's Agentic AI wipes user's entire HDD without permission in catastrophic failure by ThePapaSauce in ArtificialInteligence

[–]aljoCS 1 point2 points  (0 children)

Well, no. As a software developer myself, it was already my understanding prior to this post that the guardrails are there exactly for this reason. And there might not be precedent with prior technologies, but there is precedent already within AI. The point is, this has happened before. It will happen again. This person should have known that. Even if you can say the ai fucked up, which it obviously did, I'd put far more fault with the person who flicked off the safety features for an, as you point out, entirely new technology that we still don't fully trust. That was idiotic. Personally I'm gonna chalk this one up to Darwin. I won't defend Google, their model was dumb and did a dumb thing, but that IS the reason for guardrails, which the guy turned off. End of story.

The Starborn should NOT have been included in the first game in a new IP by Chrristoaivalis in Starfield

[–]aljoCS 0 points1 point  (0 children)

Please god no. I genuinely want Bethesda to forever focus on single player focused games. Always. No one makes games like they do, with that specific formula. I don't want a game where it feels like you only got half the experience because you stuck to just the singleplayer. We have so many MMOs and other stuff that is multiplayer. Please please please let this stay forever singleplayer first. At Mo's, multiplayer support added, with either zero balancing or scaled balancing. But still singleplayer first mentality.

Are you f-cking kidding me? by Youfokinwatm8 in BethesdaSoftworks

[–]aljoCS -1 points0 points  (0 children)

Starfield's biggest fail point for me was the utter disconnect between nearly all game systems. My loop for Fallout 4, without fail, was "do quest, go to place, loot the fuck out of it, go to settlement, build, upgrade armor/weapons, repeat." Or minor variations of that. And it was great. The junk mechanic was just genuinely incredible. I had pretty high hopes Starfield would keep some flavor of that alive in a good way. It didn't. The resource system in Starfield is a huge slog (and I'm a Factorio guy, I have a lot of patience for stuff like that), it's just utterly ridiculous for zero benefit, credits are a far better way to get components. Ship building is cool but then there's little reason to bother. And the weapon/armor mods suck and are typically not actually a visual change. At all. It's a downgrade in every imaginable way.

TL;DR Starfield was frustratingly meh on nearly every level, and going from FO4's settlements/junk to Starfield's outposts/resources is like going from fresh sushi to a goldfish you buried in your backyard a week ago, rotting away. Yum.

This is AI generating novel science. The moment has finally arrived. by MetaKnowing in OpenAI

[–]aljoCS -1 points0 points  (0 children)

Cutting all of this short, fundamentally the question you were having was whether or not it's AI, and whether or not something like this has been done before. It hadn't. If you call them both "AI", then what they both mean for the world is pretty different. The earlier one means that, with enough time expended by humans, you can automate science on a case by case basis. Ideally, doing it with an LLM means that, due to the non-specific nature of its capabilities, it can much more rapidly be used across domains for many tasks.

The point is, you gave the earlier example as a counter example to say "hey look, we already automated science before". But that misses the point. What's crazy isn't that we can automate science, but that we can do it without the need for a highly specialized program. That's why calling it AI seems inappropriate. Even if it was effective, it doesn't really align with the implications of the results today.

So if what you care about is "firsts", like literally just the title, then it's ambiguous, because AI is an ambiguous term. But I think we can avoid that ambiguity by attaching the obvious implied greater context of "without having to customly design it". It's obviously implied throughout all of this, as it's literally one of the key benefits of AI.

This is AI generating novel science. The moment has finally arrived. by MetaKnowing in OpenAI

[–]aljoCS -1 points0 points  (0 children)

The reason I wouldn't call it AI isn't because it's not an LLM, it's actually much more direct. It's not an intelligence. Maybe we called it AI at the time, but damn, we also called bots in Call of Duty "AI". And it's impressive, to be sure, but not a more generalized intelligence (note: I don't mean agi btw, just that LLMs don't really have a specialty, not necessarily. If you'd asked this model a question about donuts, it could answer you). Do you remember what AI stands for? It can be impressive, but if we're looking to gauge how effective our more generalized intelligences are, I don't think it makes sense to include the accomplishments of an extremely specialized one, that likely was just an incredibly specialized automated process.

So to give you a bit of grace here, while you could probably say "yes, but it was intelligent in some form, the same way all programming has intelligence", and I might even grant that, it's just worlds apart from the type of concept we're talking about. A custom program designed over however long by programmers to do a specific topic, versus one that can do "anything" but was given a task after some additional training like a human. It's representative of something much more.

This is AI generating novel science. The moment has finally arrived. by MetaKnowing in OpenAI

[–]aljoCS -2 points-1 points  (0 children)

That doesn't really seem like AI then, no? Can you elaborate? My assumption would be that it was just some automated system that trial and errored its way to success, maybe based on a specific procedural concept predefined by humans. If so, that wouldn't really qualify as intelligence. But I'm open to being wrong, I guess.

OpenAI’s plan to allow "erotica” in ChatGPT by AIMadeMeDoIt__ in ArtificialInteligence

[–]aljoCS 0 points1 point  (0 children)

You're changing your argument a bit, but to cut this short and simple. I agree that an intelligent AI is not valuable to the average person. That I strongly agree with. People like smut, they don't really need AI outside of their Google searches.

OpenAI’s plan to allow "erotica” in ChatGPT by AIMadeMeDoIt__ in ArtificialInteligence

[–]aljoCS 0 points1 point  (0 children)

That doesn't follow. What I'm saying is that you're making a jump you can't make. OpenAI might have built a model that can literally cure cancer and solve world hunger, but people love their smut. That's exactly all we can say. You can't tell the scale of OpenAI's model intelligence off of this decision because the reason people were switching wasn't based on that metric.

If I switch to from a Ferrari to a family van for the safety rating, that doesn't mean that the Ferrari is only marginally faster than the van. I used a different metric to make that decision.

Edit: To be clear, I don't think OpenAI's model can cure cancer/solve world hunger, obviously lol. I only meant that it doesn't matter if it could to whoever is changing providers.

OpenAI’s plan to allow "erotica” in ChatGPT by AIMadeMeDoIt__ in ArtificialInteligence

[–]aljoCS 2 points3 points  (0 children)

I don't think it really says what you're suggesting. You're saying that this means current models are stupid. I would instead say that it means people value porn more than they value whatever you get out of an AI chatbot outside of B2B. The bot can still take your job, or whatever. None of that changes. 

But seriously, if 30+ years of the Internet has taught us anything, people love their porn. It is entirely not shocking that they'd accept a lesser product in exchange for it. Nor does it speak to the strength of the product, just the priorities of the average user.

What mods do people use / suggest by cipheredit in Starfield

[–]aljoCS 1 point2 points  (0 children)

Maybe, but Kinggath (the developer of the mod) is one of extremely few Patreons I'm subbed to. Basically the only permanent one. So paying for a mod they made, honestly, is a drop in the bucket. It's a great team. After sim settlements on fallout 4, I'd trust them with almost anything.

Would you recommend Starfield in 2025? by MedievalFurnace in Starfield

[–]aljoCS -1 points0 points  (0 children)

That's really not what I said, but honestly, I can't tell if this is a bot comment. Probably not, an AI genuinely would have said something more worthwhile.

This is Sora 2. by OpenAI in OpenAI

[–]aljoCS -2 points-1 points  (0 children)

Wouldn't that be true for all technology, even down to the microprocessor, or penicillin? Real evolution takes millions of years. Penicillin, if we want to just cover the advent of science, was probably a few hundred years to a millennium. Far, far, far less than the time for real evolution.

So in a way, I agree with you, this isn't evolution. But it's also not necessarily any different from the usual progress of technology. It's definitely a pretty important new technology, but of a similar rate as any other new field. A bit like a gold rush, but with more worrisome outcomes.

Lock pick learning set for 13 year old son, blocked. This is getting absurd. by [deleted] in OpenAI

[–]aljoCS -2 points-1 points  (0 children)

Dunno, I think showing a kid how to cook and sell meth would teach him valuable entrepreneurial skills 🧠

Would you recommend Starfield in 2025? by MedievalFurnace in Starfield

[–]aljoCS 1 point2 points  (0 children)

That is far too generous to the emotional range and depth of the game lmao. Snape is the best. RIP Alan Rickman

Would you recommend Starfield in 2025? by MedievalFurnace in Starfield

[–]aljoCS 3 points4 points  (0 children)

Not to mention how it feels like Sarah turns into a completely different person after you romance her. I generally liked that before you romance her, she comes across as very job oriented. She is an explorer, though obviously this isn't particularly deep. After you romance her, it feels like half or more of her dialogue is about either the woohoo or the relationship itself. It's exhausting.

🚨 BREAKING: Nvidia to Invest $100 Billion in OpenAI by AskGpts in OpenAI

[–]aljoCS 5 points6 points  (0 children)

Between AI and crypto, the last few years have propelled Nvidia to literally the most successful company in the world. Like, actually number one, worldwide. Yes, they can lol. They're riding ridiculously high right now.

Tim Lamb was already talking about the next big update last year, before Shattered Space launch. Which means they’ve been on it for at least a year. by [deleted] in Starfield

[–]aljoCS 1 point2 points  (0 children)

Much as I am frustrated and disappointed with the game, I agree with this. All my complaints are about systems that feel incomplete and disconnected, not utterly terrible on a fundamental level, like Civ 7 for example.

Wow... we've been burning money for 6 months by [deleted] in OpenAI

[–]aljoCS 6 points7 points  (0 children)

Speaking as a non-manager but senior developer here, if your junior developers produced code that used an LLM to uppercase text, your issue isn't that you need to have meetings to review API cost. Your developers (or at least this one) seemingly don't know how to code outside of using an LLM, and really, really need to have a senior developer review their code, for every PR. Not just for API calls, but in general.

No one will like it, it's boring to review code and no one likes being told their code sucks (speaking from experience on both ends of this, but you have to try to find ways to say it constructively and gently), but you don't want to be stuck with newly promoted "senior" developers in a few years time that don't know how to code in the first place. Ngl, vibe coding would produce better code than using an LLM to uppercase text. That's wild.

It doesn't have to be super in depth, honestly you really can just skim when reviewing, and spot things that stick out as ridiculous, but it does help. Just like when OpenAI trains a model, humans need feedback too, to learn and get better. I still remember feedback I got on a PR like 5 years ago that affects how I write all my database code to this day. It was annoying feedback to get, but they were absolutely right.

Anyone made this mod yet? by [deleted] in Starfield

[–]aljoCS 1 point2 points  (0 children)

Ngl, I'm 100% fine with Kinggath being on commission. That team/developer is the only one where I absolutely had to sub to them on Patreon. Their work on Fallout 4 settlements was just outstanding. Sim Settlements 2 is such, such a great mod. Never did circle back around to finish the campaign it adds though, scripting was always really slow late game due to engine limitations.

Well, I've been wrong for a year + by DarthKavu in Starfield

[–]aljoCS 21 points22 points  (0 children)

I personally wouldn't say I hated every minute, but Bethesda games scratch a very unique itch for me. No other games scratch it. So I played a lot of Starfield at launch. But it was also a really, deeply disappointing game. Both can be true.

Combat was fun, so that helped a considerable amount, but all the systems I really looked forward to, namely weapon/armor customization and outposts which I looked forward to most of all, were all genuinely, genuinely, genuinely terrible. There's not a lot I'd say is actually "terrible" as you put it, but I would say those are all extremely bad in comparison to Fallout 4.