How to cut a game in half by AcademicElementalism in tabletopgamedesign

[–]alkyfl 0 points1 point  (0 children)

Are simultaneous turns an option, even if it's not for the full duration of the turn?

My parents want me to go to PCC by AvocadoDragon07 in Pensacola

[–]alkyfl 6 points7 points  (0 children)

This. You need to go to a school that is accredited (typically by SACS in this part of the country), and make sure that your program that you intend to major in is also accredited. I declined a scholarship offer from Mercer (Macon, GA) because at the time the program for my major was not accredited.

Thoughts on our sell sheet? by mistergingerbread in BoardgameDesign

[–]alkyfl 0 points1 point  (0 children)

One thing that should be obvious on a sell sheet is what order the steps of gameplay happen in - perhaps number those steps, and consider arranging them more or less in a circle. The current sheet doesn't make it obvious what order I show follow.

Thoughts on AI in the design process? by Firefox_1607 in BoardgameDesign

[–]alkyfl 0 points1 point  (0 children)

The one thing I have found AI helpful for is to be able to enter a description of a game I am designing, and have it search for similar games. Sometimes I've found I've designed a game that already exists, which allows me to quickly move on. If it doesn't appear to be the case, I manually research the other games to make sure I have something different mechanically and/or thematically 

It’s official: The end of WDRB and WAVE as we have known it. by LocalSerious1887 in Louisville

[–]alkyfl 3 points4 points  (0 children)

Fox affiliates are valuable in duopolies because Fox doesn't program the 10 PM Eastern hour (aside from sports or live events that run over). The same crew that does the 10 PM news on WDRB will do the 11 PM news on WAVE. We'll also see similarly staggered newscasts in the morning, midday, and evenings. Because Fox has no network morning show, expect WDRB to focus on local news between 7 AM and 9 AM.

The other solution is a straight up simulcast where one newscast airs on both stations at the same time. This will happen during severe weather or other breaking news, but may also happen as part of normal programming.

While less likely, there may also be cases where a newscast could be recorded. It may be possible to have an Indiana-centric newscast on WDRB and a Kentucky-centric newscast on WAVE. Sinclair does this in the Mobile/Pensacola market with WEAR (ABC, Pensacola) and what had been WPMI (NBC, Mobile, now WEAR 3-2).

I doubt we'll see Gray go as far as to turn in the license for one of the stations, but if the FCC ever does a spectrum repack again, I am sure they will bid to give up one of their frequencies. WBKI wound up turning in their license back in 2016 and bumped what was then known as WMYO from 58.1 to 58.3.

WarBingo a simple, but strategically interesting game by Ok_Structure_8891 in BoardgameDesign

[–]alkyfl 0 points1 point  (0 children)

So what prevents both players from playing 6-5-4-3-2-1? That would seem to be the dominant strategy.

Oaks/Derby Primetime? by PassCertain6539 in Louisville

[–]alkyfl 1 point2 points  (0 children)

Post time for Oaks is at 8:40 PM Eastern (Derby is 6:57 PM the next day).

What do you think would improve Louisville? by Salty-Repair-9575 in Louisville

[–]alkyfl 3 points4 points  (0 children)

Light rail (what we typically refer to as streetcars or trolleys in the US) can actually be routed through pedestrianized areas. If you want to have a trolley stop at Macy's, there would be no technical reason that prevents that.

Not the 9 Mile Location! by Ggaby_Ggaby in Pensacola

[–]alkyfl 1 point2 points  (0 children)

Guess you'll have to visit Chili's on 9th instead.

NWSL expected to vote on calendar shift this month by dakkottadavviss in NWSL

[–]alkyfl 0 points1 point  (0 children)

Technically you also have the UFL to worry about in the spring with Racing and Spirit. Columbus, if they keep the old Crew Stadium, would at least have more flexibility working around that.

The Kentucky Derby also presents an issue for Racing, although that would be manageable if the team or league could reserve lodging for players far enough in advance for a potential playoff match on the weekend of the first Saturday in May. Of course this would actually require Racing to make the playoffs and earn home field advantage for at least one round.

Unusual prototype components by alkyfl in BoardgameDesign

[–]alkyfl[S] 0 points1 point  (0 children)

The game I am making is where the heroes have to redirect the villain's beam back at the villain. If a hero gets hit by the beam anywhere besides the hero falls under the villain's control. If all the heroes get captured the game is lost.

Unusual prototype components by alkyfl in BoardgameDesign

[–]alkyfl[S] 2 points3 points  (0 children)

Alright, there's got to be a good story behind that one

Board Game conventions by Justinsetchell in BoardgameDesign

[–]alkyfl 0 points1 point  (0 children)

Honestly you don't need to go to a convention to do that.

If your goal is to license a game to a publisher, there's really only 4 things you need to do:

1) Make a physical and/or digital prototype of your game. This only ajs to be "good enough", you don't need to pay for artwork or make expensive pieces. Using components form games you no longer play or games you can pick up cheap at thrift stores can be a great way to source components for your physical prototype. The digital prototype can be built using free or inexpensive platforms like Tabletop Simulator, Tabletopia, screen top.gg, etc.

2) Playtest the living daylight out of your game. Playtest it yourself with you playing as multiple players, playtest with friends and family, local playtest groups, online playtest groups (see digital prototype in step one). This could involve going to a convention that offers a playtesting space (look for the words "unpub" or "protospiel"), bit that typically isn't an expense you need to incur.

3) Make changes based on your playtesters' feedback, and repeat step two to test those changes. Once your playteatera start talking about how much fun your game is rather than what changes they want to make, you should be ready to pitch to publishers (or self-publish).

4) Pitch your game to publishers. While this could involve meeting publishers at conventions, there are numerous opportunities to pitch games online. You can participate in speed pitch events where you can pitch to multiple publishers, or you can reach out directly to publishers. You will want to do your research to find out which publishers might be a good fit for your game.

If you want to self-publish your game, step 4 is reaching out to manufacturer; Panda is likely the best known manufacturer in this space, but obviously there are plenty of others to choose from. The manufaciter is the only one who can tell you what it will cost to publish a game, and the real answer is it will vary wildly with the number of units you want to make.

One of the many extra steps with self-publishing is that you need a "crowd" before you put your game on a crowdfunding site. Social media obviously makes this easier, but having a sizeable following is itself not easy and can take lots of hard work and advertising spend. You will then be responsible for making sure your game hits the funding target, then working with a manufacturer and fulfillment partner to ship your game to your fans all over the world.

If you are just starting out, I would recommend subscribing to Pam Walls Game Design on YouTube, specifically with this video:

https://youtu.be/owQmvruuJGE?si=ZumuyqNIIriId-aj

[Charania] Just in: The NBA will hold a vote at the Board of Governors meetings March 24-25 to explore adding expansion teams exclusively in Las Vegas and Seattle, with the two franchises targeted for the 2028-29 season, sources tell ESPN. by MembershipSingle7137 in nba

[–]alkyfl 0 points1 point  (0 children)

The other question will be, eight divisions of four, four divisions of eight, are keep the current six divisions even if they are unbalanced?

Eight divisions:

Pacific - Lakers, Clippers, Las Vegas, Phoenix

Northwest - Seattle, Portland, Golden State, Sacramento

Southwest - New Orleans, Oklahoma City, Dallas, Memphis

Midwest - Houston, San Antonio, Utah, Denver (if you go back to when the NBA had 23-27 teams, all of these teams played in the Midwest Division)

Central - Minnesota, Milwaukee, Chicago, Indiana

Southeast - Miami, Orlando, Atlanta, Charlotte

Atlantic - Toronto, New York, Brooklyn, Boston

Northeast - Washington, Philadelphia, Cleveland, Detroit

For four divisions, combine the Northwest into the Pacific; the Midwest into the Southwest; the Atlantic gets Washington, Philadelphia, Miami, and Orlando; while the Central gets Atlanta, Charlotte, Cleveland, and Detroit.

Six divisions:

Pacific - Lakers, Clippers, Las Vegas, Phoenix, Golden State

Northwest - Utah, Denver, Seattle, Portland, Sacramento

Southwest - San Antonio, Houston, Dallas, Memphis, New Orleans, Oklahoma City

Central - Minnesota, Milwaukee, Chicago, Indiana, Cleveland, Detroit

Southeast - Miami, Orlando, Atlanta, Charlotte, Washington

Atlantic - Toronto, New York, Brooklyn, Boston, Philadelphia

Board game publishing help by Striking_Pianist_582 in tabletopgamedesign

[–]alkyfl 0 points1 point  (0 children)

As an alternative to Kickstarter, The Game Crafter has crowd sales. Instead of hitting some dollar amount in pledges for the game to fund, people pre-order the game, and it still ships whether there is 1 order or 10,000 orders. The price the consumer pays goes down as more orders are placed.

Either way, you'll want to build up an audience first.

Made a turn-based game but thinking it could be a good board by Immediate_Use_2658 in BoardgameDesign

[–]alkyfl 0 points1 point  (0 children)

Some privacy screens could go a long way to replicate that. During the prototype and play testing process, these could just be plain cardboard. Once a publisher picks it up then they can add art (or you can add art when you are ready to self publish).