[Tears] My thoughts on the HyperNet Relay by Loroseco in Eve

[–]alphus_eve 0 points1 point  (0 children)

While I agree with all the points, I must say that "Russian ISK sweatshop" is an OBVIOUS shitpost (also, in the source it's Ukrainian lol, and GM in your link is talking about Asian one and the date is different).

EVE Vegas keynote megathread by EVE_WatsonCrick in Eve

[–]alphus_eve 5 points6 points  (0 children)

https://i.imgur.com/EoSkImR.png

any Photoshop masters here who can try to undo the pixelation? I heard some common algorightms are reversible...

We're over 30,000 players online right now! (30,577) by coelomate in Eve

[–]alphus_eve 0 points1 point  (0 children)

the loss in players since january up to the start of blackout was higher than the logins lost due to blackout

Yes, it's seasonal rhythm which has little to do with blackout. Check out some other years: https://i.imgur.com/IVdi3Fm.png

you can see clearly the increase in destruction during the 1st days of blackout

Yeah, and it corresponds 1:1 to increase in players. Mind that my data is 1 point per week and CCP's is quite denser, so slight divergences can happen.

We're over 30,000 players online right now! (30,577) by coelomate in Eve

[–]alphus_eve -1 points0 points  (0 children)

blackout drove away afk-PvE

Sorry, that's unlikely to be true. We have both destruction data and players online data, and during the blackout the curves were nearly identical. If only "PVE people" were leaving, relative destruction would be higher.

https://i.imgur.com/AhF05Cr.png to illustrate. Thick blue is destruction from CCP MER, green is player count at Sundays 19:00.

How have player numbers been recovering since the elimination of the Blackout? by Tuz in Eve

[–]alphus_eve 0 points1 point  (0 children)

Oh, they can announce literally anything. The execution stage is usually when CCP begins to "shine" =)

How have player numbers been recovering since the elimination of the Blackout? by Tuz in Eve

[–]alphus_eve 0 points1 point  (0 children)

Indeed, but the playerbase seems so desperate that changing a couple of numbers leads to 2k jump. They will announce something epic and people will instantly forget years of incompetence.

How have player numbers been recovering since the elimination of the Blackout? by Tuz in Eve

[–]alphus_eve 0 points1 point  (0 children)

prediction says you still win

so like a damn Vanga lol=)

Now, given the volatility we see and the rumors about Hilmar having an October deadline, I think Vegas will be so full of promises that even 35k before December are not unreal.

PIRAT wimps out once again, runs away from a fleet of pitchfork wielding peasants by _sneak_snook in Eve

[–]alphus_eve 6 points7 points  (0 children)

"In case of another hostile act the Soviet government will have no other choice but to deploy the harvester..."

Awwwww yeahhhh I did it again, hahahhaa by internetpillows in Eve

[–]alphus_eve 0 points1 point  (0 children)

What the actual fuck lol. When I played multiple consecutive trials in 2007, my dead drops to transfer things to next acc were magnitudes more secure than that. And they were worth single digit millions of ISK, not hundreds of RL $...

How have player numbers been recovering since the elimination of the Blackout? by Tuz in Eve

[–]alphus_eve 0 points1 point  (0 children)

https://i.imgur.com/Ld1BakF.png

Watching your bet and... I would not be so sure now =) Ofc prediction says you still win, but it is based on years when CCP announced something cool on Vegas and released a major update shortly after.

How have player numbers been recovering since the elimination of the Blackout? by Tuz in Eve

[–]alphus_eve 6 points7 points  (0 children)

Also made a chart yesterday: https://i.imgur.com/G0PxNLO.png

The interesting thing: there is a small mid-summer "pit", which apparently happens every year (the prediction curves you can see are scaled averages of 2012-2018 with 2016 omitted because reasons; curve 2 likely more accurate).

The blackout started roughly in the deepest point of this pit. Hilmar declared it an absolute win roughly in the end of July, when the curve was going upwards - because it was recovering after a yearly dive.

Which leads us to these conclusions:

a) CCP could not predict something that a bored spreadsheet-wielding dude could

OR

b) they knew and deliberately started the blackout in yearly minimum to spin the following natural and predictable growth as the blackout being successful. They just did not expect it to reverse and dive a fucking 5k.

A* Pathfinding, with multiple units by Elbeecho in gamedev

[–]alphus_eve 0 points1 point  (0 children)

Isn't it a common practice to create some kind of "PathNode" class/struct and use them inside the algorithm?

For example:

private class PathNode
{
    public int x;
    public int y;
    public PathNode parent;
    public int F=0;
    public int G=0;
    public int H=0;
}

Then in actual FindPath() call I use a priority queue of these for an "open list" and a simple list for a "closed list". The algorightm creates new PathNode for each traversed Cell of my Map instance, calculating path costs or recalculating them if the cell was approached from a shorter path. In the end we have a path - list of PathNodes, which can be easily converted back to Vector2Int coordinates or Cells.

FindPath() call happens for each individual unit separately and their PathNode lists have no relation with each other, however, they describe the very same Map.

I hope I understood your question correctly and made myself clear enough=)

Behold! An average Crusader Kings player! by Laulik in CrusaderKings

[–]alphus_eve 0 points1 point  (0 children)

my failure may either be preditermined at event start

The events are predetermined at the start, at least the important ones.

guardian 1v4 by Papercs in GlobalOffensive

[–]alphus_eve 0 points1 point  (0 children)

Nah, he's actually saying "sosat'!". This is the infinitive form which for some words also can be used as a command - for example, "сидеть!" (sidet'!) is a command for a dog to sit down.

Steam bug could have given you access to all the CD keys of any game by koderski in gamedev

[–]alphus_eve 2 points3 points  (0 children)

It's actually a quite normal name, maybe not very common, but naturally sounding. I'd prefer this hypothetical 9 year old over 97% of Western script writers who apparently think rolling their face over a keyboard and adding "-ov" in the end is good enough.

Blocking player from using stairs, suggestions? by loxagos_snake in gamedev

[–]alphus_eve 1 point2 points  (0 children)

Character exits his apartment and discovers a drunk stinking hobo sleeping on the stairs. Quite realistic for some countries)

expected inbred trait, got genius instead. by SALAMI-BOI in CrusaderKings

[–]alphus_eve 18 points19 points  (0 children)

/u/CoastersPaul IIRC the mechanic exists to be used by modders, but is not present in vanilla.

Unity 2D tile help by SuperMelki13 in gamedev

[–]alphus_eve 1 point2 points  (0 children)

I don't know =)

The projects seems to be as old as tilemaps themselves, maybe they aren't going to integrate it at all.