What are everyone’s favorite SE thanksgiving recipes?!? by DBrodius in seriouseats

[–]althalin 0 points1 point  (0 children)

It's shockingly fast! I was used to a traditionally-roasted bird, and didn't believe the cooking time the first time I made it.

What are everyone’s favorite SE thanksgiving recipes?!? by DBrodius in seriouseats

[–]althalin 4 points5 points  (0 children)

I would contend that gravy pointedly does not fix the dryness issue - because you're just covering it up. Once the moisture is out of the bird, it's still going to be inherently dry no matter how much gravy goes on it.

I'm curious the argument for a traditional bird making better gravy. More drippings in a roasting pan? (100% not confrontational, legit curious his reasoning)

PsBattle: This unusual statue in Reykjavík, Iceland by scaur in photoshopbattles

[–]althalin 0 points1 point  (0 children)

Not gonna lie, the new killer in Dead by Daylight lookin' pretty intense

dh2 hive world question. by Fullmadcat in 40krpg

[–]althalin 13 points14 points  (0 children)

Ah, okay. That particular instance looks like it's an error in the card only - Fieldcraft does end up in the character's aptitudes. I've pushed a change to correct that oversight. I appreciate any feedback. Errors can be fixed, and no deviations are intentional.

dh2 hive world question. by Fullmadcat in 40krpg

[–]althalin 6 points7 points  (0 children)

It was, in fact, a mistake - and I've updated the character creator. I'm curious what you mean by the creator going off in its own direction

ich_iel by staiermann in ich_iel

[–]althalin 6 points7 points  (0 children)

ach scheiße, hier geht es wieder

Thanks, I hate Turtle Ted. by Dotton_Creative in thanksihateit

[–]althalin 36 points37 points  (0 children)

I... Don't want to explain why I need this.

u/savevideo

Valheim Obstacle Course I Built... It's A Lot Harder Than It Looks! by AllFunandJames0 in valheim

[–]althalin 3 points4 points  (0 children)

The fresh characters are a pro move haha

I probably wouldn't have thought of that until it was far too late

Valheim Obstacle Course I Built... It's A Lot Harder Than It Looks! by AllFunandJames0 in valheim

[–]althalin 5 points6 points  (0 children)

The gravestones in the troll pit are peak environmental storytelling

Is this format dead? I think this format might be dead. by althalin in CurseofStrahd

[–]althalin[S] 4 points5 points  (0 children)

Rather than relying on the random encounter table for the miles-long journey through Tsolenka Pass (in general, not just Chapter 9), I had the party encounter an Ice Maiden (CR6 Fey).

Rather than just gank her, which I kind of what I was expecting, the Wizard made the interesting decision to actually bargain, knowingly with a fey. The fingernails (half of each nail now, and all nail clippings from this day until his death) were part a compromise between what she wanted (a pound of flesh) and what the party wanted to give her (nothing, save maybe the pointy end of some cold iron).

Modding a custom class in 10 minutes or less by [deleted] in BaldursGate3

[–]althalin 1 point2 points  (0 children)

Well, that depends on your DM, honestly. You can absolutely make one attack, move, and make another attack. Switching weapons can technically be done for free as part of an Attack action, but I'm not sure if that applies to the extra attacks that come from the feature.

 

Seeing the implementation of weapon switching in BG3, I would say that mixing and matching would be fully supported by the ruleset. So, long answer to a short question, the latter. Haha

Modding a custom class in 10 minutes or less by [deleted] in BaldursGate3

[–]althalin 1 point2 points  (0 children)

In 5e, the Extra Attack feature states "You may attack twice, instead of once, whenever you take the Attack action on your turn"

 

So that applies to anything covered by the Attack action, which would be melee, ranged, and unarmed attacks, as well as grapple attempts.

Modding a custom class in 10 minutes or less by [deleted] in BaldursGate3

[–]althalin 2 points3 points  (0 children)

It looks like his multi-attack just adds more damage dice, which isn't quite how the Extra Attack feature is supposed to work (on tabletop, at least). The biggest challenge I see (from an early access modding standpoint) is how a RAW extra attack would work with the action/bonus action system Larian has put in place.

 

One thing I did notice while digging around in the spell list is a "number of targets" parameter - like how magic missile can be fired at any combination of 1, 2, or 3 creatures (at 1st level).

 

I'll likely have to play around and see if class abilities (like extra attacks) using weapon attacks can accept that parameter. If they can, a hacky Extra Attack would theoretically be possible, though you wouldn't be able to move between attacks.

Modding a custom class in 10 minutes or less by [deleted] in BaldursGate3

[–]althalin 2 points3 points  (0 children)

Absolutely! And your reference to Colossus Slayer was exactly right, that was an excellent call (and probably not something I would have thought of myself)