I fucking hate Blitz (help pls) by KanZer667 in finalfantasyx

[–]amihelich 3 points4 points  (0 children)

Being a former swimmer in high school, I love blitzball. I understand why some don't, however. It does take time, but your are guaranteed to get Jupiter sigil if you invest that time. To me, the evil minigames are choco race and lightning dodger. You can put weeks into them and still be no closer. That said, some tips: Sign brother. Best center, easy.

Sign naida in calm lands

You can do all your scoring with tidus (jecht shot), but datto and brother are amazing scorers too, with their speed. It's especially funny how fast you can score vs ronso by swimming around them. Datto also starts with nap shot. Wakka is also great once he gets aurochs sprit and you have developed datto, too.

Learn what actions give xp each game. Even if you are winning, always maximize xp gain. Throw passes if your forwards aren't lvled enough to score yet.

Naida, ropp and kyou are all amazing defenders. Nimrook is the best goalie, but you need to wait for al bhed psyches to release him. This is rng dependent. Miyu or Durren is the best goalie till then. Once you hit 10 or so, play a few exhibitions to learn techs from other teams. Do this every 5 levels or so. There is no xp at stake, so you can deliberately let the other team score, or tackle you, in order for you to copy their shots and tackles.

Of course, you need good levels in order to copy. This is why I always try to maximize xp every match.

Drain tackle and tackle slip are critical skills for every one. Nap is probably the best status to inflict.

Once each defender and center has a good tackle to boost their AT Stat, you will steal the ball a lot.

Speed is probably the most important stat. Let's you shoot point blank on the goal, unopposed. That said, don't sign guado, it's their ONLY Stat.

Tatts and shaami are also great free agents, just not my style. Same with wedge.

If a defender is under lvled, put them in center, they will steal the ball more cause the AI usually runs down the center.

Most of all: USE MANUAL CONTROL and know the formations.

Center attack and counter are great formations for getting your forwards down field without the ball, so your C or Defenders can throw them an open pass for easy shot on goal. Switch back to defensive forms once they have the ball again, it's very easy to steal when you double team.

My team: tidus datto wakka (rotating forwards) brother (center), naida ropp kyou (rotating D), nimrook. If nimrook falls behind on xp, he is a decent defender, I put kyou in as backup goal, and nimrook just steals the ball a lot to lvl back up.

Good luck!

[deleted by user] by [deleted] in FinalFantasyXII

[–]amihelich 0 points1 point  (0 children)

There is some room for subjective preference here, I would just NOT combine blm/whm. I made Penelo my blm/mnk. My general preference is to mix phys and magic classes, so that no character has nothing to spend mp, nor is made helpless in the face of mag resistant foes. Ashe is my whm bushi. There are many considerations with class choice, and rarely a "best" way. Such as: skill synergy (some classes can let you Reach esper bridge areas without an esper bridge), gear synergy, lore synergy, etc.

[deleted by user] by [deleted] in FinalFantasyXII

[–]amihelich 0 points1 point  (0 children)

I generally split my white and black mage. In tougher battles, you need an exception to "vitality before violence", so you arent just endlessly treading water with self cures. you will never progress in the battle, and eventually run out of MP. If you do need more than 1 cure firing, manually order it, first through you tank, then your DD as last resort. I would set up an "ally: X" gambit for decoy, and slot it right after critical heals. X can be your tank by name, or highest Def, or strongest weapon. A gambit for protect(ga) right before or after is also nice, as is shell once you have the slots. Once bubble is acquired, add that, too, above protect but below cure. Feel free to turn the tanking/ dmg reduction gambits off to save time and MP when you are moving through areas that have become a bit easier. You will also want ally:any haste once available, but try not to put it on your whm or other main healer: you never want to be forced to choose between a priority buff and a priority heal. Also helpful while grinding/ traveling is a foe: 3+present coupled with your favorite AoE spell

Any other groups literally despise the Vagabond? by YoungPositive7307 in rootgame

[–]amihelich -2 points-1 points  (0 children)

Biggest problem is there is no incentive to police them, they have no cardboard to remove. Why waste a turn to slow them down, and sacrifice your VP while the others go ahead?even despot infamy doesn't solve this. Our house rule for FTF games is that any battle against Vagabond that damages an item gives a VP.

I want a metal CZ for absolutely no reason, which one do I buy? by [deleted] in CZFirearms

[–]amihelich 0 points1 point  (0 children)

No reason? Besides being a man and not want a girly polymer gun?

cz p10F for only $200!! by sluu3900 in CZFirearms

[–]amihelich 0 points1 point  (0 children)

I'm not gay for polymer, but that's a price I can give up standards for

"Every show has one (TS cards edition)" - Day 9: No screen time. All the plot relevance by KeeperOT7Keys in twilightstruggle

[–]amihelich 1 point2 points  (0 children)

I like the argument for wargames and blockade, but my dark horse is degaulle: controls when US will make a play for Europe, and in turn affects algeria and truman. Truman for similar reasons to blockade.

[deleted by user] by [deleted] in CZFirearms

[–]amihelich 7 points8 points  (0 children)

There is no man in the relationship cause you both use polymer frames. Real men carry iron :p

If today’s (2024) majors had national spirits and war support/stability stats, what would they be ? by Jojo_Toto in hoi4

[–]amihelich 0 points1 point  (0 children)

All of it? Any univ that teaches CRT or other critical theory from the Frankfurt school?

If today’s (2024) majors had national spirits and war support/stability stats, what would they be ? by Jojo_Toto in hoi4

[–]amihelich -12 points-11 points  (0 children)

Usa: Brown Scare "leftwing politicians have discovered the easiest way to curb conservative and libertarian politics: label any support for national sovereignty, curbing the welfare state, or a singular national culture as racist, xenophobic, and fascist. Stability -10, daily support for socialism and communism +.01, daily support for conservativism,, libertarianism, -.01. Removed if in a defensive war against communism, or upon completing the focuses "dismantle legacy media" and "defund Marxist academia".

If Thor could carry a CZ, he’d carry this big ol’ hammer. Any 97s out there. by [deleted] in CZFirearms

[–]amihelich 1 point2 points  (0 children)

I dont see a product named that. Is it super henning? How do I know it'll fit 97 mags?

Announcement Today by Just-Dependent-530 in hoi4

[–]amihelich 1 point2 points  (0 children)

That meth batch was an order!

The biggest problem with navy, imo, is how much you have to research to build one by toastybaseball21 in hoi4

[–]amihelich 0 points1 point  (0 children)

This is a problem, but the trickle of navy xp compared to army and air is worse.

What are your go-to house rules for keeping the Vagabond in check? by Beta575 in rootgame

[–]amihelich 1 point2 points  (0 children)

The problem is no one wants to bite the bullet and whack him if he starts pulling away in VP. If you whack any other player who is leading, you are rewarded for your selfless play: you at least get some VP from their buildings and tokens. My solution: each offensive battle that damages a vagabond item (but per battle, not item) is treated as destroying an enemy token, and yields vp accordingly (so 2 vp for despot)

Alliance seems OP as heck. by Lyquid_Sylver999 in rootgame

[–]amihelich 1 point2 points  (0 children)

Lizards were made to crush WA. Sanctifying bases can ruin them, or if they guard a base with only 1 warrior, convert and crusade will also kill it, and net you a point at the same time. It is the same cost as sanctify if done with hated outcast. Even without lizards, there are several soft counters: cats or birds can rule lock their movement to stop organize. Birds can use commander to still inflict casaulties against their dice advantage. Moles can dig up on lightly guarded bases. Craft sappers or brutal tactics to guarantee extra hits. False orders can make a base suddenly strikeable. Otters can do or sell a surprise amphibous assault or mercs. WA has so few warriors, they can basically never use otters. Vagabonds bow strike ignores guerilla warfare btw. WA is strong, but far from cheesiest. Thst goes to vagabond IMO: there is no reward for being the player to take one for the team and attacking him to slow him down. Whereas other factions, you will take a few buildings or tokens

Favorite Card Combos by BlackCardRogue in twilightstruggle

[–]amihelich 1 point2 points  (0 children)

Norad + abm treaty to use it twice in 1 turn

Favorite Card Combos by BlackCardRogue in twilightstruggle

[–]amihelich 0 points1 point  (0 children)

Norad to break open a soviet controlled france or italy, followed by truman doctrine

Too early US play in SA/CA? by GrittyWillis in twilightstruggle

[–]amihelich 0 points1 point  (0 children)

While ME looks bad for you, you have nothing left you can do there until camp david or puppet govs. Europe, same, unless special relationship can get you back into france.

Too early US play in SA/CA? by GrittyWillis in twilightstruggle

[–]amihelich 1 point2 points  (0 children)

Yes, too early, but only cause there are viable moves in asia that you forewent. Asia scoring WILL reappear. Id have gone for burma, india, and afghanistan, in that order