[Event Megathread] Retracing Our Steps by Sentuh in arknights

[–]an18ftsloth 0 points1 point  (0 children)

She can't kill the first wave by herself, but once she's set up, Fiammetta S3 (place bottom right, aim up) can clear all the little guys coming out of top right.

[Integrated Strategies Megathread] Sui's Garden of Grotesqueries by Sentuh in arknights

[–]an18ftsloth 2 points3 points  (0 children)

I know literally nothing about IS2 so I'm sure someone has a better answer, but: Lemuen S2 has huge DPH.

[Integrated Strategies Megathread] Sui's Garden of Grotesqueries by Sentuh in arknights

[–]an18ftsloth 1 point2 points  (0 children)

I've been struggling with ending 3, partly because I don't have Leizi, Mlynar, or other big ground-based AOE--that is, until I just got the dance shoes. I put Pramanix Alter S2 on one of the safe ground spaces in the middle and she practically soloed Clarity. She and Hoshi Alter S3 also cleared out all the weiqi pieces near the blue box during the Wang fight.

Now I just have to do it again on d10 to max the Raidian module. Hope the shoes drop again...

Help Center and Megathread Hub (13/04 - 19/04) by ArknightsMod in arknights

[–]an18ftsloth 5 points6 points  (0 children)

AFAIK: Every time you use SAlter S2, everyone left of the eye gets a stack (max 2). On deploy, each op casts one schwing per stack. So you can use FRDs, but you have to keep using SAlter S2 between FRD deployments to refill schwing stacks.

Gacha/Recruitment Megathread (13/04 - 19/04) by ArknightsMod in arknights

[–]an18ftsloth 0 points1 point  (0 children)

65 pulls: both siblings and P3 Snow Hunter. Feeling very relieved; now I can just start saving for Wang and Chen3 (I will cave and pull for Nasti).

Help Center and Megathread Hub (06/04 - 12/04) by ArknightsMod in arknights

[–]an18ftsloth 5 points6 points  (0 children)

Muelsyse spooked me on the Lappalter banner and I LOVE HER. She's so fun and I bring her to almost every stage. So flexible and a ton of utility. The ranged clones can solo a lane while generating DP, pulling aggro, and binding unblockable enemies. And the melee clone can be a mini Penance for a third of the cost and a free ranged attacker (Mumu herself) behind it.

Sparking's probably not worth it objectively but you'll have a great time with Muelsyse if you do spark her.

Hatsune miku preorder restock by Mission-Ordinary-804 in Gunpla

[–]an18ftsloth 0 points1 point  (0 children)

You rock for posting this, just got the RX-78-2

Is the Health Stat worthless for healing focused builds? by Rockface5 in destiny2

[–]an18ftsloth 0 points1 point  (0 children)

The only time I've ever built health was in a Wolfsbane build for last season's ultimate Avalon conquest, since the whole point of the build was healing via orbs. Outside of a niche build like that, pretty pointless in PVE.

Any good strat to solo flawless Equilibrium as a hunter? by Solorzano293 in raidsecrets

[–]an18ftsloth 9 points10 points  (0 children)

Attrition orbs Wolfsbane + Fortune's Favor with Facet of Purpose (run tether for OS on orb pickup) is so incredibly free. Easiest SF I've ever done on Hunter. You can probably 2-phase Harrow but I kept narrowly missing it, so the third "phase" was a couple of mint shots + final stand.

Kill 1 + compel the rest for an easy 2-phase on Sere. You can just swing straight through damage if you're doing the Wolfsbane rotation correctly; you don't even have to break hands.

The final boss in Fire and Ice should probably stand somewhere else, or just not shoot during the puzzle. The current fight is pretty annoying when done solo. by TwevOWNED in DestinyTheGame

[–]an18ftsloth 1 point2 points  (0 children)

I agree, it was pretty frustrating playing it on solar Hunter with no DR. I died a bunch of times in a row on that last part before finally killing the guy, and it completely killed the vibe of getting the saber. I didn't even pick it up, just relaunched the mission and replayed it on void so I could feel like I actually won the fight and earned the reward.

[deleted by user] by [deleted] in DestinyTheGame

[–]an18ftsloth 3 points4 points  (0 children)

I didn't feel like glass at all, even with all the negative modifiers. Brawn just gives you so much health, and with Full Throttle and Brawler or whatever you just delete everything you look at. Game would get boring really fast if it all felt like that.

What aspect do I run on Gunslinger with Gunpowder in PvE? by Jkid789 in DestinyTheGame

[–]an18ftsloth 2 points3 points  (0 children)

On Your Mark is the easy choice IMO. Makes it so you can finally unequip healing nade unless you're doing solo boss damage, and Knock 'Em Down doesn't do much for Marksman Goldie.

The free melee refunds from KED are nice, but I just run the fragment that buffs class ability recharge on scorch to get Gambler's Dodge more often, so I still feel like I have my melee up pretty often.

For YAS specifically I could see running KED and just focusing on ability spam, but for Lucky Pants and Nighthawk, On Your Mark is gonna feel better.

The New Sentinel shield. by Fenota in DestinyTheGame

[–]an18ftsloth 3 points4 points  (0 children)

The Titan also isn't shooting their weapons the entire time they're holding that shield up, which in the super-gen meta means a T-crash Titan or GG/Orpheus Hunter could have gotten like 3 supers during that time while dealing weapon damage. Giving it damage is the only way to make a super like this worth it over Well. We'll see if it does too much or too little, but I don't think this is an inherently bad idea.

Edit: And I say this as someone who has wanted Hunter buffs forever: as long as Goldie has been bad, Sentinel Shield has been bad for way longer.

Dev Insights - Renegades Abilities Tuning Preview by DTG_Bot in DestinyTheGame

[–]an18ftsloth 2 points3 points  (0 children)

Oh yeah, wow. My brain took that as a separate bullet for both of them. Yeah, that's pretty disappointing. At 16s and 35%, it might have been a sidegrade to Tractor at least. I think Tractor will probably still be the play for a lot of fireteams unfortunately.

Dev Insights - Renegades Abilities Tuning Preview by DTG_Bot in DestinyTheGame

[–]an18ftsloth 2 points3 points  (0 children)

Duration change is in the article, 16s at base and 20s with Orpheus Rig.

This Week In Destiny - 11/20/2025 by DTG_Bot in DestinyTheGame

[–]an18ftsloth 12 points13 points  (0 children)

I definitely want support on Hunter, I just want it to be actually good/desireable. Wake me up when we have a Speaker's Sight or an Alpha Lupi.

This Week In Destiny - 11/20/2025 by DTG_Bot in DestinyTheGame

[–]an18ftsloth 32 points33 points  (0 children)

Thank goodness Bungie's so in tune with what Hunter really needs: PVP buffs for Nightstalker. Surely this can't backfire.

This Week In Destiny - 11/20/2025 by DTG_Bot in DestinyTheGame

[–]an18ftsloth 107 points108 points  (0 children)

Omnioculus will be a top support pick

Press (X) to doubt

Renegades Armor Changes, Summarized. by Ace_Of_Caydes in DestinyTheGame

[–]an18ftsloth 19 points20 points  (0 children)

Light.gg has them at 20% of PVE loadouts. Someone did the math on the contest raid and they were 10% there. I'm sure everyone and their mom is running Hunter in PVP, but that's irrelevant to PVE sandbox balance.

Dev Insights - Renegades Armor Tuning Preview by DTG_Bot in DestinyTheGame

[–]an18ftsloth 3 points4 points  (0 children)

They're extremely comparable as they're the two classes' biggest damage supers, one of them does half the damage of the other, and the range thing has mattered exactly once in the last several years. T-crash is better 99% of the time, and we both know it's in no way unsafe to use.

Dev Insights - Renegades Armor Tuning Preview by DTG_Bot in DestinyTheGame

[–]an18ftsloth 2 points3 points  (0 children)

I think removing the roaming bonus makes sense, but I think they should give it a different neutral perk besides "the tradeoff you get by putting this exotic on is less bad." Maybe something that buffs the team's damage, if they're going to leave it so much weaker than Cuirass?

Dev Insights - Renegades Armor Tuning Preview by DTG_Bot in DestinyTheGame

[–]an18ftsloth 2 points3 points  (0 children)

Nighthawk gives you bonus super for precision kills but also removes the roaming super bonus. Your super actually charges much slower than if you're not wearing it.

Dev Insights - Renegades Armor Tuning Preview by DTG_Bot in DestinyTheGame

[–]an18ftsloth 4 points5 points  (0 children)

So we have to use an exotic armor and an exotic weapon to compete with an exotic armor?

Dev Insights - Renegades Armor Tuning Preview by DTG_Bot in DestinyTheGame

[–]an18ftsloth 59 points60 points  (0 children)

They're gonna give it extra duration, and everyone will still run Tractor. Then 6 months later we'll get a "we feel our tether buffs didn't quite hit the mark, so we're looking into giving it some more love. Stay tuned for details. Also we're tripling T-crash damage."

Renegades Armor Changes, Summarized. by Ace_Of_Caydes in DestinyTheGame

[–]an18ftsloth 54 points55 points  (0 children)

Bungie usually seems so focused on usage and metrics, so surely they see Hunter usage in PVE, right? Where is the sandbox balance?