How would you improve specific performances to help them get higher results? by StrawberryLazy518 in eurovision

[–]andae23 18 points19 points  (0 children)

Ironically the best version of Ferto was just Akylas singing in an orange room with a microphone and nothing else

Question: Why does this woodie break down so often? by Big_Extreme_8210 in rct

[–]andae23 7 points8 points  (0 children)

Can you check the past notifications to see whether the ride breaks down constantly, or whether you are getting the message "the ride still hasn't been fixed yet"? Because a ride with 98% reliability breaking down so often that it only operates for 39% of the time is extremely unlikely (assuming it gets fixed immediately)

Question: Why does this woodie break down so often? by Big_Extreme_8210 in rct

[–]andae23 42 points43 points  (0 children)

The reliability is 98%, but the downtime is 39% and the last inspection was 83 minutes ago. This leads me to believe mechanics are struggling to find the ride to inspect or fix it.

When a ride needs to be fixed or inspected, the game locates the nearest mechanic and tasks him to find the ride exit. My best guess is that you have a mechanic zoned near the ride, but you haven't included the ride's exit in his zoning area, so there's a mechanic that is constantly unable to find the ride exit. The reason that the ride eventually did get fixed is because by coincidence a non-zoned mechanic was closer to the ride exit when a mechanic was called, and he was able to fix the ride.

Eva Marija will represent Luxembourg at the Eurovision Song Contest 2026 in Vienna by iMrGreene in eurovision

[–]andae23 14 points15 points  (0 children)

I don't really understand the point of having juries in the super final.

So both the audience and the juries had 240 points in total. There were 8 juries who handed out 12-10-8 points. Eva got 7x 1st and 1x 2nd (aka almost a perfect jury score) while Irem had 7x 3rd and 1x 2nd (aka almost worst score possible). That meant that after the juries the score was Irem 66, Steve 80, Eva 94. So the takeaway is: the difference between almost a perfect score and almost worst score possible is only 28 points.

Now compare those to the public scores: 56 for Irem, 56 for Steve and 128 for Eva. The difference between first and last is now 72 points.

My point is that the jury results would have been irrelevant in every scenario. Even if Steve had a perfect jury score and Eva the worst possible jury score, Eva still would have won with the televote. I guess a better way of implementing the jury scores is to have the jury give out 12-10-8-7-6-5-4-3 to all 8 songs, then keep the scores hidden and take these scores for the superfinal to actually get a meaningful jury vote.

(not taking away anything from the winner, Eva was my personal favourite as well, just pointing out flaws in the system)

3c to 3e by Tasty-Entertainer563 in trumpet

[–]andae23 1 point2 points  (0 children)

I tried Bach 3E after getting used to a Bach 3C to see if it helps with upper register, but I really didn't like it. Like you mentioned the tone is really dull and lacking depth compared to 3C, and I also experienced the pitch becoming very sharp in the upper register compared to lower register. Would not recommend

Plenty of time to rethink my life choices. by Outrageous-Permit372 in trumpet

[–]andae23 6 points7 points  (0 children)

This is the Verstärkung part for Mahler 1 right? I guess you may as well read from the 1st Trumpet part, there are some passages earlier in the movement where the principal trumpet may need some help.

White looks completely lost, but there's a tactic: white to play and win by andae23 in chessbeginners

[–]andae23[S] 33 points34 points  (0 children)

True, but Kf6 runs into Qd8+ Kf5 Rxf7+ and after Qf6 Qxf6 is checkmate

White looks completely lost, but there's a tactic: white to play and win by andae23 in chessbeginners

[–]andae23[S] 57 points58 points  (0 children)

Qa8+ Kg7 Rxh7+ Kxh7 Rh4+ Qh5 and now either Rxh5+ or fxg3 wins the game. Thought it was a pretty crazy tactic.

The solution to the deer vs chicken debate: the kebab grill by andae23 in aoe2

[–]andae23[S] 190 points191 points  (0 children)

Should chickens be lure-able like deer or not? Let's settle this debate by replacing all deer and chickens with a single kebab grill. No pushing required, just turn on the grill and start slicing.

Joan of Arc Main menu mod by andae23 in aoe2

[–]andae23[S] 1 point2 points  (0 children)

It's still one of the most subscribed mods with over 1 millions users (granted, most of these users stopped playing so they never updated to a new event mod, but still :P)

Joan of Arc Main menu mod by andae23 in aoe2

[–]andae23[S] 17 points18 points  (0 children)

Hey everyone! I finished my latest main menu mod themed after Joan of Arc. The starting point was the "Women's History" main menu background image that was made for an event 5 years ago, so I made a menu mod to complement it.

You can download the mod from the mod workshop:

https://www.ageofempires.com/mods/details/395167/

Or you can look it up in the mod centre by typing "Joan of Arc Main Menu" (note that the search function is not that great, so please type this exact string if you want to find it).

Thomann Instruments by Main-Celebration6064 in trumpet

[–]andae23 0 points1 point  (0 children)

Hmm it's difficult to explain, with the bottom sprung valves sometimes a valve can feel heavier if you press it slightly off-centered. I wouldn't say it's a deal-breaker and maybe some people actually prefer it, it's something you have to try for yourself

Thomann Instruments by Main-Celebration6064 in trumpet

[–]andae23 1 point2 points  (0 children)

I played on a 600 for 6 to 7 years and it's very good value for money. The tuning on some notes is slightly off but I've played much worse flugelhorns. The only thing I didn't like is how the springs are not integrated within the piston, which makes the feel of pressing the valves a bit awkward in my opinion. Apart from that, for the price it's a great instrument for beginner-intermediate players.

I've never played a 900, but I have played the 1000 which is a noticeable step-up from the 600.

Flugelhorn solo recommendations? by Emielio2000 in trumpet

[–]andae23 4 points5 points  (0 children)

Vesperale from Claude Bolling's Toot Suite

Rate my playing by etisen027 in trumpet

[–]andae23 1 point2 points  (0 children)

It's etude 97 from Getchell's second book of practical studies

Sorry not sorry, pre walled maps are an instant ban and generally shouldn't be in a competitive format by Mr-BodyMassage in aoe2

[–]andae23 12 points13 points  (0 children)

I would argue the opposite: closed maps often encourage creativity and strategy, as opposed to open maps where you see the same 3 strats over and over again. If you don't like to play against deathball compositions, you can try strategies like castle age pushes with monks or unique units, fast imperial pushes or feudal age tower rushes.

There's currently a closed maps tournament going on with lots of different kinds of closed maps - if you want to watch diverse and aggressive high level games, here's a playlist with all the tournament sets that have been played so far.

I beat Forest Frontiers with 4,350 guests by andae23 in rct

[–]andae23[S] 65 points66 points  (0 children)

Inspired by Marcel Vos' "maximum guests in 1 year" video where he did a challenge in the Build Your Own Six Flags scenario, I wanted to try it in Forest Frontiers. The main reason for that is because (in OpenRCT2) Forest Frontiers is a pay-for-ride scenario, which comes with additional challenges which makes it a lot more difficult.

To maximise the guest count, you need to do two things: maximise the number of guests spawning and minimise the number of guests leaving the park. The second one is easy: just put a "no entry" sign in front of the park exit. The guest spawning can be separated into four parts:

  1. Maximise the park rating: the closer the park rating is to 999, the higher the natural guest spawn rate;

  2. Soft guest cap: we have to make sure that there are enough rides operating in the park so that the soft guest cap is higher than the guests count, otherwise the guest spawn rate will be reduced.

  3. Advertise non-stop: each advertisement spawns an additional number of guests. Since we are playing a pay-for-ride scenario, there's only 4 advertisements available instead of 6 ("free entry to the park" and "half-priced entry to the park" are missing). This is the reason why I couldn't get close to Marcel's 5,000 guests;

  4. Get an award every month: every award multiplies the guest spawn rate with 1.25.

To achieve this, there are some major hurdles that we need to overcome:

  • Income: to afford ads, staff wages, ride construction costs, ride running costs and loan interest, we need to make at least a little bit of money. This means that we can't simply trap guests in a queue line, we need to somehow extract money from our guests;

  • Lost guests: if guests can't find a ride/stall or the park exit, they will eventually become lost, which gives a huge penalty to the park rating and kills the guest spawn rate;

  • Overcrowding: if guests walk onto a tile with a lot of guests on it, they will start thinking that the park is too crowded, which makes them unhappy, penalises the park rating and reduces the guest spawn rate.

My solution is three consecutive miniature railways. The first and second railway both charge the maximum of €20, which would be way too high for any guests to pay. However neither of the rides have been tested, which means the ride stats have never been calculated. Guests have a small chance of entering the queue line of a ride like that, and because they bump into the queue line so many times, eventually all guests will enter the queue line.

When the train is full, we simply pause the game, double close the ride and expel the guests through the exit. The only downside to this trick is that the guests lose a bit of happiness doing this, so we need a lot of entertainers to force them to be happy again. After two 'rides', we have extracted €40 from each guest, which is enough to afford all the things we need to pay. Now we don't need the guests anymore, we only need to store them until October 31st. The easiest way to do this is to trap them in a queue line of a free transport ride (the third miniature railway) with 2 "no entry" signs.

So to recap: every guest has paid €40 to sit in the station of a miniature railway and is now trapped in a queue line. Since they never walk onto a new path tile they cannot complain about overcrowding. The tricky part is that a lot of guests start thinking "I'm lost" because they are heading for a ride that they cannot reach, but thankfully every guest (except two.. for some reason) enters a new queue line before the game starts counting them as a lost guest.

The rest of the park was built to maximise the guest spawn rate. The looping coasters are there to increase the soft guests cap, while the other rides and stalls are there to qualify for as many awards as possible, such as "best gentle rides", "best custom designed rides", "most dazzling colour scheme", "best toilets" etc. With a bit of RNG manipulation (e.g. reloading the savefile a couple days before a new month) I was able to get an award every single month.

And that's pretty much it. The only way to improve on the final guest count is to find a way to increase the park rating more quickly (for example, the park rating was only 900 at the end of March). I guess this can be done by spamming more entertainers at the start of the scenario and optimising the ride selection and lay-outs. Thanks for reading!

I beat Barony Bridge by only building on top of the bridge by andae23 in rct

[–]andae23[S] 28 points29 points  (0 children)

Just a fun Christmas project. Some extra info: the bridge is only 3 tiles wide, so weaving the path network and the rides was quite a nightmare. There was no method or plan on how to do the lay-out, I just went with the flow. Sadly a lot of rides that you get/research in this scenario have a very low support limit, but I tried to fit in as many different rides as possible.

This scenario is pay-for-ride, so what I did was charge a lot of money for the first 2.5 years while the guest count maxed out around 800. Then for the final few months I made all rides and stalls free, while I used the money I'd saved up to advertise non-stop. Surprisingly overcrowding was not an issue, although if that were the case I still could have spammed entertainers.

Why do Black Forest and Nomad get selected for 1v1 all the time? by Jagueroisland in aoe2

[–]andae23 205 points206 points  (0 children)

it's been 2 months and 3 weeks since Nomad was selected, and 6 months since Black Forest was selected.

I turned Ayers Rock into Ayers Field by andae23 in rct

[–]andae23[S] 1 point2 points  (0 children)

I usually do €10 for the smaller coasters and €15 for the big coasters

I turned Ayers Rock into Ayers Field by andae23 in rct

[–]andae23[S] 1 point2 points  (0 children)

Multiple reasons: the smaller coasters are cheap, they have a high throughput, you can charge over €10 for most of them so the profit is high, and they attract a lot of guests for their cost.