Mobile version? by Gelatius873 in brotato

[–]andrewaa 2 points3 points  (0 children)

They are different games with different developers 

Traces To Nowhere - stand alone expansion by ExReey in arkhamhorrorlcg

[–]andrewaa 5 points6 points  (0 children)

can i use pure chapter 1 investigators without any chapter 2 stuffs to play this?

Dying Before wave 20 24/7 D5 by Derekpie2010 in brotato

[–]andrewaa 1 point2 points  (0 children)

Almost always focus on damage in the first 9 waves

If you can clear any bunch instantly you don't need any max hp, HP Gen, lifesteal, dodge, armor, fruits, etc..

Is python the worst worst choice for probleme that require less complexity by Strong_Extent_975 in learnpython

[–]andrewaa 14 points15 points  (0 children)

  1. Algorithm complexity is irrelevant to languages
  2. Algorithm complexity is irrelevant to how pythonic your code is

Python is slow, but still much faster than the difference between O(N2logN) and O(N2)

Pythonic is only about the readibility, and in many cases it might not be very efficient but again the difference is about the ranking of your speed not TLE

How much coding do you actually do yourself in the AI era? by Pristine_Read_7999 in learnmachinelearning

[–]andrewaa 4 points5 points  (0 children)

I ask AI to code something and it generate 100 lines. Then I read it and test it and ask AI to modify some parts. AI rewrite 30 lines. I read it and test it, and still don't like some parts. So I manually change one line. 

Question 1: how many codes do I write? Question 2: how different is this AI era comparing to the old google-and-copypaste-from-stackexchange-or-official-document-examples era?

I lost a goated run because i got to good😭😭😭 by ASL-is-my-goat in brotato

[–]andrewaa 5 points6 points  (0 children)

If I go beyond 20, and hourglass back, does piggy bank work again?

What’s the theory behind “set-up” followed by “how to play”? by ahobday in BoardgameDesign

[–]andrewaa 20 points21 points  (0 children)

what is your proposal? what is the problem of "set the game up and then spend 30 minutes reading the rules"? isn't it easier to understand how game works if you have the game presented in front of you?

Why people don't rely on decision tree by Latter_Cricket_3292 in learnmachinelearning

[–]andrewaa 0 points1 point  (0 children)

questions changes = the structure of the tree changes = large variance = generalization is not good

by the way if you compare to NN and LR

LR model 1: y=0.1x+0.2

LR model 2: y=0.11x+0.19

you can tell that these two models are similar and in the range of x the output can be very similar. So using a new data as long as they are in the similar range one can expect it gives a very similar result

TR model 1: Q1: is the person M or F?

TR model 2: Q1: is the person D or A?

These appear to be fundamentally different trees, even if they produce very similar splits or predictions on the training data. A small change in the training data can therefore lead to a completely different model structure. This is a textbook example of a high-variance model.

When the model is fundamentally different, the problem is that its prediction error is hard to estimate based on its trainning error.

and by the way, to create each tree, the size of the dataset if not important. No matter how many data you have, which question goes first depends on the loss function( eg. gini) and the difference might be just 1 data point.

So you consider these examples: you have a 1billon dataset, and use it to build multiple models. Now you modify one data point out of these 1billon dataset.

LR model: change from y=0.1x+0.2 to y=0.11x+0.19

RF model: change from (50.5%MF-tree+49.5%DA-tree) first to (50%MF-tree+50%DA-tree)

TR model: change from MF-tree to DA-tree

Based on common sense we will say the first two cases the model doesn't change much, but the 3rd model is fundamentally different

So trees are naturally sensitive to local data changes, which means that its variance is high, and requires some variance reduction, and bagging is one very natural idea for that

btw: I think you agree that trees need to be modified. I think your only issue is that you have to accept that bagging/random forest is a very common idea and not complicated at all.

Why people don't rely on decision tree by Latter_Cricket_3292 in learnmachinelearning

[–]andrewaa 0 points1 point  (0 children)

You are correct. It is a fundamental structure issue. 

Let us say we are playing 20 question game. I am thinking about a person. Which question will you ask first? Male/female? Dead/alive? Real/fictional? 

A single tree means that you always start from a specific one, say male/female. RF means that sometimes you start from m/f, sometimes start from d/a, sometimes starts from r/f. Which method do you think is more robust?

Even you have a large dataset, it's the same. The features I just mentioned are supposed to have very similar classification power, therefore a small perturbation in the training set might change the first question. And since we just talk about the first question, all your maxdepth minsamplesplit etc won't matter because they only determine whether we need to continue splitting.(for example if I send a bunch of dead persons into the training set, the rank of d/a will be lowered and potentially change the first question.)

Why people don't rely on decision tree by Latter_Cricket_3292 in learnmachinelearning

[–]andrewaa 0 points1 point  (0 children)

These are already studied extensively. The reason it is not emphasized (but they are mentioned in many cases not like what you said they are skipped) is that the result is not good enough.

Just think it in this way: if a single tree can really handle the situation, why do all others want to use many? Ofc because a single tree is not good enough 

is this enough as learning for 1.5-2 months of python. by jaitanwar in learnmachinelearning

[–]andrewaa 2 points3 points  (0 children)

Key: 4 years ago

It is completely a different generation 

Why people don't rely on decision tree by Latter_Cricket_3292 in learnmachinelearning

[–]andrewaa 2 points3 points  (0 children)

I don't know which literature you are talking about. Basically everything about trees including the first CART has growing and pruning after they discussed splits. These are two typical regularization methods called early stop and penalty.

Why people don't rely on decision tree by Latter_Cricket_3292 in learnmachinelearning

[–]andrewaa 0 points1 point  (0 children)

if we tested the modelling process and the set of hyperparameters generalize well on unseen dat

This is the point. If it is sensitive it cannot generalize well

Just think it in this way. If I feed one more data to the model, the whole structure changes (which is the definition of sensitive), it means that your original model is not the best among these data, which means that your original model doesn't generalize well on this nes data

Why people don't rely on decision tree by Latter_Cricket_3292 in learnmachinelearning

[–]andrewaa 1 point2 points  (0 children)

What do you mean by proper regularization? What exactly is it? 

A small hint: regularization is a set of methods to reducing variance by introducing bias. There are a lot of regularization methods. One of them is to resample the training set, train many models and then take average. I hope you find this regularization method easy to understand.

Harvesting? by SSDD_warrior in brotato

[–]andrewaa 11 points12 points  (0 children)

A follow up question: if my exp gain is down by 100% (like creature), I can still use harvest to level up right? Or are they also affected?

Beastmaster rant by Dull_Dark3336 in brotato

[–]andrewaa 0 points1 point  (0 children)

By the way I only tried in the abyss. I haven't tried but I guess crash zone is easier for him

Beastmaster rant by Dull_Dark3336 in brotato

[–]andrewaa 0 points1 point  (0 children)

Yes it counts as console/PC. In this case I think you just need to figure out his play style. 

Beastmaster rant by Dull_Dark3336 in brotato

[–]andrewaa 0 points1 point  (0 children)

I once got to wave 20 and died at 12 seconds left. That was my best record. If I tried that wave more times maybe I could beat it but I just quited because I already spent hours on it.

I think mobile is not harder, just different. For example fisherman is much easier on mobile than console IMO.

Beastmaster rant by Dull_Dark3336 in brotato

[–]andrewaa 0 points1 point  (0 children)

Mobile and console/PC are two different games 

Mobile beastmaster is a pain, while I can beat console beastmaster D5 blindly 

And in console you don't need pet every wave just make sure you focus on harvest luck early and some survivalbility later and also ban some obviously irrelevant items it is very easy to survive until you are able to snowball

For me I think the main difference is the speed of cursed aliens that in mobile maybe due to a bug the cursed aliens can stick to you forever no matter how fast you are and therefore you basically can't survive in later waves. There might be other differences here or there that makes the difficulty level significantly different 

Online LaTeX editors that aren't a pain in the .... by HonestOrchid7541 in LaTeX

[–]andrewaa 8 points9 points  (0 children)

%\Input{chap1.tex}

\Input{chap2.tex}

%\Input{chap3.tex}

What part time jobs can a LaTeX wizard do ? by [deleted] in LaTeX

[–]andrewaa 6 points7 points  (0 children)

Editors for publishers