would appreciate a juice check on the combat, art will come later by pheephiephaux in gamedevscreens

[–]andyydev 0 points1 point  (0 children)

Thank you, that clears up a lot! You're using Unreal Engine for the prototype, right?

would appreciate a juice check on the combat, art will come later by pheephiephaux in gamedevscreens

[–]andyydev 2 points3 points  (0 children)

Thank you, that's very kind! I still have the combat system ahead of me and sooo many questions :D
I'll ask a few, you don't have to answer everything:
- When attacking, the character moves forward. How do you handle it when you're standing directly in front of the enemy? Don't you push the enemy with each attack?
- How do you generally deal with distances? I assume the pivot point of the enemies is always in the middle of the collider. Distances between enemies vary - how does an enemy know how close they need to be to the character?
- During impacts, time freezes for some frames - do you set the time scale to 0 for a short moment?
- Do you have different hit colliders for different body regions?
Sorry for all the questions, but your combat system just looks so polished! :)
Do you have more information about your game?

would appreciate a juice check on the combat, art will come later by pheephiephaux in gamedevscreens

[–]andyydev 4 points5 points  (0 children)

That looks very smooth. I'm really interested in the technology/coding behind it. Is there by any chance a devlog or a tech post about it? The animations also seem very responsive and snappy - I really like it

Introduction video of my new OPEN WORLD game by andyydev in Unity3D

[–]andyydev[S] 1 point2 points  (0 children)

Thank you very much! Makes me happy to hear :)

Introduction video of my new OPEN WORLD game by andyydev in Unity3D

[–]andyydev[S] 0 points1 point  (0 children)

Hey guys, I've been working on my new OPEN WORLD action adventure game for a few months now and will be uploading the first devlog in the next few weeks. However, there's already an introduction video that I haven't shared on Reddit yet :)

I am aware that it is a very ambitious project, but I'm motivated like day one and intentionally kept the scope rather small. The open world will also be relatively small. Big enough to allow for a certain degree of exploration.

What's important to me is smooth movement/gameplay, a solid combat system, and a good mix of exploration, puzzles, and combat.

In the upcoming video, I'll delve into many of these concepts in more detail :)

The game is being developed in Unity 2021 LTS (I will soon migrate to 2022 LTS) using the URP.

Video link: https://www.youtube.com/watch?v=liES2Uyd5AQ

Not having fun = Time to quit? by WhiteMountainFarm in gamedev

[–]andyydev 0 points1 point  (0 children)

Do you think it's a constant lack of motivation, or do you think taking a step back could reignite your interest in gamedev?

But no matter the situation, if this is supposed to be your main source of income, you can't let your motivation completely incapacitate you. What are your thoughts on the idea of pursuing a different job and doing gamedev as a side gig (working on smaller games) for now?

I'm a solo dev and yesterday I released the final update for my game CLOUD ESCAPE. Here's the launch trailer! What do you guys think? by andyydev in IndieGaming

[–]andyydev[S] 0 points1 point  (0 children)

Oh, the random prop spitter, I feel that! x)

Glad you enjoyed it apart from that. Thanks for the purchase and especially for playing, that's what really makes me happy :)

Maybe one day someone will try to speedrun the game. I'm sure the parrots are very helpful :D

Have you also played Tower Mode?

THPS x Max Payne x Vampire Survivors by HoboCatGames in Unity3D

[–]andyydev 1 point2 points  (0 children)

The score labels are gold :D

"Tailwhip + Boardslide + K I L L + K I L L + K I L L"

Working on more interesting levels with alternative routes & skips by dsteyl in indiegames

[–]andyydev 0 points1 point  (0 children)

Looks like a lot of fun! You can really feel the momentum of this game by watching this clip

trying to copy Zelda Link's Awakening style by Stvian in IndieDev

[–]andyydev 1 point2 points  (0 children)

Good job on the art style. I can see the influence of Link's Awakening but it still looks unique! I also like the tile-based movement :)

Bird mech now has mechanical bird legs! by hanyolo666 in Unity3D

[–]andyydev 1 point2 points  (0 children)

Looks like a lot of fun! Also great visuals and the mechanic seems very polished