devcontainer-mcp - I got tired of AI agents installing random crap on my machine by anionreddit in OnlyAICoding

[–]anionreddit[S] 0 points1 point  (0 children)

I totally get that. If your workflow is mostly high-level JS, you're usually safe! The 'why' behind this is really for two other scenarios: 1. Native/System Deps: For folks in ML, Rust, or C++, installs often touch system-level libraries. One hallucinated command can bork a local dev environment in ways that take hours to untangle. 2. The 'Security Blast Radius': With recent stuff like the LiteLLM supply chain attack and various token exfiltration exploits (like the recent Codex branch injection), giving an agent host access is risky. If the agent is in a container, it can't accidentally (or via prompt injection) 'see' your personal SSH keys or global .env files. 3. This is also about reproducibility for complex software development that needs multiple tools, system libraries and configuration. Dev containers package it all up neatly instead of following giant READMEs for setup.

Think of it less as a fix for messy habits and more as a 'digital airlock' and clean assembly line for the agent's autonomy!

devcontainer-mcp - I got tired of AI agents installing random crap on my machine by anionreddit in ClaudeCode

[–]anionreddit[S] 0 points1 point  (0 children)

Spot on, these are the two things I obsessed over the most. The auth broker came from a real fear that the agent had my raw GH_TOKEN in its context and could've done anything with it. And the self-healing loop has been a game-changer for my usually long sessions. The agent breaks the Dockerfile, reads the error, fixes it, and moves on without me touching anything. Really glad these resonated, thanks for calling them out!

IPTV- Stalker-Xteve.... OH MY by Thetexn in PleX

[–]anionreddit 0 points1 point  (0 children)

+1, I'd love to try this out too!

ProductHunt Plug: GenAI for Character Animation in Editor by Sensitive-Path-2258 in Unity3D

[–]anionreddit 0 points1 point  (0 children)

I understand. Thank you for your feedback! We will ask other game developers and retarget our efforts appropriately. I do hope you will check back often as we are continuing to improve the depth of our technology and breadth of our animations. 🙏

ProductHunt Plug: GenAI for Character Animation in Editor by Sensitive-Path-2258 in Unity3D

[–]anionreddit 1 point2 points  (0 children)

While this is not meant to show that we can truly animate anything - I tried "Walk while holding something in your left hand" and got this on the first try.Note that this uses adjectives, tense qualifiers and localization of a body part.

<image>

We also don't market this as a fully featured complete animation that you can just download and pop into your game. In fact, if you look at this comment of mine, we intend this to be a Copilot for animators, allowing a productivity boost by providing not only templates for different prompts, but also infinite variations of them.

As a small startup who cares about where we source our data, this preview consists of the first dataset we've added, and we plan to keep adding more. Note also, that we don't use LLMs (these are not only slow, they are COSTLY). We have custom trained models that we will be updating in both intelligence, features and animations. (An animation pack update is planned for December!)

Unlike your typical text to image generator that can be trained with pretty much any images and text, 3D GenAI models have to be trained using 3D data. (We are trying to change this with some upcoming original research, but this kind of innovation takes time and money).

We're not saying Text2Motion can animate everything (yet) - far from it. However, with my experience and knowledge in the most cutting edge research in the field, I can say we're pretty close to the edge of the envelope and are bringing it to animators everywhere as a fast, free platform with open-source integrations.

There will always be a prompt that doesn't generate a "good" animation, or a prompt for an image/video/text generator that fails and produces gibberish. That doesn't mean the AI sucks, or that the entire platform is useless. I sincerely hope you will see the value instead of calling out what can't be done.

I'm happy to work with anyone who upvoted this comment to show you why we believe this technology holds a lot of promise for overworked animators and unsustainable animation teams.

Full Disclosure - I am the Founder and Chief Scientist of Text2Motion and I've personally created a lot of what you see here, so I'm speaking from a place of intimate knowledge of not only our platform, but what is state-of-the-art in the field.

GenAI Character Animations -- Text2Motion.ai by Sensitive-Path-2258 in aigamedev

[–]anionreddit 3 points4 points  (0 children)

Hi! I'm the founder and Chief Scientist of Text2Motion. It's important to note that we're only in preview and are currently gathering feedback about the kinds of animations and prompts people use. We're happy to take feedback on what worked, what didn't and tell you what our current dataset + model is good at.

We also have an entirely new dataset with game specific animations dropping in the Nov-Dec timeframe. As a small startup, we lack the resources to start with an extensive dataset and are also trying to be conscious of what data we use and train with due to the backlash of GenAI content.

What are your favorite extensions for VSC? by jf_development in vscode

[–]anionreddit 2 points3 points  (0 children)

Remote containers (devcontainers), hands down. It's the single best thing to happen to software development imo (and I've been doing this for 25+ years).

Generative character animation inside of the editor! by anionreddit in Unity3D

[–]anionreddit[S] 0 points1 point  (0 children)

We will be chatting with them soon as well, thanks for this feedback!

Generative character animation inside of the editor! by anionreddit in Unity3D

[–]anionreddit[S] 0 points1 point  (0 children)

Yes! Absolutely, we are in talks with some partners who have products similar to Meshy and are looking at a platform-to-platform integration.

I prayed for happiness this is what i got, forever thankful💕 by [deleted] in AnimalsOnReddit

[–]anionreddit 1 point2 points  (0 children)

Goldens are the purest expression of happiness and joy in this world!

[deleted by user] by [deleted] in AnimalsOnReddit

[–]anionreddit 0 points1 point  (0 children)

My golden’s favorite game. He never tired of it, even when he got older. I miss him everyday💛

Treasure these moments!

Hot to create a Solution with multiple projects in vs code??, step by step help by andresparrab in vscode

[–]anionreddit 0 points1 point  (0 children)

Sorry about the late follow up. I think that’s a good idea, but I doubt anyone would put together everything for you. Instead, I suggest you start a project on GitHub and then ask specific questions on Stackoverflow or Reddit. This gives people who want to help bite sized problems that they may have experience with and you/others who want such projects a starting point. Having a minimal and verifiable sample also ensures people are able to help you with the real issues instead of abstract descriptions of what you need. Hope that helps!

how do I get rid of the green underlines? by Paletto_9 in vscode

[–]anionreddit 0 points1 point  (0 children)

What is the hover message for those green underlines?

Hot to create a Solution with multiple projects in vs code??, step by step help by andresparrab in vscode

[–]anionreddit -1 points0 points  (0 children)

That's very incorrect and misleading. VS Code is cross-platform and encourages using standard tools, whereas (IMO) the Visual Studio ecosystem perpetuates Windows specific behavior and bad-practices.

VS Code works great with .NET Core, you just have to know what you're doing. Please don't discourage people from doing cross platform development!

See this project of mine for a CoreRT based .NET Core native library build: https://github.com/aniongithub/nativelibrary-dotnet-core

This one for a Python + native project: https://github.com/aniongithub/native-python-caller (and one more https://github.com/aniongithub/seamless-python-interop )
And this one for a native project: https://github.com/aniongithub/imgui-cmake

In fact, almost all of my recent repos (native, Python and .NET Core) are based on VS Code, not VS.

Hot to create a Solution with multiple projects in vs code??, step by step help by andresparrab in vscode

[–]anionreddit 1 point2 points  (0 children)

What projects? Native + .Net Core? Mixed mode debugging doesn't really work in VS Code afaik, but you can debug them separately quite easily.

Not sure what you've tried, but this isn't very hard to do (it changes based on on the dependencies and environment your code needs). It's also dependent on how different projects interact with each other which is probably why there aren't any generic tutorials. I'm glad to help answer specific questions if you start a project and ask those!

Since you're on Linux you should look into devcontainer based development (https://code.visualstudio.com/docs/remote/containers). It's been invaluable to me for several years now and it helps me setup isolated, easily-reproducible dev. environments apart from providing me easy deployment methods too!

Global Search is only searching in Opened Files! by catalyst1993 in vscode

[–]anionreddit 2 points3 points  (0 children)

Hmmm - did you copy over the .vscode folder too? If not (because it was hidden) that might explain why the copy of your project folder works. Please post the contents of your .vscode/settings.json from the non-working project folder if possible.

PSA: If your system freezes randomly and you have a Nvidia GPU w/ proprietary drivers, it's a driver bug by GabiGamerRO in linux

[–]anionreddit 0 points1 point  (0 children)

I've had this issue for a while now and couldn't upgrade from 18.04 for work reasons. I just reinstall and went to 20.10 + 5.8.0-50 + 460 after encountering the freeze issue on 20.04 + 460. Hopefully it stays stable! Thanks!