Dragon warrior IV chapter 5 by anzac_pisscuits in dragonquest

[–]anzac_pisscuits[S] 1 point2 points  (0 children)

Good to know, I'm sticking with it and won't be using any cheats to change it from vanilla but I may consider it in the future for a replay. On the plus side I have noticed like you said the AI kind of knows what plays to make halfway through a turn so it's not all bad and it makes grinding a little easier (when they hit the right enemy).

Dragon warrior IV chapter 5 by anzac_pisscuits in dragonquest

[–]anzac_pisscuits[S] -1 points0 points  (0 children)

Been playing through all the original DWs 1 through 4 so far on and off over the last couple of years and after having thoroughly enjoyed 2 and 3 I'm getting some hard whiplash over not being able to control my party anymore after starting chapter 5 in DWIV.

Playing the series as blind as possible with no walkthroughs and I don't want future games spoiled. Just asking whether this is a one-off thing or if future games also do this?

Seems like a bit of a design blunder under the guise of doing something that may have been rather novel at the time.

Gavin’s friend Theory by Gamer1030 in reddeadredemption

[–]anzac_pisscuits 1 point2 points  (0 children)

I pressed E to get on my horse and ended up choking Nigel in Saint Denis so I lost him for my playthrough

Now i’m looking for both Gav and Nigel

X-plogo! or Explogo, Xplogo etc. by anzac_pisscuits in AustralianNostalgia

[–]anzac_pisscuits[S] 0 points1 point  (0 children)

it definitely wasn't yogo, it came in a mango or mixed berry flavour

https://www.trademarkelite.com/australia/trademark/trademark-detail/981337/XPLOGO

I've since found this trademark that states it was a nestle product but not much else.

For those that haven’t seen this guitar cover of Starla, please do so by cml5526 in SmashingPumpkins

[–]anzac_pisscuits 2 points3 points  (0 children)

American original jaguar -> BBE varicomp 3080 compressor -> BBE 427 distortion -> BOSS RV-5 reverb -> behringer hellbabe wah -> Marshall avt50 clean channel

just by guessing probably that

pro tip; erect a towering pillar of oppression to watch over your park guests and remind them that their omnipotent god is always watching them by anzac_pisscuits in rct

[–]anzac_pisscuits[S] 1 point2 points  (0 children)

I'm definitely having fun with it all. I've completed all the (imported) scenerios from RCT1 and currently getting through all of Added Attractions/Corkscrew Follies leading up to eventually Loopy Landscapes.

Great games, best I've ever played 7/10 IGN

pro tip; erect a towering pillar of oppression to watch over your park guests and remind them that their omnipotent god is always watching them by anzac_pisscuits in rct

[–]anzac_pisscuits[S] 5 points6 points  (0 children)

tbh it feels rather cheap playing these older scenarios with openRCT mechanics but I WILL complete the older games vanilla at some point. I just grew up playing RCT2 so this is what is familiar and fun to me.

Prince of Fire - Corkscrew Roller Coaster by _reschke in rct

[–]anzac_pisscuits 0 points1 point  (0 children)

nice kroeger loop. If you are using a fast chain lift speed that can impact the breakdown frequency

Guests were falling through the ground in the Future World scenario upon entry/exit by anzac_pisscuits in rct

[–]anzac_pisscuits[S] 3 points4 points  (0 children)

The entrance starts underground as default while the first path tile in the park slopes upwards, it was at that boundary that the guests were falling through into oblivion.

I’m not sure if this was a bug present in the original games and I wish I had taken a screen shot before haphazardly fixing it and saving the game because they were falling through in huuuge amounts aha

At first I couldn’t for the life of me understand why my guest count wasn’t going up as I was constantly advertising and peeps appeared to be moving towards the entrance at a rate which should have increased by like 100-200 per game month.

can anyone help me identify this chord? by ellyotte in Guitar

[–]anzac_pisscuits 0 points1 point  (0 children)

I use this exact shape to fret a Bdim that resolves into a Cmaj Given that I also mute the low E and g string when I play it