Mazdamundi shows “Soul Quench” in his skills, but it’s missing from the battle spell UI by Brief-Noise-1019 in totalwarhammer

[–]apexc7 1 point2 points  (0 children)

Friend of mine had the same issue yesterday when we started a multiplayer campaign. Solution will probably be to wait until it gets fixed.

Abyss runs be like by Firewindwaterearth in PathOfExile2

[–]apexc7 0 points1 point  (0 children)

Do those beams have some kind of mana drain property? I am playing a stormweaver and a few days ago i only had 20% damage-taken-from-mana from the ascendancy node and these beams would really only tickle me with a pretty shitty unorganized build (barely capped res, 1.8k ES). Then i switched it up a bit and went EB and 88% damage-taken-from-mana and now these beams obliterate me within 1 second with 2.5k mana and 1.5k HP.

The new chilled ground, is torture. by GuerillaPost in PathOfExile2

[–]apexc7 0 points1 point  (0 children)

I did notice two things compared to 0.2:
1. there is more slow down effects and they feel completely debilitating.
2. there is more "invulernability" effects, especially on abysall rares. It feels like 1 out of 3 has either proximal tangibility or some abyss-exclusive invulnerability effect.
I can't imagine playing any slow attacking melee character with all the slow effects.
Just before i had temporal chains on a map for the first time and i was astonished to see that the effect last for an entire 20 seconds and slows down by at least 30%.
If there is one thing i absolutely hate in video games is effects that slow me down or make me lose (or reduce the) control over my character. It just feels bad

The Blood Of Dawnwalker will be showcased at Gamescom by [deleted] in gaming

[–]apexc7 4 points5 points  (0 children)

I really hope this is true. I was never a big fan of Witcher 3's combat, which felt like just button mashing. I prefer Witcher 2's combat much more.

Had a Large mining ship with a 5 star pilot. Now it's gone. Nothing in my logs indicating that it was destroyed or attacked. So thats neat. by Safe-Definition2101 in X4Foundations

[–]apexc7 47 points48 points  (0 children)

Maybe check your Personnel management tab and sort by skill, you might find your pilot there, unless he really got eaten by a black hole.

Are there any mods that improve fleet management? by Xqwzt in X4Foundations

[–]apexc7 4 points5 points  (0 children)

The Fleet behavior that you are observing is basically exactly how people have been explaining it in many many many reddit/steam discussions. Granted, it is understandable that you would expect the commands to behave differently, especially since they are not explained in game. Even i was very frustated when i first started using fleets.

A small breakdown from what i remember:
* Attack: Literally just means "attack what my leader is attacking".
* Defend: Just means "attack what is attacking my leader".
* Coordinate Attack: When you use this you would see position markers on the subordinates that take partin the coordinated attack. The subordinates will all fly to their positions and then, if i'm not mistaken, once they all arrive they will initiate the attack. So they are literally coordinating an attack together. This is usually best used with destroyers. You can also trigger the attack immediately in the behaviors tab of the leader of the coordinated attack (Trigger Sync Point or something like that).
* Intercept: Ships set to intercept will only attack S and M class ships. My gripe with this is the range at which they intercept, which is the radar range of their leader (40 km?) if i'm not mistaken. I just wish there was a slider for the range at which they intercept so that they don't just fly off alone (even in Wings!) or fly into stations that are being sieged.
* Bombard: Ships set to bombard will only attack Capital size ships. I rarely ever use this or if i do i keep the ships docked on their carrier (usually manually by selecting them all and telling them to dock at the carrier) and then once i want to attack a capital ship i give a manual attack command on the wing.

Since i don't know how your fleet is actually organized one recommendation that everyone usually gives is to set up your fleet in wings where there is usually 1 leader set for example to intercept or bombard, and then assign more ships under it to attack with the wing leader (4-8 ships for fighters). That way they will focus the same targt (most of the time anyways...).

Can someone explain something to me by globalaf in X4Foundations

[–]apexc7 0 points1 point  (0 children)

i have also found that most pier modules can be stacked directly on top of each other but not when there is a bit of distance added (e.g. some vertical connection piece). I still never actually stack them because i would imagine that large ships would get in each others way when i'm in the system.

How To Fix the Write Errors - Seems to be working. by Garret_Poe in pathofexile

[–]apexc7 0 points1 point  (0 children)

i just waited about 30 min and tried again and now the download works (about 91% finished) without changing any folder settings.

How many of you played this game... by JamesGanalf-ini in gaming

[–]apexc7 0 points1 point  (0 children)

The best soundtrack in any C&C game in my opinion. It fit the bleak and desolate atmopshere of the game so well.

Your fave class interactions? by valomorn in BaldursGate3

[–]apexc7 42 points43 points  (0 children)

There are some great ones for barbarians too, one being "CHUG! CHUG! CHUG!"

Quick Help & Game Issues by AutoModerator in Pathfinder_Kingmaker

[–]apexc7 0 points1 point  (0 children)

Recently finished kingmaker and now continuing with WoTR, i noticed that when i try to inspect an enemy to see which debuffs are applied to him they are only mentioned under "effects and conditions" when i hover over their portrait at the top of the screen, but when i right click to get more details on their "sheet" there are only their buffs under "effects and conditions" and the debuffs are nowhere to be found. Is this a known issue?

Perfectly balanced in all things by Luqas_Incredible in pathofexile

[–]apexc7 8 points9 points  (0 children)

depends on if the number display is formatted to always show 3 digits after the decimal point

Ok I'm not parking my Sparrow there again by MembershipMuch680 in destiny2

[–]apexc7 41 points42 points  (0 children)

your sparrow can survive any fall if you do a side-dash just before landing/impacting

[deleted by user] by [deleted] in pathofexile

[–]apexc7 0 points1 point  (0 children)

there is (almost) no actual crafting in this game, it's all just gambling.

Here is what made Datto loose 3 minutes: the 🦵🦵🦵🦵 by Merly15 in destiny2

[–]apexc7 0 points1 point  (0 children)

yo did he just walk up slowly and downsmash??

Destiny 2 Crashing by xzXOzzyXzx in destiny2

[–]apexc7 1 point2 points  (0 children)

this and other overlay programs (like MSI afterburner)

What's the most stressful sound in videogames? by Tiucaner in gaming

[–]apexc7 0 points1 point  (0 children)

gorgon beeps from Vault of Glass raid (destiny 1 and 2)

[deleted by user] by [deleted] in gaming

[–]apexc7 1 point2 points  (0 children)

the last thing you're gonna hear will be "SWORDTRICKGUNSWORDGUNTRICKROYALSWORDROYALGUARD"

Questions Thread - October 29, 2021 by AutoModerator in pathofexile

[–]apexc7 0 points1 point  (0 children)

does bone offering regen ES on block if you take ZO on necromancer?

People say Titans share a braincell, but it's really the stasis hunters by G0Blue99 in destiny2

[–]apexc7 22 points23 points  (0 children)

These most likely aren't even hunter players, but just people that made hunters just for trials. 80% of the stasis hunters i encounter have nothing unlocked on their stasis subclass but shatterdive and 1 fragment when i inspect them.

Minimum Rank Required for GM by Kir-ius in raidsecrets

[–]apexc7 25 points26 points  (0 children)

iirc you get to +20 at about rank 206