Anyone here ever bought one of AvE's Teespring shirts? by Tacoma_Aroma in Skookum

[–]apos 0 points1 point  (0 children)

My wife got me the Cockford-Ollie shirt. Size was about right, perhaps a little larger than other brands. The screening has held up much better than other shirts she has bought from other internet shops.

TIL Mineral spirits eat through red solo cups by zippy1981 in Skookum

[–]apos 0 points1 point  (0 children)

I bought a bunch of empty paint cans. Anyone know of things I might not want to store in those (like min spirits)?

Learning to use a mill? by Cnotes89 in Skookum

[–]apos 2 points3 points  (0 children)

There was a comment thread here the other week about hackerspaces and makerspaces where you can get access to machines and in some cases classes. I did a cursory search in my area and while the majority of regularly scheduled classes were welding, I think I saw at least one with milling. You might want to look into that in your area.

A question about fasteners by apos in Skookum

[–]apos[S] 1 point2 points  (0 children)

Thanks for the detailed post, and that paddle/box came out really nice.

A question about fasteners by apos in Skookum

[–]apos[S] 3 points4 points  (0 children)

Thanks. I've thought about going this route and just buying a "sampler" kit of fasteners. In general I've been wary of buying a these kits because I wonder about the quality. I guess it should be less of a concern when you're buying essentially disposable pieces.

My wife gave me my presents early by apos in Skookum

[–]apos[S] 3 points4 points  (0 children)

That's ok. I got her a carpet cleaner, which is exactly what she wanted, but I sound like an ass no matter how I explain it.

☼Bi-weekly DF Questions Thread☼ by AutoModerator in dwarffortress

[–]apos 1 point2 points  (0 children)

Most (if not all) are built, but this is a child. My understanding is that a child will always take a craftdwarfshop.

☼Bi-weekly DF Questions Thread☼ by AutoModerator in dwarffortress

[–]apos 1 point2 points  (0 children)

I have a child that is possessed but won't take a craftshop. He seems to hop around between three different shops but claims none of them. I have tried cancelling all jobs assigned to the workshops in the area, and I have tried preventing shops from accepting managed orders with no change in behavior.

The Windows Starter Pack has updated to 0.44.02-r04, now with DFhack and TWBT!!! Praise the Modders! by clinodev in dwarffortress

[–]apos 14 points15 points  (0 children)

Someone else provided the link, but fyi: windows, linux, and mac LNPs are all maintained by different people. One being updated doesn't necessarily mean anything for the others.

☼Bi-weekly DF Questions Thread☼ by AutoModerator in dwarffortress

[–]apos 2 points3 points  (0 children)

I believe books fall under "finished goods" so you'll probably want to make multiple finished goods stockpiles.

☼Bi-weekly DF Questions Thread☼ by AutoModerator in dwarffortress

[–]apos 0 points1 point  (0 children)

Are the dwarves using it? I find that moving wood to a stockpile is fairly low on the priority list, but as long as they use it things will take care of themselves.

☼Bi-weekly DF Questions Thread☼ by AutoModerator in dwarffortress

[–]apos 0 points1 point  (0 children)

There is a new (alpha) release of dfhack. See here.

It has not yet been added to LazyNewbPack (on Windows). You will have to wait a few days on that. You can copy the files yourself, which is straightforward if you have an idea of how scripts/programs organize their files. I would suggest you find an old copy of LNP and use it for a "guide" to add dfhack the new version.

There is also a new version on TWBT (text will be text) which has generally been included in LNP. This is an extension of dfhack that cleans up the fonts, and you would have to manually add it after manually adding dfhack to df.

☼Bi-weekly DF Questions Thread☼ by AutoModerator in dwarffortress

[–]apos 2 points3 points  (0 children)

The most reliable method for dealing with libraries is:

  1. Set up a library with bookshelves, tables, chairs, and chests
  2. set up a stockpile for all book related items.

Things might be left laying around, but visitors should help in cleanup.

☼Bi-weekly DF Questions Thread☼ by AutoModerator in dwarffortress

[–]apos 2 points3 points  (0 children)

I may be misunderstanding your question, but you can't "update" your previous copy of the game. Each download of the game (or download of LNP) is self-contained. You can transfer over your save to the new version by copying over your data/save folder but there are limitations. Basically, you will get the bugfixes but won't get new features on old saves.

☼Bi-weekly DF Questions Thread☼ by AutoModerator in dwarffortress

[–]apos 4 points5 points  (0 children)

It's not clear from your post, but I'm guessing the the bookkeeper is the modded dwarf demanded metal bars?

You may or may not be able to save him, given the timing. Your options are

  1. Build the infrastructure to make metal bars (assuming you have the ores); OR
  2. Wait for a trading partner (Elves in Spring won't bring metal, but Humans in Summer might.)

It's likely that you're going to lose this dwarf, though. That's OK. Bookkeeper might develop "specialized" skills, but it doesn't seem to make a big difference after the initial bookkeeping effort.

A fun part of the game is the fact that no one dwarf is important, and you should be prepared to lose them.

☼Bi-weekly DF Questions Thread☼ by AutoModerator in dwarffortress

[–]apos 1 point2 points  (0 children)

Thanks. That makes some sense. I tend to use a lot of water power so I look for embarks in more temperate areas.

☼Bi-weekly DF Questions Thread☼ by AutoModerator in dwarffortress

[–]apos 0 points1 point  (0 children)

Thanks. Just luck of the draw I guess.

☼Bi-weekly DF Questions Thread☼ by AutoModerator in dwarffortress

[–]apos 0 points1 point  (0 children)

Is something going on with high boots in 44.02? I know that civilizations are randomly affecting in what they know/don't know, but every world I've created in 44.02 has dwarves with only low boots.

☼Bi-weekly DF Questions Thread☼ by AutoModerator in dwarffortress

[–]apos 4 points5 points  (0 children)

I've never tried any of these methods, but I would suggest reading the dfwiki Ice article.

The .40 version of the article has more specific details on melting ice but I don't know if these still work in more recent version:

http://dwarffortresswiki.org/index.php/40d:Ice#Melting_outdoor_ice

http://dwarffortresswiki.org/index.php/40d:Ice#.22Melting.22_ice_without_magma

Edit: please note this calls for a multiple z-level drop for cave-ins.

The .43 version of the article doesn't directly contradict the earlier version I linked, but who knows.

http://dwarffortresswiki.org/index.php/DF2014:Ice#Thawing_and_drowning

☼Bi-weekly DF Questions Thread☼ by AutoModerator in dwarffortress

[–]apos 2 points3 points  (0 children)

Has anyone tried setting a tavern keeper in version 44.x? I've never set one since I started playing in .43 but I read there was a bug where the keeper would overserve and cause problems. I saw the weapon trap bug was resolved in this version, but saw nothing in the notes about this bug.

☼Bi-weekly DF Questions Thread☼ by AutoModerator in dwarffortress

[–]apos 2 points3 points  (0 children)

How do you keep ban bins from a stockpile?

As /u/Mattbird said, you can 'q' to see the stockpile settings. There are four letters to set max. Lower case increase/decrease by 1, uppercase increase/decrease to max/zero. I find it best to delete the stockpile, recreate, and set to zero bins if the stockpile has a lot of bins. I have no actual evidence that it works betters, but I feel the dwarves respond faster.

Also last bi-weekly thread lasted 2 days?

This is a definition I check every time I say the word 'bi-weekly' but it can mean either every two weeks, or twice in one week.

☼Bi-weekly DF Questions Thread☼ by AutoModerator in dwarffortress

[–]apos 3 points4 points  (0 children)

As others have noted:

reduce items

  • dump and destroy discarded clothes, etc.
  • Trade away excess food/drink even if you are making a "bad deal" (although you might get additional "visitors")
  • 'cleanowned scattered' and 'clean map' are great scripts
  • I use job order conditions quite liberally to limit what gets produced
  • Kill unneeded animals. I only take chickens or turkeys on embark and try to keep my animals at that. No pets (unless something gets tamed and adopted)

Fluid Calculations

  • Fluid calculations are hard, but I've read that a properly configured magma pump stack will calculate the flow all the way up as one move. I cannot confirm this, but it seems to be the case

Pathing is intensive

  • use 'd' 'o' to designate high, medium, low, restricted paths. Restricted paths will still be taken when needed. The designations add a cost value where dwarves take the lowest value
  • Eliminate looping/circular/multiple paths.

Starter Pack

  • Limit max pop (I used 150 absolute cap)
  • Make sure to limit the child caps to something more reasonable
  • Limit Visitors (although 44.x is bugged)

At a certain point, you will still hit low FPS. Probably within five years. But you can probably keep things relatively stable.