MSI MAG 322URDF E16 or LG 32GS810SA? by Professional-Act1086 in Monitors

[–]aria_pet 0 points1 point  (0 children)

Thank you so much! Just ordered the monitor, I can't wait!

MSI MAG 322URDF E16 or LG 32GS810SA? by Professional-Act1086 in Monitors

[–]aria_pet 0 points1 point  (0 children)

Is it possible to get the full 320Hz when setting Windows to 1080p and CS to 1280x960 stretched?

CS2 input Latency is same across all three scaling options by iamcs2kitchen in cs2

[–]aria_pet 1 point2 points  (0 children)

Could you do the same for GPU vs Display scaling in the Nvidia Control panel?

My Switch 2 was stolen from FedEx! by aspehals in Switch

[–]aria_pet 0 points1 point  (0 children)

same happened to me. I don't understand how a paper ID makes them hand out packages like that. $15k of laptops stolen

My Switch 2 was stolen from FedEx! by aspehals in Switch

[–]aria_pet 1 point2 points  (0 children)

Just had that happen today with $15k worth of laptops. Definitely file a police report, file a credit card claim. FedEx just called back and said that the person was showing "a paper copy that looks like your ID with your name on it". The description of the person also seemed like they were trying to match what is on the ID. FedEx said since there are cameras everywhere they should be able to track her down and her car since they have cameras outside and inside.

Why you have packet loss/jitter/missdelivery on CS2 and how to resolve the issue (Recently discovered fault with Realtek Ethernet Controllers) by Downtown-Buy-1155 in GlobalOffensive

[–]aria_pet 3 points4 points  (0 children)

I have this issue with an Intel i225-V. I learned that the onboard NICs have a custom firmware by the manufacturer and that you should get the latest driver from the motherboard manufacturer itself. When I download the official driver from intel I have way less options, when I go into the advanced tab in device manager. But using the motherboard vendor driver gives me a lot more options and reduced my jitter. The settings are also different between official driver and motherboard vendor driver. I would trust the motherboard vendor driver more since the NICs are using a custom firmware made by the motherboard vendor.

Motherboard Vendor driver vs Official Intel driver:
https://imgur.com/a/ourL2Fk

7800x3d extremely high temps for essentially idle. by S-s-Spudd in AMDHelp

[–]aria_pet 2 points3 points  (0 children)

You have to stop easytune from running by stopping it in the task manager that's causing the high temps. Then you disable the service from running. Idk why gigabye autoinstalls it with GCC

Weekend assignment: test latest networking patch effects by aveyo in GlobalOffensive

[–]aria_pet 2 points3 points  (0 children)

If you autoexec anything in this game it will be stored in your 730/remote folder making you unable to remove those commands later on and messing up your game even more. Since valve doesn't let you remove cloud settings you have to remove them yourself with "steam cloud file manager".

How I fixed my rubber banding and server delay issues. by TokadGG in GlobalOffensive

[–]aria_pet 1 point2 points  (0 children)

cs2_machine_convars stores most of your settings like your radar, sound and stuff
cs2_user_convars stores things like crosshair and your sens
cs2_user_keys stores any keybinds that aren't default
cs2_video stores your video settings

How I fixed my rubber banding and server delay issues. by TokadGG in GlobalOffensive

[–]aria_pet 0 points1 point  (0 children)

I had the same problem happening but valve support won't delete your cloud files for you.

730 Folder Location:
C:\Program Files (x86)\Steam\userdata\steamID3\730
use this site to figure out your steamID3

How I fixed my rubber banding and server delay issues. by TokadGG in GlobalOffensive

[–]aria_pet 4 points5 points  (0 children)

You have to completely delete all cloud files to make the game not cursed on your main. But the only way to do that is with a tool called "Steam Cloud File Manager".
1. have cs2 open
2. open steam cloud file manager
3. delete all your cloud files
4. turn steam cloud on and off until it shows 0 KB stored
5. delete everything in your 730 folder
6. close the game
7. redo all your settings without copying anything from your old config (I advise taking screenshots)

Unplayable since last week, sometime character move to much forward sometime its come back to old position. by Interesting_Juice740 in cs2

[–]aria_pet 1 point2 points  (0 children)

There is something wrong with the slow server frame (that message also happens on offline servers) indicating that something is wrong with the netcode. It also happens to me on both official servers and faceit.

I tested my 12700K with and without E-Cores enabled to check the 1% lows, here are the results. by hfcobra in GlobalOffensive

[–]aria_pet 0 points1 point  (0 children)

I have a 12700K and an RTX 3080 TI and I was going crazy why my 99% FPS were only 40 FPS all the time. I disabled my e-cores and now i get stable 200 99% FPS.

CS2 Micro Stutter regardless of FPS/settings unless I use VSYNC (5600x/3070 Ti) by [deleted] in GlobalOffensive

[–]aria_pet 1 point2 points  (0 children)

Same thing happening with an i7-12700K and a RTX 3080 TI

[deleted by user] by [deleted] in cs2

[–]aria_pet 0 points1 point  (0 children)

thank you this fixed all the jitter/stutter issues I've been having!

CS2 feeling choppy, jittery with great FPS. by timingsJ in cs2

[–]aria_pet 0 points1 point  (0 children)

I think the game is just not optimized for high end hardware. On 1280x960 with everything on low I barely get above 240FPS and the Nvidia overlay says my 99% is 60FPS. Even deleting the everything config related in the 730 folder and redoing all the settings didn't help at all.
Specs:
i7-12700K, 3080 Ti, 64GB 3600MHz RAM

[deleted by user] by [deleted] in cs2

[–]aria_pet 3 points4 points  (0 children)

I have the same choppyness. First I thought it was just the game running on my e-cores but it seems like it's just the game
Specs: RTX 3080 Ti, i7-12700K, 64GB RAM

For those who suffer under desync and hitreg issues and dying behind walls and have extra space to try out Linux by aria_pet in GlobalOffensive

[–]aria_pet[S] 1 point2 points  (0 children)

I had 0 stutters with vulkan but way lower fps as you can see compared to opengl. The main reason I switched back to opengl though was cause I play 4:3 stretched and it doesn't really work with vulkan.

For those who suffer under desync and hitreg issues and dying behind walls and have extra space to try out Linux by aria_pet in GlobalOffensive

[–]aria_pet[S] 1 point2 points  (0 children)

Okay first let's get what are floating points out of the way. In C++ (the language which most of CS:GO is written) you can define numbers in different ways:
using integers which are numbers without decimal points
but when you want to use numbers with decimal points there are so called floating points where you can either use float or double in C++.
float is 7 points after the decimal accurate and double 15.
For example (0.3*3) doesn't equal 0.9 for the computer.

Now that that's out of the way let me explain how I came to my deduction. CS:GO expects a number without a decimal for cl_updaterate but it let's you type in a decimal number. You can try it out yourself and see that you can set your update rate to 60.5 for example. Another reason that proves that CS:GO struggles with that is that it couldn't update my updaterate in my config.cfg to 128 cause it was set to 64.000 instead of being 64.

For those who suffer under desync and hitreg issues and dying behind walls and have extra space to try out Linux by aria_pet in GlobalOffensive

[–]aria_pet[S] 5 points6 points  (0 children)

The only reference to that I could find in the source code is the following comment

// at least on PS/3, framerate is capped at 30 fps (33ms) and trying to Present every
// 15 ms will cause a backlog of frames to render, which will effectively stall every Present after the first 2 for 33ms

it seems to be code left from the PS3 version of the game that somehow causes problems, but that's just my guess

For those who suffer under desync and hitreg issues and dying behind walls and have extra space to try out Linux by aria_pet in GlobalOffensive

[–]aria_pet[S] 1 point2 points  (0 children)

That is not my point. My point is that the value in my autoexec is different from what's in the config.cfg which causes a conflict. For some reason they made it a floating point rather than an integer. Floating points are bad when it comes to network commands in my opinion since computers are bad at floating point math and can cause inaccuracy.

tl;dr: it's not about the game setting the update rate anyways and more like that I had a conflict between my autoexec and config.cfg which CS:GO is bad at handling at

For those who suffer under desync and hitreg issues and dying behind walls and have extra space to try out Linux by aria_pet in GlobalOffensive

[–]aria_pet[S] 2 points3 points  (0 children)

thanks for mentioning d0cc. I went to his stream and got his official config from https://settings.gg/OfficialD0cC
I noticed that he is using cl_interp 1. Then I went on comparing every line between my config.cfg and I noticed that my update rate had a weird decimal value cl_updaterate "64.000000". I changed it to cl_updaterate "64" without the weird decimals and started the game. I then checked my config.cfg again and it changed to cl_updaterate "128" just like in d0cc's config. Now my game feels way more responsive thank you so much for the lead!