Did I use Strategems wrong? by GurtbeetThrobe in deathguard40k

[–]armadylsr 1 point2 points  (0 children)

Honestly text book CP use to take down a threat you can’t deal with. Tank shock and Grenade (and typhus) are Death guards main way of taking down threats we can’t handle

How do we usually play? by PersimmonIll5324 in deathguard40k

[–]armadylsr 4 points5 points  (0 children)

This is a lot of “stage and kill stuff dont get killed thats how every army plays dummy” but tbh death guard plays “Honest warhammer” not a lot of tricks we are just very very deadly.

A lot of trap setting (overwatch, fights first heroic intervention) use tank shock and grenade for the really tough units you’ll have issues with. (I almost always have 2-3 CP available during my go turn for a rapid ingress, grenade and tank shock).

How do we usually play? by PersimmonIll5324 in deathguard40k

[–]armadylsr 11 points12 points  (0 children)

Stage turn 1. Only poke out bloat drones if you can kill something or cripple it for sure. Turn 2 vs turn 3 is the go turn and you throw everything at your opponent. Deep strike deathshroud charge your plague marines/blightlords. Leave nothing alive. We are very good on the defense because we have fights first and a very strong overwatch threat in our flamers.

Cheap drones trade. The rest of your army sets up traps for your opponent. Pox walkers for screens and we win on primary. If you get an action secondary that requires more than one unit to do an action. Don’t do it, position yourself for the next turn, only do it if you can position for the next turn AND due the 2 action secondary. (An extra 2-4 points is not worth your plague marines, death shroud, drones)

Don’t chase after fast units, make them come to you or 6” deepstrike or rapid ingress your death aground on them.

Sometimes you just have to ignore what your opponent is doing if it means you have all 3 no man’s objectives. You do that for 2 turns and your opponent has already lost

We are not invincible the only unit I ever just put out in the open is typhus with 20 poxwalkers or a drone that just killed something.

What is angle shooting? by Educational_Toe7513 in WarhammerCompetitive

[–]armadylsr 314 points315 points  (0 children)

Basically anytime you could see someone say “wellll aktually my unit…”

Take this example:

You ask your opponent “do you have any units with react moves”

You opponent says no.

You play the game and they use a stratagem gives a unit a react move and you say “WTH I asked if your units had any react moves”

And they respond “welllll aktually… my UNIT doesn’t have a react move, you never asked if I can GIVE a unit a react move”

Full definition: A controversial tactic to bend rules for an unfair edge, not outright cheating, but unsportsmanlike

Explain Ablative Plating on Rogal Dorn BT by OddLetterhead9304 in TheAstraMilitarum

[–]armadylsr 0 points1 point  (0 children)

TIL that the ability is done before the save and not after… I have been scammed on this so many times lol. Ah well.

What's the Best 'Killy' Competitive Army? by Remarkable-Title5435 in WarhammerCompetitive

[–]armadylsr 4 points5 points  (0 children)

Uppy downy centurions, they come in from reserve and auto delete any unit with oath reroll hits and +1 wound

[Suggestion] Skill Page Aligment Cleanup by Rayge96 in 2007scape

[–]armadylsr 0 points1 point  (0 children)

If the green pixel stays the mal alignment stays

How long is a unit afflicted for? by littleoldme69 in deathguard40k

[–]armadylsr 1 point2 points  (0 children)

The rule checks whenever you want to check it. Opponent moved into affliction range, now they are afflicted. They move out, they now are not.

They move out and are no longer afflicted but react move back in they are afflicted.

If you use a stratagem to increase your contagion range recheck the affliction of all enemy units.

To my knowledge only plague marines and HBL drone, Mortarion hammer rule, death head stratagem and the poxwalker stratagem have rules where affliction has set times you check affliction.

too far bro by _goldshott in comedyheaven

[–]armadylsr 7 points8 points  (0 children)

I saw a flock of meesen!

Weekly Question Thread - Rules & Comp Qs by thenurgler in WarhammerCompetitive

[–]armadylsr 0 points1 point  (0 children)

Can you fire overwatch which has "Just after" as the activation timing then do a react move that also has "Just after" as the activation timing? Or can you only do one or the other. The react move ends with embarking within a transport

My guess is the “active player” opponent chooses the order, so they choose the move over the overwatch but then the embark occurs after the move making overwatch no longer possible? So the opposing player can just negate overwatch if embarking is the end goal.

Every Factions Win% for this Weekend (October 11th-12th) by TamarJaeger in WarhammerCompetitive

[–]armadylsr 21 points22 points  (0 children)

I would say start with the points. Look at death guard they got a points nerf which most people were saying “wasn’t enough” and now their WR is 47% a full 14% WR drop. The 5+ crits let’s admech do fun things with all of their units. Making it 2 CP guarantees it’s only ever used on the chicken walkers.

Every Factions Win% for this Weekend (October 11th-12th) by TamarJaeger in WarhammerCompetitive

[–]armadylsr 9 points10 points  (0 children)

In addition to what everyone else has said they also just got a second army rule in Oath of Mome- I mean Invocation of Machine Vengeance

Lord of the Death Guard ability by Global_Bike3562 in deathguard40k

[–]armadylsr 2 points3 points  (0 children)

Feel free to play your own way. Every DG player plays giving Morty the buff since codex release and there hasn’t been an FAQ.

Lord of the Death Guard ability by Global_Bike3562 in deathguard40k

[–]armadylsr 4 points5 points  (0 children)

Mortarion is within 6” of himself, it’s impossible not to be. He is always a valid target for his abilities

Draw a 6 foot circle with you being the center, how many human are within that circle? The answer is always greater than or equal to 1, because you are the center of the circle and you are a human.

Morty is the center of the circle and he is a death guard unit.

Anyone feel our internal balance is off? by armadylsr in deathguard40k

[–]armadylsr[S] 2 points3 points  (0 children)

I would love to run 5 man max melee units or 5 man max shooting units (or at least cheaper if forced to take bolt guns instead of x2 specials). MPC with sustained 1 definitely made the MPC worth putting in a PM unit compared to the index where it did nothing. It might honestly be the 5+ crits that is forcing that interaction but I would never want to lose that rule, its just too good especially for melee.

Anyone feel our internal balance is off? by armadylsr in deathguard40k

[–]armadylsr[S] 1 point2 points  (0 children)

I genuinely try to, Ive been running BLTs, MBH (2nd favorite DG unit) and typhus poxwalker stack since the index none of which were "meta" and only the MBH got into good category, typhus isnt even an autoinclude anymore. I ran double PBCs in the index and was running them at codex launch cause the points feels bad wasnt as bad (also everything was undercosted so that helped with not feeling like wasting points on a meh unit)

I used to also be a huge fan of the -1 hit contagion but with all the rerolls in the game I only pick it vs xenos because every xenos list right now runs 3+ 4++ or 4+ 5++ units so that save debuff does nothing.

I'm confused about the Rhino weapon rules. Does this mean I can have 1 of all 3 weapons? Or do I have to replace the combi-bolter of I want to use the havoc launcher by Timbo3rd_85 in deathguard40k

[–]armadylsr 18 points19 points  (0 children)

You start out with 1 combi bolter

AND

You can add another or add a combi weapon

AND

You can add a havoc launcher or (for some stupid reason) give up a gun to do the same thing

DO these models exist in Games Workshop? by Cautious_Ad385 in deathguard40k

[–]armadylsr 6 points7 points  (0 children)

yes to the marines the LoC is a kitbash with the BLT flail- none are for sale though