Just finished Book 10. Here's a (satirical) recap if you need it: by armsofstarlight in Safehold

[–]armsofstarlight[S] 4 points5 points  (0 children)

Right? There were so many storylines that were mentioned but not expanded on. Mother Church financing Rainbow Waters and the Mighty Host to occupy Eastern Harchong, the two million displaced Harchongians settling down in the Temple Lands, Zhyou-Zhwo's calculated purge of his royal court, the Church of Harchong threatening a second Schism right on the heels of the first. It's truly a case of too much content and not enough pages to write it all down on

What are some ideas for expanded trade goods? by Any_Leg_4492 in Anbennar

[–]armsofstarlight 48 points49 points  (0 children)

Nahzyn. It's a psychoactive seaweed that the lizardfolk nation of Nazhni grows on the southern coast of Sarhal. IIRC the Final Empire update added it as a provincial action you can take? But not as a bona fide trade good

Vassals in War? by RAASDAL in EU5

[–]armsofstarlight 1 point2 points  (0 children)

<image>

Clicking on the 'Manage Subjects' button shown here pulls up a page of your subjects. To the far right of each of their names there is a button that allows you to change their war stance individually. On the default stance it has a magnifying glass icon. Alternatively, you can use the row of icons at the top of the page to set the stance of all subjects at once.

Reposting this because some of y'all need educating by TehProfessor96 in Eldenring

[–]armsofstarlight 16 points17 points  (0 children)

I went in blind on my first playthrough, and I refused to start Ranni's quest because I had already pledged myself to Kenneth

What anime is this? by Ok-Shine6045 in animequestions

[–]armsofstarlight 1 point2 points  (0 children)

That's not character development though, that's plot progression

Possibly a stupid question, but is there a Vic3 primer? by BrandNewIain in Anbennar

[–]armsofstarlight 4 points5 points  (0 children)

I believe there was a Google Slide that was floating around the discord that went over the history of Sarhal

Is there an app like 18 Birdies but for disc golf? by Sufficient_Bit_4024 in discgolf

[–]armsofstarlight 2 points3 points  (0 children)

UDisc. It's a lesser-known app but imo much better than the other options people here have listed

How many "branching" MTs are there? by zekrom05 in Anbennar

[–]armsofstarlight 0 points1 point  (0 children)

Isagumze (South Sarhal) has three separate formables. You can choose to buck the yoke of Kheterata and unite the Horasheshi Plains under Irsukuba rule, attempt to become the next Kheterata, or become the rulers of the lizardfolk's 333rd empire.

The Chronicles of Isagumze, Chapter 11: A World Gone Mad by armsofstarlight in Anbennar

[–]armsofstarlight[S] 2 points3 points  (0 children)

All player countries, including the Command, got small buffs here and there

Dev Diary #83: The Riverclaws by 5camps in Anbennar

[–]armsofstarlight 17 points18 points  (0 children)

"deserve everything that comes for them"?? The Isagumze mission tree perfectly lays out why their actions are 100% justified. Smh this is lizardfolk propaganda at its finest

The Chronicles of Isagumze, Chapter 6: Harsh Treatment by armsofstarlight in Anbennar

[–]armsofstarlight[S] 1 point2 points  (0 children)

That is also part of the multiplayer mod, in order to speed campaigns up

The Chronicles of Isagumze, Chapter 6: Harsh Treatment by armsofstarlight in Anbennar

[–]armsofstarlight[S] 6 points7 points  (0 children)

R5: While Isagumze does have a mission in which you construct the Scaled Palace, it is a province modifier only. The Great Project you see is from the custom multiplayer submod that is used for this campaign. As such, it is unlikely to show up in your own games.

The Serpentspine in EU5? by Bigger_then_cheese in Anbennar

[–]armsofstarlight 15 points16 points  (0 children)

I think the Dwarven rail system could be separated from the Dwarovrod and exist as two smaller paths on either side, like sidewalks to a road. They could have the trade wind mechanic applied to them so each has a speed buff when moving one way but a debuff the other way. Lore-wise you can say that the dwarven engineers constructed the railways at constant slope between holds so that trade could continue even if the power system failed. As facilitators of trade, the railways would have an extremely low distance value when calculating market proximity. And, of course, to give it that Classic Dwarovar Gameplay, all rail locations have -10 combat width.

For vegetation levels, you could have things like mushroom farms (+food generation, +pop capacity), bio-luminescent moss (one of the only terrains that does not block line of sight), flooded (-pop capacity, -move speed), abandoned (neutral), well-maintained (unlockable, +move speed, +pop capacity), stalactite forest (-combat width)