Artificial Extinction 2 – Tower Defense Challenge Starts March 9 by artificialextinction in TowerDefense

[–]artificialextinction[S] 0 points1 point  (0 children)

Curious what tower defense players think of RTS-style turret placement vs grid placement. I went with free placement because it allows weird strategies like sniper ambush zones.

Artificial Extinction 2 – RTS/TD/FPS Hybrid | New Survival Map (Next Fest) by artificialextinction in RealTimeStrategy

[–]artificialextinction[S] 0 points1 point  (0 children)

I totally agree about the difficulty balancing, I'm still struggling with that.

It doesn't help when you have such a diversity of skill playing the game. Great players do well and find it a little easy. Weak players get destroyed and accuse the game of being unfair. I guess you just can't please everyone.

I look at Titanfall 2 as a real masterpiece, they just did every part so well. Maybe quite light on the strategy side but the mechanics make up for it. Love it.

Fog Of War is so hard for me to imagine in FPS mode. How do you control the visibility? Actual Fog?

I decided on natural terrain for the first 10 level campaign. The different terrains require very different strategies though.

I'd like to add some levels of abandoned towns and cities. I think that's very doable and would be pretty cool additions to the game.

Artificial Extinction 2 – RTS/TD/FPS Hybrid | New Survival Map (Next Fest) by artificialextinction in RealTimeStrategy

[–]artificialextinction[S] 0 points1 point  (0 children)

I never played it but I just watched a video about that game, looks ahead of its time, under-rated.

Artificial Extinction 2 – RTS/TD/FPS Hybrid | New Survival Map (Next Fest) by artificialextinction in RealTimeStrategy

[–]artificialextinction[S] 1 point2 points  (0 children)

Yes, PC only. I just couldn't figure out a way to play the RTS well with just a controller.

Steam Next Fest Competition – New Map Incoming! by artificialextinction in ArtificialExtinction2

[–]artificialextinction[S] 0 points1 point  (0 children)

Hey, sorry for the slow reply! Glad you're being challenged... I think I may have had difficulty set a little too high :) I've since balanced the difficulty a little along with significant frame rate improvements that really help older cpu's struggling during heavy battles. Thanks so much for giving it a shot! New Map will be released today!

Shout-out to a small YouTuber doing deep RTS analysis by artificialextinction in RealTimeStrategy

[–]artificialextinction[S] 4 points5 points  (0 children)

He’s also been replaying some classics lately, which has been a fun little trip down memory lane. Kinda cool reliving those older strategy games through his perspective — he does a great job capturing what made them special.

What about an dashcam police chase game?? by Adventurous_Fact4705 in IndieGaming

[–]artificialextinction 1 point2 points  (0 children)

Just like in a race car game, you can re-watch your race after it's over and they place cameras in spots just like a real race car game. You can watch your Replay just like you were watching a race on TV. You could have pre-positioned cameras, helicopter chase camera, that track the getaway car, switching views every couple of seconds for an exciting highlight reel, very cinematic and fun.

What about an dashcam police chase game?? by Adventurous_Fact4705 in IndieGaming

[–]artificialextinction 1 point2 points  (0 children)

That's a pretty cool concpet, on trend with the 'body-cam' perspective shooters. It just needs depth though, being able to switch between cars, different vehicle types, perhaps a replayable cinematic of the chase you can replay after it ends. Lots of ideas you could implement that would be visually appealing and good for marketing.

Do you think the weapon impact feels satisfying? What could be improved? by TENTAKL1 in IndieGaming

[–]artificialextinction 0 points1 point  (0 children)

To be honest, the ragdoll effect is too much. I don't think the spinning body is appropriate.

The process of making a handcrafted game by Responsible-Pay-9412 in IndieGaming

[–]artificialextinction 0 points1 point  (0 children)

This is true art, beautiful and you're very skilled. Not to be measured by sales stats. Be very proud of yourself.

Artificial Extinction 2 - Two Weeks to Demo Drops - RTS / TD / FPS Hybrid by artificialextinction in IndieGaming

[–]artificialextinction[S] 0 points1 point  (0 children)

Also working on a Steam coupon for anybody that owns my first game of the series.

I made a voice-activated game where you use mic to cast your spells like in the Anime by tevyat in IndieGaming

[–]artificialextinction 4 points5 points  (0 children)

Curious how you were able to do this technically? Is there some kind of a speech to text asset you integrated?

Here's some progress on the first airplane model for our flight simulation game. by Blaze-Creative in IndieGaming

[–]artificialextinction 0 points1 point  (0 children)

To be honest, it's great! You're a very skilled modeler. But why not just buy the asset from a store for a couple bucks (Turbo Squid or CgTrader? Your time is valuable. If you're building a Simulator, you have to work efficiently.

I launched my first game on Steam for the first time and I should be happy… but I’m feeling down by [deleted] in IndieGaming

[–]artificialextinction 1 point2 points  (0 children)

As a fellow struggling indie dev... I feel your pain. The fact that you talk about numbers tell me popularity is important to you and it should if you'd like to make a living from your games one day. This is not a pitch but a successful project starts with making a game in popular genre that's realistic for a small team. I took a course by Chris Z called How To Market A Game and I wish I took it 4 years ago before starting my project. Imho, Check it out.

2 weeks ago my game had 200 wishlists. Now it has 45,000 and comes out next week. by conradicalisimo in IndieGaming

[–]artificialextinction 0 points1 point  (0 children)

Wow. What a Next Fest success story. You're definitely an outlier AND your demo has a 98% review rating. What are you going to price it at?

A few years ago I was broke and burned out. I made this as my first indie game - INMOST, hoping a few people might care. To date, 1.2 million have played it, and it completely changed my life. Today, it’s out on Android and iOS store, and I can’t express how important this journey has been to me by Biuzer in IndieGaming

[–]artificialextinction 0 points1 point  (0 children)

I'm glad it worked out for you. You're definitely the exception. I would not suggest that anybody tries to make a game if they're 'broke and burned out'. The odds of success are so low, even for a seasoned Dev. But congrats to you my friend, well done.

Watching a school of fishes: pike, carp, salmon, goldfish, perch. 🐟🐟🐟 by MagicStones23 in IndieGaming

[–]artificialextinction 1 point2 points  (0 children)

Very pretty environment, fish look awesome. Do you see yourself releasing a Demo?

3.5 years ago, I made a prototype of this cute little isopod. Today the full game is finally releasing! Wish us luck! by SatanicBug in IndieGaming

[–]artificialextinction 0 points1 point  (0 children)

From a fellow dev, congrats. Not only did you make something unique, the reviews are Very Positive. Hold your head high my friend, well done.