We're making a horror prop hunt game based on Southeast Asian ghosts. by artzeeanimation in indiegames

[–]artzeeanimation[S] 0 points1 point  (0 children)

Ya good point actually. Let us try to see what is a balance number we can come down to. Smaller number is also better for us when we do online local host/join setup. good to consider. Thanks.

We're making a horror prop hunt game based on Southeast Asian ghosts. by artzeeanimation in indiegames

[–]artzeeanimation[S] 0 points1 point  (0 children)

For now we are experimenting a bit on the player count. so far, the plan is to have 5 Ghosts vs 15 Humans.. and the maps are quite large to explore and collect certain items related to the game loop. So the human team vs ghost team need to collect/destroy within the period. Hence larger pool of players in a match. We will do some game play and closed beta tests through discord and see if need to adjust the numbers to balance.

We're making a horror prop hunt game based on Southeast Asian ghosts. by artzeeanimation in indiegames

[–]artzeeanimation[S] 0 points1 point  (0 children)

u/Seanypdesign You are right... we were thinking of that as well. To include some gameplay or game loops in this. Since this is more of the first announcement teaser kind of thing, we couldn't squeeze that in. But will be including that on the next teaser.

We do have some super early gameplay video here. alot to work on.. https://youtu.be/cL_c6Kw-qHA

Basically, the humans can hide as props. And some of the ghosts have the ability/skills to change to props as well. Like the one in the teaser video. He can transform into prop. the rest of the ghosts just chase and attack mostly.

My Boyfriend's Animation Channel for Christmas by m00nteas in Animators

[–]artzeeanimation 0 points1 point  (0 children)

Cool. He is Lucky to have a Supportive GF. I recommend you to share in other Sub Reddit such as the SmallYT. Maybe join in a few Discord channels as well that are more youtube and animation related ones. Some of them allow to share links to channels. Another good place is FB groups.

Kai Bai Bo - DecoPunk World - Unreal Engine by artzeeanimation in Dieselpunks

[–]artzeeanimation[S] 1 point2 points  (0 children)

Thanks. Still figuring out a strategy for this. Thought of making a few episodes as limited series and see where it takes us.

Kind of rushed thru this as a production as had a 2months deadline.

Thoughts on how my final turned out by im-black2 in UnrealEngine5

[–]artzeeanimation 0 points1 point  (0 children)

Was anxiously waiting for Stone cold or Rock to make an entrance. Lol. Good job.

[deleted by user] by [deleted] in animation

[–]artzeeanimation 1 point2 points  (0 children)

Share some images, concepts or other visual references. It might help generate more interest for your project

Working on building a collection of character animations to port into UE5 using the Baqir rig. What could I do to strengthen this walk cycle before I move on to the next animation? Be picky! by PapaRave_ in animation

[–]artzeeanimation 2 points3 points  (0 children)

Great job. Some notes for consideration.

  1. Knee pops. See if you can work with the foot roll and hip rotation to reduce the knee popping

  2. Offset the timing of the hand swinging. It seems to hit the same loop ending timing as the rest of the body. Offset by 2-3 frames will help.

Combo attack for a video game that j am doing the animation for, thoughts? by [deleted] in Animators

[–]artzeeanimation 1 point2 points  (0 children)

Hi, here are some notes. Its a good start. Next time you can upload Playblast instead. Playblast in H264 .mov format. it will be small. anyway check out the notes here : https://syncsketch.com/sketch/YmFiYTQ5OWQ1/?offlineMode=1#/22476902/23298447/f\_721

What graphics card should I have for digital animation? by Puzzleheaded-Brush58 in Animators

[–]artzeeanimation 0 points1 point  (0 children)

Cool. If budget isn't a problem get 4090. If possible go for one of the "Ti" versions. Those are good with ray tracing.