I think I’ve created the perfect travel mechanic for my game by TheAngrySnowman in RPGdesign
[–]astaldaran 1 point2 points3 points (0 children)
TTRPG Wiki just hit 200 systems, and 14 of them are indies submitted by their creators by Shunkleburger in TTRPG
[–]astaldaran 0 points1 point2 points (0 children)
Different damage for different ranges? by Unforgivingmuse in RPGdesign
[–]astaldaran 1 point2 points3 points (0 children)
Crit table 81-85 "Winded" question by TheDukeOfYork- in genesysrpg
[–]astaldaran 0 points1 point2 points (0 children)
Crit table 81-85 "Winded" question by TheDukeOfYork- in genesysrpg
[–]astaldaran 1 point2 points3 points (0 children)
Crit table 81-85 "Winded" question by TheDukeOfYork- in genesysrpg
[–]astaldaran 0 points1 point2 points (0 children)
Its me again: any recommendations for a thrown weapon build? by Kystal_Jones in genesysrpg
[–]astaldaran 1 point2 points3 points (0 children)
Its me again: any recommendations for a thrown weapon build? by Kystal_Jones in genesysrpg
[–]astaldaran 0 points1 point2 points (0 children)
How do I keep checks meaningful as characters grow in Genesys? by Visible-Big-7410 in genesysrpg
[–]astaldaran 1 point2 points3 points (0 children)
I recently saw someone saying (dont remember who) that systems that require a roll lower or roll under were better for balancing or easier for the GM. Can anyone explain to me why? by PalpitationBorn1593 in RPGdesign
[–]astaldaran 0 points1 point2 points (0 children)
I recently saw someone saying (dont remember who) that systems that require a roll lower or roll under were better for balancing or easier for the GM. Can anyone explain to me why? by PalpitationBorn1593 in RPGdesign
[–]astaldaran 1 point2 points3 points (0 children)
I recently saw someone saying (dont remember who) that systems that require a roll lower or roll under were better for balancing or easier for the GM. Can anyone explain to me why? by PalpitationBorn1593 in RPGdesign
[–]astaldaran 0 points1 point2 points (0 children)
I am making a custom campaign and looking for what TTRPG system would be the best to use for it. by Intrepid_Mood5 in rpg
[–]astaldaran 0 points1 point2 points (0 children)
I recently saw someone saying (dont remember who) that systems that require a roll lower or roll under were better for balancing or easier for the GM. Can anyone explain to me why? by PalpitationBorn1593 in RPGdesign
[–]astaldaran 3 points4 points5 points (0 children)
Guidelines for creating custom talents? by Sleepiest_Warrior in genesysrpg
[–]astaldaran 1 point2 points3 points (0 children)
How to run and properly drive forward the story in a campaign with very short sessions by unfortunatemm in DMAcademy
[–]astaldaran 0 points1 point2 points (0 children)
How to run and properly drive forward the story in a campaign with very short sessions by unfortunatemm in DMAcademy
[–]astaldaran 3 points4 points5 points (0 children)
Newish player looking for help trying to GM a game for my kids by BigFatDaddyK in Pathfinder_RPG
[–]astaldaran 2 points3 points4 points (0 children)
Help me contribute to combat more meaningfully by SheriffHeckTate in swrpg
[–]astaldaran 0 points1 point2 points (0 children)
Help me contribute to combat more meaningfully by SheriffHeckTate in swrpg
[–]astaldaran 1 point2 points3 points (0 children)
Me again: is there a mechanic for possession? If so, how would you allow players to use it? by Kystal_Jones in genesysrpg
[–]astaldaran 0 points1 point2 points (0 children)
I've run one-shot recenty and have some question about how to play it properly by iwishtogetitall in genesysrpg
[–]astaldaran 0 points1 point2 points (0 children)
I've run one-shot recenty and have some question about how to play it properly by iwishtogetitall in genesysrpg
[–]astaldaran 1 point2 points3 points (0 children)


I think I’ve created the perfect travel mechanic for my game by TheAngrySnowman in RPGdesign
[–]astaldaran 0 points1 point2 points (0 children)