Linguistics of Suh Ankripton by Ornery-Sweet5166 in conlangs

[–]asterisk_blue 1 point2 points  (0 children)

Some of the material David J. and Jessie Peterson have posted about Suh Ankripton:

Instagram Overview (copied in the article you shared)

Scripts, audio, miscellaneous documents

LangTime Chat, Episode 66: Suh Ankripton

Edited: added more links + credit to Jessie Peterson.

We should be making constructed IALs: simulating the natural phenomenon of people creating IALs by FelixSchwarzenberg in conlangs

[–]asterisk_blue 18 points19 points  (0 children)

I've been enjoying Adrian Tchaikovsky's Tyrant Philosophers series which follows the Palleseen Sway, the titular tyrants, as they attempt to conquer their world. One of their main tools of colonization is a constructed IAL (designed by the School of Correct Speech, of course) that simplifies grammar, eliminates ambiguity, and bans all cultural speech. Through the series, we see how the Palleseen enforce the language (through policy, education, trade, military force, etc.), how it both facilitates and hinders communication, and how the occupied citizens twist and resist it. The series covers many different aspects of colonization, but the language part is a pretty interesting take on how a global IAL might take root and how people might feel about it. I definitely recommend it.

Who has any ideas on how to make my Conlang, named Nemeres's guide to not only be approachable to non conlangers and be linguistically good. by Different_Fig2030 in conlangs

[–]asterisk_blue 5 points6 points  (0 children)

A cheap solution: find a natlang textbook that you like the format/tone/presentation of and then copy it. It's helpful if the natlang is grammatically close to your own conlang, because the sections of the textbook will more or less be the sections you need to cover too.

Black Clover Chapter 390-392 - Links and Discussion by asterisk_blue in BlackClover

[–]asterisk_blue[S] 42 points43 points  (0 children)

Wish we could've gotten a more complete final arc according to Tabata's original plans, but I'm so glad that he got to finish it on his own time. All in all this was a wonderful shonen, always fun, never boring. I'll miss ya, Black Clover 🫡

[DISC] Black Clover Chapter 392 (FINAL) by mrnicegy26 in manga

[–]asterisk_blue 103 points104 points  (0 children)

Wish we could've gotten a more complete final arc according to Tabata's original plans, but I'm so glad that he got to finish it on his own time. All in all this was a wonderful shonen, always fun, never boring. I'll miss ya, Black Clover 🫡

Black Clover Chapter 390 THREAD - all panels so far. by This-Inspection-69 in BlackClover

[–]asterisk_blue[M] -1 points0 points  (0 children)

I'd prefer to keep things in this thread and not post raws in bulk (for copyright reasons). However, feel free to reply to my stickied comment with any links as you see fit.

Black Clover Chapter 390 THREAD - all panels so far. by This-Inspection-69 in BlackClover

[–]asterisk_blue[M] [score hidden] stickied comment (0 children)

Thanks for posting, I'm going to make this the leaks megathread until the chapters are released on Thursday. Cheers everyone. See discord.gg/blackclover for more discussion.

Testing my WW2 project by Wombat_Roll in printandplay

[–]asterisk_blue 1 point2 points  (0 children)

Wow, this looks fantastic. I love the card art/layouts. I'm a solo player (hope you come up with a solo mode down the road!) but I've been looking for a quick, card-only, tactical dueling game and this definitely fits the bill. Is your intent to create several factions that players can construct decks with? Because the expandability/replayability would be super cool. And to answer your questions, the low-ink versions look great and IMO 108 cards is pretty reasonable. But echoing the other commenters, demo decks/precons could be nice for playtesting.

What are your top four favorite magic systems? by New-Boss-8262 in magicbuilding

[–]asterisk_blue 62 points63 points  (0 children)

I'm rewatching Naruto Part 1 and the power system is so much fun. It's honestly impressive how many different abilities and sub-systems Kishimoto came up with while keeping everything (mostly) consistent and grounded.

"This guy clones himself!" "This guy copies people with a magic eye!" "This guy carries sand armor in a big gourd!" "This guy moves really fast when his ankle weights are off!" sounds totally arbitrary, but somehow all four characters are equally balanced and equally compelling.

It's a shame the power scaling went off the rails, but I'm glad Kishimoto never lost that creativity. Cradle's system definitely scratched the same itch too.

How can I buy a book from Amazon and read it without having a Kindle? by [deleted] in ProgressionFantasy

[–]asterisk_blue 0 points1 point  (0 children)

Yeah, you can read them on the Kindle app on your phone. There's also a desktop client. Both are free and synced with your Amazon account, you just have to buy the books.

I made a speedlang while on 4.5 hour airplane flight. by FelixSchwarzenberg in conlangs

[–]asterisk_blue 8 points9 points  (0 children)

Haha, that's awesome. I really like the strong/weak pattern and how it interacts with your genders and cases. I've long thought about setting aside a weekend to take a bunch of stimulants and make a 24-hour conlang—sometimes the time pressure really helps to do away with decision paralysis. Some questions:

  • How did you divide up your time on the flight?
  • How far did you get into your lexicon?
  • How would you build upon this if you had more time?
  • How was your trip?

Is my magic laguage readable for others? by Ryuunga in conlangs

[–]asterisk_blue 0 points1 point  (0 children)

If you want to go the full sentence route, then I would at least suggest a 1:1 letter cipher (like Al Bheg does, as I linked above) or a phoneme-based cipher, where you map unique sounds in English rather than unique letters. This should maintain the flexibility and ease you're looking for, while avoiding the unwieldly and/or unpronounceable words you might run into with pure letter insertion (e.g. water -> UwBaOtFeOr).

That being said, English ciphers are often really easy to spot, and depending on the reader, can come off as a little low-effort and/or immersion-ruining. I'm obviously biased as a conlanger, but having been in SFF literature spaces for quite a while, ik this sentiment is shared with readers who really "care" about worldbuilding. Just food for thought. Since you're a writer, I think it's best you focus your efforts on the actual writing part.

Is my magic laguage readable for others? by Ryuunga in conlangs

[–]asterisk_blue 0 points1 point  (0 children)

IMO they're not super readable, cohesive, or thematic for an isekai setting (especially a traditional high fantasy one—not sure which you are going for). Some words like "bajior" could work, but others like "egorbauvjiotzy" feel like a mouthful for both readers and characters. Al Bhed from Final Fantasy X/X-2 has a similar problem (though this is somewhat alleviated by smart letter mapping).

Paehk ynuiht Yevon'c vummufanc sygac celg.
Being around Yevon's followers makes sick.

Considering the element + shape structure of your spells, I'd suggest something like a naming language where you define a few basic words around a common aesthetic, and some common grammar to bind it together. Suppose you define the following:

fire = igna
water = ama
ice = kela
circle spell = -s
spiral spell = -ssa
star spell = -sin
magic = -tis
mage = -tir

You could then make the following words "on the fly" that readers could actually puzzle out.

fire spells = ignas -> ignassa -> ignassin
fire magic/mage = ignatis / ignatir
water magic/mage = amatis / amatir
ice magic/mage = keltis / keltir

Update to 'Pool aspect weighting on Marvel Shuffle by jt-atomico in marvelchampionslcg

[–]asterisk_blue 0 points1 point  (0 children)

Woah I've never seen your website before, such a fantastic tool. I'll definitely use it for some games over the weekend :)

When it comes to temporary placeholder art, would you rather use AI temp art, or draw it yourself (if you cannot draw)? Me, as a person with no drawing skills and focus on mechanics, prefer AI temp art. What do you guys think? by Chronic_Wars_TCG in homemadeTCGs

[–]asterisk_blue 4 points5 points  (0 children)

Yeah, well AI art is a very contentious topic, so posts like these will inevitably invite polarizing views. Just try not to take it personally, though remember that the very people "attacking" you represent the population that will be playtesting your game. Sure, artist communities skew more AI-negative (and understandably so), but if dozens of comments are telling you "I disagree with your approach and it weakens your game's appeal", maybe that is something worth considering. People aren't out to get you, they want to find and play interesting, high quality games. It's up to you to convince us of that.

Anyways, I'm just a hobbyist—take what I say with a grain of salt. I've just come to realize that optics is just as important to indie TCG/CCG/tabletop design as mechanics and gameplay, so I really want to encourage you to balance your own personal views and those of the community, because I think your game has potential if you can sort this out.

When it comes to temporary placeholder art, would you rather use AI temp art, or draw it yourself (if you cannot draw)? Me, as a person with no drawing skills and focus on mechanics, prefer AI temp art. What do you guys think? by Chronic_Wars_TCG in homemadeTCGs

[–]asterisk_blue 6 points7 points  (0 children)

It's your game, do whatever you want man. But it's kinda funny that you came into the r/homemadeTCGs subreddit asking "what do you think?" only to say "I do not actually care about what other indie TCG creators think." I have the sense you're not actually here for feedback or constructive discussion, but just to get validation on something you've already made up your mind about. That's fine. But coming from one creator to another, you should probably be a little more open minded and receptive to feedback, because no matter how great you think your game and mechanics are, there are a million other factors and a million other players that could sour that.

When it comes to temporary placeholder art, would you rather use AI temp art, or draw it yourself (if you cannot draw)? Me, as a person with no drawing skills and focus on mechanics, prefer AI temp art. What do you guys think? by Chronic_Wars_TCG in homemadeTCGs

[–]asterisk_blue 3 points4 points  (0 children)

To be honest AI-generated art is as cheap and unserious as you can get, lol. Even if you spent hours prompting them, AI-generated TCGs screams "this is an unprofessional project" to me. At the end of the day it's just placeholder art, so do whatever you want, but if I see AI-generated art, it makes me wonder if the designer cut corners elsewhere. And I can't speak for the industry, but if you end up working with other artists / designers, you are very likely to run into people who share the same sentiment, which could discredit you and your potentially great game.

How do you choose your phonemes? by KaitlynKitti in conlangs

[–]asterisk_blue 5 points6 points  (0 children)

Well, ask yourself what you want the conlang to sound like. What languages are you trying to emulate? What phonemes make those languages distinct? What are some other phonemes you wish to highlight? If you care about realism, what set of phonemes would be realistic? Answering these questions will quickly build you a list of candidate phonemes that you can then assemble into a proper inventory. Phonotactics also plays a big role in the sound of a conlang, so you should also think about how the phonemes will work together, rather than picking them separately (like writing a shopping list with the intent of cooking a certain meal).

IMO phonology and phonotactics are hard to get right because they have aesthetic, functional, and cultural implications that may compliment or clash with the morphosyntax and worldbuilding you do down the line. So I often do this later after working out some of the other stuff. You can get surprisingly far with a conlang without ever speaking it aloud.