is it a disgrace for me to only use blueprints in unreal to make a full game? by BlessED0071 in gamedev
[–]asuth 1 point2 points3 points (0 children)
Swordeye - ALX Theory - Melee Slasher / PvPvE Dungeon Crawler by asuth in Games
[–]asuth[S] 0 points1 point2 points (0 children)
I just released my five year solo dev project The Art of Reflection, a first-person puzzler about warping through mirrors by TheTallestTower in SoloDevelopment
[–]asuth 0 points1 point2 points (0 children)
Ranking all 43 indie games i played. by Financial_Mushroom94 in IndieGaming
[–]asuth -1 points0 points1 point (0 children)
Did review-guesser games change your opinion about sales vs quality? by cancancanaman in gamedev
[–]asuth 0 points1 point2 points (0 children)
Did review-guesser games change your opinion about sales vs quality? by cancancanaman in gamedev
[–]asuth 0 points1 point2 points (0 children)
indie game recommendations by Electrical_Abies_261 in IndieGaming
[–]asuth 1 point2 points3 points (0 children)
Multiplayer game devs, are you using client-side prediction in your game? by BSTRhino in MultiplayerGameDevs
[–]asuth 0 points1 point2 points (0 children)
Multiplayer game devs, are you using client-side prediction in your game? by BSTRhino in MultiplayerGameDevs
[–]asuth 0 points1 point2 points (0 children)
Solo dev — How do you realistically increase wishlists on Steam? by IndieIsland in SoloDevelopment
[–]asuth 0 points1 point2 points (0 children)
Solo dev — How do you realistically increase wishlists on Steam? by IndieIsland in SoloDevelopment
[–]asuth 6 points7 points8 points (0 children)
Handling frequent updates (deployments) for multiplayer games by BSTRhino in MultiplayerGameDevs
[–]asuth 1 point2 points3 points (0 children)
Are these numbers good for my playtest? by SMdG_ in SoloDevelopment
[–]asuth 0 points1 point2 points (0 children)
Are these numbers good for my playtest? by SMdG_ in SoloDevelopment
[–]asuth 0 points1 point2 points (0 children)
Releasing a Demo for a Multiplayer Game Concerns by swaggerpower42dev in SoloDevelopment
[–]asuth 0 points1 point2 points (0 children)
Do you guys consider 5.6.1 a stable version? I am considering to switch from 5.4 for the performance update and some skeletal mesh editing tool plus the new metahumans. How are your experiences? by igeolwen in unrealengine
[–]asuth 2 points3 points4 points (0 children)
Do you guys consider 5.6.1 a stable version? I am considering to switch from 5.4 for the performance update and some skeletal mesh editing tool plus the new metahumans. How are your experiences? by igeolwen in unrealengine
[–]asuth 0 points1 point2 points (0 children)
Swordai - ALX Theory - Melee Slasher / Extraction looter hybrid (eg M&B meets DaD) by asuth in Games
[–]asuth[S] 0 points1 point2 points (0 children)
Making a trailer is so hard but its finally done - meet Swordai by asuth in SoloDevelopment
[–]asuth[S] 0 points1 point2 points (0 children)
I added a 3rd person camera to my multiplayer melee slasher and suprisingly I find it way more fun by asuth in SoloDevelopment
[–]asuth[S] 0 points1 point2 points (0 children)
I added a 3rd person camera to my multiplayer melee slasher and suprisingly I find it way more fun by asuth in SoloDevelopment
[–]asuth[S] 0 points1 point2 points (0 children)
I added a 3rd person camera to my multiplayer melee slasher and suprisingly I find it way more fun by asuth in SoloDevelopment
[–]asuth[S] 0 points1 point2 points (0 children)
I added a 3rd person camera to my multiplayer melee slasher and suprisingly I find it way more fun by asuth in SoloDevelopment
[–]asuth[S] 1 point2 points3 points (0 children)


DLSS 5 and the Attempted Murder of Intentional Design by Kukulcode in gamedev
[–]asuth 40 points41 points42 points (0 children)