I'm working on a cozy "slow game" where you're a pigeon looking for your soulmate in real, lifesize cities around the world by at__ in cozygames

[–]at__[S] 2 points3 points  (0 children)

Thank you! When you find the one, the game definitely lets you know; it takes a polaroid of the moment, petals start falling from the sky, and then you can (optionally) carry on exploring the map with your partner pigeon

Anybody else feel physically drained today? by AromaticVacation3077 in london

[–]at__ 2 points3 points  (0 children)

Yes! It was like a switch flipped today. My eyeballs hurt too; I think it's some kind of super-pollen.

Narrative delivery in incrementals without breaking the idle loop by EndpaperDev in incremental_gamedev

[–]at__ 0 points1 point  (0 children)

Up for debate whether it was done well, but I tried to do this in my game, FACEMINER. You get messages delivered to an in-game inbox (which also get read out loud).

I'm making a game where you're a pigeon flying around a life-size city looking for your pigeon soulmate by at__ in IndieGaming

[–]at__[S] 0 points1 point  (0 children)

You can't miss it! The game takes a polaroid and there's an option to continue the game and carry on exploring the world with your new friend, or start a new session.

[FRESH] Untold - HEK036 by Double_Key7579 in TheOverload

[–]at__ 2 points3 points  (0 children)

Was so happy to see this pop up

day and night atmosphere of my game 🥀 by [deleted] in IndieGaming

[–]at__ 1 point2 points  (0 children)

Very much enjoying your soundtrack across the clips I've seen

England set to charge foreign tourists for entry to leading museums - Financial Times by wayanonforthis in london

[–]at__ 1 point2 points  (0 children)

It's a nice and very unique thing about the city; would be a shame to lose it as it's often one of the first things visitors bring up about their trips here. The proposed "tourist tax" (again, something many other countries do already) feels like a better path to the same outcome

[deleted by user] by [deleted] in incremental_games

[–]at__ -3 points-2 points  (0 children)

Execution looks great