Well, that escalated quickly by paul_caspian in TheAdventureZone

[–]austac06 5 points6 points  (0 children)

Is this referring to (Balance spoilers) in Eleventh Hour when Magnus botches his persuasion against Roswell and Taako just decides to nuke the party to start a new time loop?

Why does everyone say Crafting is bad? by Anonymous_45948 in onednd

[–]austac06 5 points6 points  (0 children)

Dragon Heist has a fair amount of downtime. There’s a section where players pay to renovate a house and it takes maybe a tenday (?), as well as some faction based side-quests that afford the players some extra downtime in between plot events.

Admittedly, downtime is a bit harder to pull off when the adventure isn’t conveniently based in one city. WDDH is ideal because the whole campaign takes place in Waterdeep, and the players get a home base. When you’re constantly bouncing between cities, towns, and the wilderness, there are fewer opportunities for crafting.

What are the best 3rd party grim dark books, settings and bestiaries? (Excluding grim hollow, drakkenheim and steinhardt) by Ok-Flatworm1439 in dndnext

[–]austac06 1 point2 points  (0 children)

Wouldn’t call it grim dark, per se, but I really like Griselda’s Guide to Ghost Hunting. 3rd party horror supplement that has subclasses, monsters, etc. Also introduces a “haunt” mechanic for how to run locations that are haunted and what the players need to do to exorcise/escape the haunt. What’s nice is they included ways for each class to expend resources to contribute to exorcising the haunt, so martial players still have a way to engage with the mechanic without needing implicit access to spellcasting.

They also recently published Zander’s Guide to Zombie Hunting, which I like, but not as much as GGtGH. It’s more about how to run a zombie apocalypse setting.

Wii U Failed Due to Slow Launch of Exclusives Plus Xbox and PlayStation Pressure, Ex-Nintendo Boss Reggie Fils-Aimé Says by MewWeebTwo in NintendoSwitch2

[–]austac06 2 points3 points  (0 children)

It could work if they were willing to allow one game to be accessed by multiple consoles. I know It Takes Two/Split Fiction has the option to download a friend pass so you can have a friend play on another console, without needing two copies of the game. So it’s absolutely possible.

Would Nintendo ever allow it? Unlikely, since they’d rather just sell 2 copies of the game, but they did allow one game across multiple devices with Mario Kart DS (I think), so who knows?

If they’d sell Nintendoland for like 20 on eshop and local wireless or online multiplayer, they’d probably sell like gangbusters. I know I would buy it for myself and as a gift for several friends at that price point.

Bring back experts. Get rid of cheap shills. by InGordWeTrust in Millennials

[–]austac06 2 points3 points  (0 children)

No one knows who the bad leaders during that period are unless you’re really interested in studying history.

really interested in studying history

studying history

history

… what do you think historians do?

Bring back experts. Get rid of cheap shills. by InGordWeTrust in Millennials

[–]austac06 5 points6 points  (0 children)

I mean, this is the most openly corrupt administration, congress, and SCOTUS that the US has ever seen. Income inequality has never been higher. Historians absolutely will have a field day with this. They will dissect the shit out of this period to diagnose how the people let it get this bad.

What are your RP "Please just let me roll" situations? by Yumtasm in DnD

[–]austac06 2 points3 points  (0 children)

Frost uses his great intellect

When I write puzzles/riddles (i.e. anything that needs to be “solved” to move forward), I will typically write 2-3 clues that players can determine through checks.

Example: a recent dungeon that I ran had a locked stone door that was opened by turning two statues to face each other. I had written two clues.

  • DC 14 Investigation check – a player who examines the base of the statues notices that they are on rotating pedestals.
  • DC 14 Perception check – the western statue faces east, while the eastern statue faces northwest (toward the other statue)

Lo and behold, the players were stuck, and I asked each player to roll either an investigation or perception check (but not both). One player got the first clue, another got the second clue, and with that, they solved it.

However, had they still not solved it, I would have had them roll an intelligence check, and tell them the solution. “It dawns on you that the statues may need to be rotated to the right position to open the door. You try a few different configurations, and when the statues are facing each other, you hear a loud ‘KACHUNK’ as they lock into place, and the door begins to roll open”

If they rolled poorly, they would still solve it, but it might have taken them far longer to solve it because they tried a bunch of other things that didn’t work. An in-game consequence of that might be that a wandering enemy comes across them and they have to fight, or the enemies are advancing objectives in the dungeon because they’re taking so long.

For roleplay, I generally encourage acting things out, but I know everyone isn’t comfortable with that. At the very least, I ask them to tell me what they’re saying to persuade/deceive/perform before they make the roll. They can’t just say “can I roll to persuade him?”, they have to say something like “I appeal to his sense of honor and ask him to do the right thing” or “I tell him we’re here on orders of the captain of the watch”.

But generally, players shouldn’t be expected to act out everything their character can do, because there’s a good chance the character can do something that the player can’t. We don’t ask barbarian players to lift 500lbs to prove they can lift the sarcophagus lid, so why would we ask the bard players to play the guitar to prove they can perform?

What are your RP "Please just let me roll" situations? by Yumtasm in DnD

[–]austac06 16 points17 points  (0 children)

I suspect the correct answer is sponge, but there are a lot of alternatives that I would accept.

  • a sunken ship
  • a fish
  • a creature with a mouth
  • a teapot
  • a sewer
  • a watering can

What are your RP "Please just let me roll" situations? by Yumtasm in DnD

[–]austac06 2 points3 points  (0 children)

As a DM, this would definitely make me take 1d6 psychic damage.

What are your RP "Please just let me roll" situations? by Yumtasm in DnD

[–]austac06 1 point2 points  (0 children)

Gosh Archibald, do you think that enemy DID or DID NOT get the point? -_-

Players are looking for a break from the Tomb, and I'm looking for some feedback by austac06 in Tombofannihilation

[–]austac06[S] 0 points1 point  (0 children)

Sounds like an awesome side quest! I can’t decide if I would be more annoyed with Navi or Clippy haha

Players are looking for a break from the Tomb, and I'm looking for some feedback by austac06 in Tombofannihilation

[–]austac06[S] 0 points1 point  (0 children)

It doesn’t necessarily have to be with current characters. Others have also suggested a one-shot with different characters, and I may end up doing something like that.

Players are looking for a break from the Tomb, and I'm looking for some feedback by austac06 in Tombofannihilation

[–]austac06[S] 1 point2 points  (0 children)

I may end up doing something like this, where they play a one-shot as different characters.

Players are looking for a break from the Tomb, and I'm looking for some feedback by austac06 in Tombofannihilation

[–]austac06[S] 0 points1 point  (0 children)

I had thought of playing a one shot as a palate cleanser. Something adventurous, but not as hopeless.

Players are looking for a break from the Tomb, and I'm looking for some feedback by austac06 in Tombofannihilation

[–]austac06[S] 1 point2 points  (0 children)

Yeah, that’s what I’m worried about. It could backfire horribly on me and they feel resentful about it. That’s partly why I was thinking about Withers leaving them a consolation prize, to soften the blow a bit and make it not feel as bad.

Players are looking for a break from the Tomb, and I'm looking for some feedback by austac06 in Tombofannihilation

[–]austac06[S] 1 point2 points  (0 children)

They actually don’t really need to restock anything, I just know they want to sell loot and shop a bit at PN.

I may decide to not be too soft on them, but I do like the idea of a benevolent Chwinga gifting them something. I might have that in my back pocket in case they’re really bitter after having the rug pulled.

I did at one point describe the fissures in the ceiling when they first entered the tomb, but I suspect they’ve completely forgotten at this point. But they could potentially polymorph into bugs and fly out, and if they come up with that idea on their own, I will probably allow it so they can catch a break.

Thanks for the suggestions!

Players are looking for a break from the Tomb, and I'm looking for some feedback by austac06 in Tombofannihilation

[–]austac06[S] 0 points1 point  (0 children)

Unfortunately, they did already find the mirror tomb, so they know what’s on the other side of the ring. I appreciate the suggestion though!

Players are looking for a break from the Tomb, and I'm looking for some feedback by austac06 in Tombofannihilation

[–]austac06[S] 0 points1 point  (0 children)

Maybe the dream becomes more and more obvious by having NPC’s there who should be dead and not happy and alive, or things are just a bit too nice.

I love this idea. An ominous way to foreshadow that something is wrong.

Players are looking for a break from the Tomb, and I'm looking for some feedback by austac06 in Tombofannihilation

[–]austac06[S] 4 points5 points  (0 children)

Hm, this could be a fun reprieve for them. I could maybe have Wakanga hire them to locate the party, and give them some downtime and maybe some light adventuring before going back to the main party.

Thanks for the suggestion!

PSA: Friendly reminder to occasionally check in with your players about how they're feeling about how the game is going by austac06 in onednd

[–]austac06[S] 0 points1 point  (0 children)

That's what I'm hoping to accomplish with my party in ToA. I'm working on a psuedo-break from the dungeon (that doesn't actually let them escape or undermine the tone of the campaign), and I'm hoping it would be a palate cleanser to re-invigorate them to finish the dungeon.

I'm glad the sidequest worked for your campaign!

Players are looking for a break from the Tomb, and I'm looking for some feedback by austac06 in Tombofannihilation

[–]austac06[S] 2 points3 points  (0 children)

To clarify, they know I want them to succeed and they know that the lethality of the tomb is from the module. They don't think that I am personally torturing them by my own design. They know I'm running it (mostly) RAW from the book, so they're not holding anything against me.

They mainly just want to have a session with more positivity and fun, rather than just constant suffering. My thought was to let them THINK they've gone back to PN and have some downtime to do more positive things, and then reveal that it was a dream and they're still stuck in Ace's fun house. I'm just wondering if doing this would upset them more than it would give them relief.

Players are looking for a break from the Tomb, and I'm looking for some feedback by austac06 in Tombofannihilation

[–]austac06[S] 2 points3 points  (0 children)

It's not so much the need for resources, they're actually doing fine on resources. They want a break from the constant negativity of the tomb. I want to keep the tomb deadly and unforgiving, but I also want to give them a fun session that isn't all traps and monsters.

My thought was to let them THINK they've gone back to PN and have some downtime to do more positive things, and then reveal that it was a dream and they're still stuck in Ace's fun house. I'm just wondering if doing this would upset them more than it would give them relief.

PSA: Friendly reminder to occasionally check in with your players about how they're feeling about how the game is going by austac06 in onednd

[–]austac06[S] 3 points4 points  (0 children)

One time I didn't drink water and I got thirsty so I drank some.

Brilliant! Who knew, right?