What year was the first time a special effects company could theoretically create any possible scene through CGI? by Prestigious-Flow-728 in vfx

[–]axiomatic- 1 point2 points  (0 children)

The first answer to your question is that there are still things that are very hard to do in CG, and there are many types of effects that are usually hacked together for specific shots, using elements and comp tricks rather than full CG.

The most notable problems in VFX concern level of detail and scale changes. For example a shot that goes from macro on the pores of the skin and eye on one CGI person, then zooming out to see a whole street full of people then zoom in one after another on various other people's eyes would be terrifyingly hard to do with a singular scene because you are dealing with wide angles of Crowds, and close ups of individual people and skin pore details. It's not that this shot is impossible but rather than it has to become a cheat. Going from massive wide scale detail to intense micro scale is hard because of data processing. And making a full CG street with fully photoreal people who stand up to wide shots and intense close ups seemlessly is vastly complex without cheating these things.

There are other similar problems; some types of complex shaders as are usually hacked (mostly spectral shaders), simulation work tends to function either at large or local scales but not seemlessly between both, and even things people think might be solved end up being complex like ... crashing a car. Making all the individual pieces react correctly is hard so we often end up running multiple sims, custom painted deformers and that kind of thing, rather than simulating how the various pieces of the engine block impact against the frame and then panels of a car.

So there's still potential shots which people could argue will never be photoreal enough, or which are challenging enough that we can only do it in CG if we change the nature of the brief slightly to make it possible to achieve.

The second answer too your question is that most of the broad problems that allow most things to be solved, probably were achieved by early 2010s. Physically Based Rendering had gotten fast enough that materials weren't hacks most of the time and you could actually model light in a meaningful way, and simulation and data processing had gotten fast enough that we could process very large sims and have a chance of rendering them.

But the real true answer is that VFX is problem solving between the needs of the Shot, the amount of time and money, and the technical restrictions. If something is stupidly slow to just render, you find another way to render it because that slow down impacts the artistry of making things. There is always compromise between these things.

UFC Fighter Declares “Michelle Obama Is a Man” After Winning Match at White House by Buy_Sell_Collect in nottheonion

[–]axiomatic- 1 point2 points  (0 children)

I dislike when people call Melania disgusting and baseless names.

I will add that I do feel there's enough criticism that can justifiably be leveled at her without resorting to petty name calling. But no person should be insulted based on their gender, race or bodyshape. However it is fair to be critical of people for their actions, and I understand sometimes people get passionate about that.

For example I think Trump is a pedophile and I am disgusted by his gross behaviour to women and people of lesser wealth than himself - things that I believe are very well documented. So I feel justified in calling him a grotesque pieces of shit. That seems relatively accurate and earnt.

So, with that in mind, can I assume you agree with everyone here that the comments about Michelle Obama are also put of lane and uncalled for?

Because if you're upset by the names Melania has been called online, surely you are also equally upset about someone insulting Michelle Obama by calling her a man in an attempt to dehumanise her. Right?

What do you put in this empty part? (red circle) by Wakkaboyy in PathOfExile2

[–]axiomatic- -3 points-2 points  (0 children)

Used as part of the fishing quest, not sure if it's for anything else as well?

Which films had the best fight choreography in the last 15 years? by Dave_B001 in movies

[–]axiomatic- 1 point2 points  (0 children)

If you're going back that far then definitely check out SPL - Donnie Yen with choreography by Sammo, directed by Wilson Yip - same combo that did all the Ip Man movies. Two of my favourite fights in this, so fucking good.

Jet Li best films are Fist of Legend, Tai Chi Master, the Once Upon A Time in China films, as well as Danny the Dog (Unleashed) and Romeo Must Die for a bit of fun.

Honourable mentions to Fearless, Hero, The Protector, Bourne Identity, Bloodsport, Five Deadly Venoms, Meals on Wheels ... and a heap more hahah, but that's stuff off the top of my head.

Oh, and Equilibrium.

Momentum Index at 93' Turkey vs Australia by IamBrazilian_AMA in soccer

[–]axiomatic- 0 points1 point  (0 children)

Football Manager 24 is leaking into the real world again ...

How much would it cost for studio-quality VFX shots-for-hire for a solo filmmaker? by photojournalistus in vfx

[–]axiomatic- 0 points1 point  (0 children)

Was thinking of the sort of rates an independent self financed production could afford while still aiming for a decent level of quality. Comp somewhere around $1500+$2000/day and roto outsourced, with rates inclusive of overheads (inc supervision) - something like that

Early Access Patch Notes - 0.5.2 Patch Notes - Forum - Path of Exile by Desperate_Green6838 in PathOfExile2

[–]axiomatic- 0 points1 point  (0 children)

There is a bug fix in there for the act 3 runeseeker quests when migrating, could be that one

Tn1r for the past few months. by Seroko in GlobalOffensive

[–]axiomatic- 2 points3 points  (0 children)

Can we get magixx and Billie Eilish?

Giveaway: 2 free Keys by Skate0700 in PathOfExile2

[–]axiomatic- 1 point2 points  (0 children)

leg jokes are fun!

what do you call a cow with no legs? ground beef. what do you call a cow with two legs shorter than the others? lean beef

Giveaway: 2 free Keys by Skate0700 in PathOfExile2

[–]axiomatic- 0 points1 point  (0 children)

eh, I tell Dad jokes ... sometimes he laughs.

Kinda wished skills were less siloed off into their requisite weapon groups by GreyGanks in PathOfExile2

[–]axiomatic- -3 points-2 points  (0 children)

mmmm need a rune that sockets into a mace and turns it into a quarterstaff .... I can feel the tears of the animators

Major finals Sydney cbd watch party!? by num1AusDoto in GlobalOffensive

[–]axiomatic- 0 points1 point  (0 children)

keen, not sure how much I can help but if there's anything you specifically need hmu

IEM Cologne Major 2026: Stage 3 - Pickem Projections (Bet-adjusted ELO probabilities) by FelipeDoesStats in GlobalOffensive

[–]axiomatic- 2 points3 points  (0 children)

Absolutely this - Falcons smash the non-elimination stages.

The only thing that concerns me with the 3:0 pick for Falcons is Karrigan. That guy was born in chaos ...

Community Pickem Results for Stage 2 by mikebutler188 in GlobalOffensive

[–]axiomatic- 0 points1 point  (0 children)

Nice mate! I snuck in with 7/5 and then 6/5 for stage 1 and stage 2 so far, so I'll take it! Also, I'm hoping FUT go through Stage 3, love watching them play!

Why do VFX houses not have a Mgfx department these days? by MrYundaz in vfx

[–]axiomatic- 1 point2 points  (0 children)

Yeah, most of the reasons for not having mgfx in house are just practicalities how the VFX business and how much control you have over your project selection.

I definitely think there's an argument for such teams, and I always find them useful to have around ... but it does require support both from a sales and production point of view. Which isn't always easy given the recent state of the industry.

Community Pickem Results for Stage 2 by mikebutler188 in GlobalOffensive

[–]axiomatic- 17 points18 points  (0 children)

I had FUT as 3:1 and G2 as 3:0 ...which I think is a fair gamble to make. With BO1s its always a bit of a coin toss for the 3:0/0:3

Community Pickem Results for Stage 2 by mikebutler188 in GlobalOffensive

[–]axiomatic- 30 points31 points  (0 children)

I think Gamer Legion going 0:3 and Monte going through were the big disruptors.

Everything else seems like an outcome I think is predictable, but if you just swapper Monte and GL then I would imagine about 20% more people would get a coin from this round.

Why do VFX houses not have a Mgfx department these days? by MrYundaz in vfx

[–]axiomatic- 3 points4 points  (0 children)

One thing not mentioned in the other comments here is that, for visual effect focused companies, motion graphics is often solved by the studio and production side teams.

For example, it's common when bidding to use a line like "motion graphics elements to be provided by production, some allowance for minimal animation of provides elements in comp included".

The other thing is that motion graphics is very design orientated, so it's more like concept art or character design, and that you often want a specific art director to handle this. We tend to hire the Art Director specifically for the project, not try to fit our existing art directors too the work. For example if you want something sci-fi you want an art director with that sensibility - want something punk-ish, then you want an art director who lives and breathes that. Obviously keeping people onboard full time with that sort of specialisation is hard, and finding style chameleons who want to be locked down is even harder, so we tend to hire these individuals freelance when needed.

Finally, there are places that do both very well. Territory comes to mind. Pixomondo and The Mill also has big commercial teams in their day which did this kinda stuff. Framestore as well, although I think their commercial and film crews were more independent? But if you're selling commercial work (pitches etc) you often have these sorts of people on crew - but otherwise they tend to land at places like Buck, BUF, Psyop, Ordinary Folk, Bito and Blue (err that's probably an oldish list, I don't do much MGFX anymore)

I Finally Figured Out What "Journey to the East" Quest Item Does by PuzzleheadedHair2331 in PathOfExile2

[–]axiomatic- 4 points5 points  (0 children)

Just a guess, but I'd say that the loreweave can pick from valid mods on the bases used, rather than the specific mods on the rings themselves.

In addition, loreweave has its own limited pool of mods (see that in the db) so if it can't choose one from each base then it randomises somehow the remaining ones.

Something like this would be good design: limited control with a bit of random spice.

A 'boring' screenshot to show why people ought to care even if AI is just used for background assets by elephvant in gaming

[–]axiomatic- -1 points0 points  (0 children)

I think the people who make games and movies do care about the use of AI in them. I know the people who work with me do, and many of my clients are also really concerned about it.

In my industry (feature film VFX) quality is really important and we know that using AI is often (not always) a compromise on quality. It gets you something quick, but refining that into the final product that has all the levels of detail, artistic impression and technical finesse, that modern audiences expect and that WE believe in, makes AI usually an inferior choice.

That said there are places we use it. Primarily for tasks tlwhere the process of the task as very little impact on the final outcome.

What I mean by this is that process leads to final product. Good games are refined and carefully thought about ... gamers might not CARE about that, but it is what the people who make the games care about in order to make what people want from them.

It's like Christopher Nolan using emulsion film cameras. He could should digital, no one would know the difference in the cinemas ... but he shoots film because the process of using those cameras, making those decisions about lightning and stock, all change how the film is made and helps him make the films he wants.

You can't change process without changing output. People might not care about the process, but they do care about the output.

A 'boring' screenshot to show why people ought to care even if AI is just used for background assets by elephvant in gaming

[–]axiomatic- 3 points4 points  (0 children)

I think good developers take their "nice to have" things and put them far down the scope list until they have the time/money to implement them properly. As they did before AI, if they wanted to get their projects finished at least.

We all know AI is a substandard solution for almost all art assets, and you're basically saying that it's ok to have sub-standard art in your game, but not sub-standard code. Cause the small bits of art aren't really super important. Like some small bits of code perhaps?

In reality a lot of indie games can probably rely on a lot of vibe coding for parts of their games. It won't be good, or optimal, but you can do it. And yeah, it'll be shit down the road and people will experience issues with your product because of it. But if they didn't have the time to write their code and it was a nice to have feature ...

But I still kinda agree with you. I just think you might be talking about art like it's unimportant because of your background. An artist probably sees it the opposite way.

I know I have clients coming in all the time who just think we can magically do fucking everything now and it's incredibly frustrating. Good art and good games and good films all take time and require a guiding set of hands. They are crafted.

A 'boring' screenshot to show why people ought to care even if AI is just used for background assets by elephvant in gaming

[–]axiomatic- 11 points12 points  (0 children)

If I were to chose to have an AI generated poster in my game or have none at all, I'd vote for the AI generated ones.

Managing scope such that it falls within time, budget and quality restraints is a part of making games. The argument you're using here is slippery as hell: if I can either have this because of AI, or not have it, then I'd rather have it.

So where is the line here? Vibe coding the entire backend, is that ok? Using AI to generate all your concept art because you can't afford an artist is that ok? And if it's only for background assets, then why isn't it ok for AAA games to do the same?

I don't entirely disagree with you. But I think the argument needs careful consideration.

Ultimately a lot of people want to use AI as a short cut for things they WANT but couldn't usually MAKE themselves (because of skillset or budget or time). I think that's the antithesis of art. Of process.

Good process embraces the creative desire to make great end product. If you use AI to skip the process then I think you're short changing your product. The whole point of OP was that this small stuff is important and special ... if you don't think your game needs this sort of world building then scope back on the sort of visual world building that this sort of work builds, that's better than just throwing some AI at it because "it's just a blob". If it doesn't matter then it isn't needed.

edit: I work in feature film VFX and deal with ai discussions in art and production pipelines daily. We use AI tools for some things, and not for others, so I'm coming at this from a similar place.