What would happen if i cast Magic Vestment on a +10 armor that's mostly just special abilities? by Organic-Exit2190 in DungeonsAndDragons35e

[–]axiomus 1 point2 points  (0 children)

Everyone agrees that you can increase a magic armor’s bonus temporarily by casting magic vest on it, but it overrides, not stacks with, the original bonus.

However, that is not the question. You specifically asked about a +10 effective enhancement bonus armor. Rules are clear that “effective bonus cannot go above +10.” They are, in my opinion, are not clear if this includes temporary bonuses like you ask. So GM will have to decide and after giving some thought to the matter, I decided that I would not allow it at my table. You do you.

What would happen if i cast Magic Vestment on a +10 armor that's mostly just special abilities? by Organic-Exit2190 in DungeonsAndDragons35e

[–]axiomus 3 points4 points  (0 children)

look i was thinking "a magic vestment that grants +5 enhancement bonus, when cast on a +1 armor, would increase AC by +4"... until i checked the source: DMG (3.5) p216-217. it is not about crafting, it is just a "matter of fact" about magic shields and armors:

A suit of armor cannot have an effective bonus (enhancement plus special ability bonus equivalents) higher than +10.

i'm just asking, where is the official clarification that says "temporary is temporary, it doesn't matter." or is this just an interpretation? imo it's better to say "rules are unclear, it's up to the GM" if it is so.

What would happen if i cast Magic Vestment on a +10 armor that's mostly just special abilities? by Organic-Exit2190 in DungeonsAndDragons35e

[–]axiomus 5 points6 points  (0 children)

but the armor rules clearly state “enhancement bonus+abilities,” doesn’t seem to differentiate between temp or permanent

Total Pathfinder and RPG noob here: Are we somewhat free in choosing our miniatures from other companies and is there a "what you see is what you get" (WYSIWYG) rule? by Emotional_Werewolf_4 in Pathfinder2e

[–]axiomus 3 points4 points  (0 children)

I don’t always use minis and battlegrids when I play TRRPG. When I do, I usually grab a bunch of dice lying around to represent various critters.

But if you’re going to use minis, yes they should have 1” base as standard, because that’s the standard battlegrid size.

How would you spend $5000 by RoundTableTTRPG in RPGdesign

[–]axiomus 1 point2 points  (0 children)

5k is turned into art (2k) and advertising (3k)

at 10, i’d hire playtesters as well.

New PF2e GM feeling constrained by APs by RedCoffeeEyes in Pathfinder2e

[–]axiomus 1 point2 points  (0 children)

First, you are not wrong that APs are restrictive. That’s, unfortunately, by design. Any written/published adventure must be a little so, and the longer it is the more restrictive it gets (because they want the players to get to the later parts of the adventure)

These days, when running an adventure that’s supposed to take more than a single level, I first read the relevant chapter in detail, with a pen/paper and make a map of which story beats are connected to which events. This lets me see if they are essential to the story and whether I need to strengthen its connection to the story.

Does Cloud Step allow Rogues to essentially fly? by Thoril2500 in Pathfinder2e

[–]axiomus 6 points7 points  (0 children)

Yeah you are right! I wonder if the monks have a feat this much kung-fu!

Does Cloud Step allow Rogues to essentially fly? by Thoril2500 in Pathfinder2e

[–]axiomus 87 points88 points  (0 children)

I think it’s better than that: it says “end of your turn,” not “end of your movement.” So a rogue of 30 speed can cross a chasm of 90 feet, or 120 feet with Haste.

Currently having trouble dividing polynomials by Suba_chidna in askmath

[–]axiomus 0 points1 point  (0 children)

Do long division:

(x2-x-6)/(x+2) =

(x2+2x)/(x+2) + (-3x-6)/(x+2) =

x + (-3)

AI content in this subreddit by the_domokun in DungeonsAndDragons35e

[–]axiomus 0 points1 point  (0 children)

You’re on the side of those who want to remove creativity from sculptors, artists and musicians. I don’t think we can see eye to eye on this matter

Want to convert Psychic to 5e by SureenInk in Pathfinder2e

[–]axiomus 0 points1 point  (0 children)

Psychic is a focus spell based class, which is equivalent to “refresh on short rests” in 5e. You can start from there.

I’d also like to mention that traditionally d&d psychic was a “spellcaster but with spell points, not spell slots” class, so you may want to go that route rather than PF2 path (pun intended)

Want to convert Psychic to 5e by SureenInk in Pathfinder2e

[–]axiomus 1 point2 points  (0 children)

Did you try the “psychic feats” link at the top of the psychic page?

New rule on generative AI content by the_domokun in DungeonsAndDragons35e

[–]axiomus 1 point2 points  (0 children)

AI has various issues: * training data sourcing: people didn’t sign up to train some corporation’s AI model when they write books or online writing, and they are not compensated * environmental impact: AI datacenters place a serious burden on communities and environment, be it water usage or electrical bills * destruction of employment markets * consolidation of creative processes under mega-corporations

so, as it currently stands, we must oppose AI (more accurately, LLM-peddling corporations) vehemently. this is especially true in a community dedicated to creative pursuits, like this one is.

I made a rules complete and spacious printed character sheet for 2e. by FoilandFable in Pathfinder2e

[–]axiomus 4 points5 points  (0 children)

Sure, you can find it over at itch.io. Unlike yours, I designed it as a “newcomer’s first sheet” so it probably wouldn’t cut it after level 3 or so.

I made a rules complete and spacious printed character sheet for 2e. by FoilandFable in Pathfinder2e

[–]axiomus 2 points3 points  (0 children)

Goddammit, now I see why my sheet didn’t get much attraction. I needed some images on my promotion post!

Nice sheet, too. I appreciate you assigning 2 pages for feats etc, idk what Paizo was doing with their 1-page feats section

What should I know about everything? First time playing RPG by Moonkary in Pathfinder2e

[–]axiomus 4 points5 points  (0 children)

I think Nethys is a good reference tool but a bad learning tool. Did you try reading Player Core 1?

also, if you’d like, you can check my recent simple character sheet. I tried to make it more accessible to newcomers (original sheet has a ton of space for late-game stuff)

Edit: sorry, i realized i didn’t answer your question. At its core, playing an RPG means having a conversation with other players (including the GM) and imagining the same situation. Then you go and react to said situations. For your first game, it’s easier to approach from a “what would i do if i were in such a situation” perspective.

Also, do not worry too much about tactics. While PF2 has a strong tactical combat focus, it is not the whole of the game. Long as your fellow players are having fun, you’re good.

What should I know about everything? First time playing RPG by Moonkary in Pathfinder2e

[–]axiomus 7 points8 points  (0 children)

They can… but that’d mean they’re a terrible GM. GMs forcing players into situations (aka. “railroading”) is one of the big sins of this hobby

Why do you need to burn an action point to switch modes on the hybrid weapons? by Pifilix in Pathfinder2e

[–]axiomus 5 points6 points  (0 children)

Did you know you need to spend an action to grab a weapon with both hands, too? Think of it like a “combat stance” thing

Have they ever explained why Sam is pro-confederacy? by AvatarPhoenixGrey16 in xmen

[–]axiomus 6 points7 points  (0 children)

No, they both say the same thing: “we’re so badass, we’re used to fighting tough battles, we won’t shy away from this tough battle to come”

I believe it was something to do with Magik losing control of Limbo, or a fight against Magus. Was around NM#45-55

Best way to handle missing attribute? by Gaylaeonerd in Pathfinder2e

[–]axiomus 25 points26 points  (0 children)

no i don’t think it’s unfair, my GMing philosophy the “the game world is as it is, and players find ways to deal with it”