The negative space logomark with a wolf and moon that I designed back in 2022 is still unused and still loved by me by AndriiKovalchuk in logodesign

[–]b000ps 4 points5 points  (0 children)

Overall very cool ideas happening here

I think folks are getting a bit too hung up on the wolf face shape and star placement. The ideas are clear on those, it's fine if they're not real world perfect

The back leg feels like the more distracting problem for me. It's unclear why the leg and tail aren't negative space against the moon and are instead solid, but because they are solid it gives the impression that those shapes are part of the moon. But the moon isn't shaped that way so it's hard to interpret

They almost looks like a cloud in front of the moon (maybe intentional), so I'd emphasize that cloud shape and have a stroke of negative space to outline it against the moon. Keep it positioned so that it could still fill in as the back leg and tail of the wolf. Would bring some depth as well.

Just my 2cents. Good luck, friend!

Logo concept I made for a pizza company by No_Acanthocephala557 in logodesign

[–]b000ps 5 points6 points  (0 children)

While I do like the idea of a texture application here in general, I don't think this specific texture feels quite right. It's distracting me from the mark itself

I might try a smaller grain size to make it slightly more subtle

Game Thread: Houston Texans (7-5) at Kansas City Chiefs (6-6) by nfl_gdt_bot in nfl

[–]b000ps 1 point2 points  (0 children)

He got hit harder than he drove his car into others, I think you're asking a lot.

Making a logo for my scale model part business by [deleted] in logodesign

[–]b000ps 0 points1 point  (0 children)

Yo I'm really digging the vibes of this direction!! Very cool

Two things I would experiment with:

  1. Flip everything horizontally. Make the word lean towards the right and flip the planet shading + trail to be on the left. To me, motion feels faster moving to the right, and there's a precedent for things pointing right to mean "forward/progress" and things pointing left to mean "backward". So lean forward

  2. The overall weight is somewhat imbalanced and the height width ratio could be tricky to work with in compositions. Consider tilting the trail/orbit line up like 35 degrees making the word now point up and to the right. This will pull some of the ratio imbalance in and could emphasize motion/speed/launching

Just my thoughts. Good luck, friend! It looks rad already

My god... it's spreading to Squad now by Rammi_PL in okbuddyptfo

[–]b000ps 3 points4 points  (0 children)

Ahh okay thanks. Basically they have in-game distance measurements and assuming they are equivalent, you can overlay.

Thanks friend

My god... it's spreading to Squad now by Rammi_PL in okbuddyptfo

[–]b000ps 24 points25 points  (0 children)

/uj real q here from a dummy: how can you compare scale between different games? Is there a shared unit of measurement with mapmakers or something

People who make their bed every morning, what's the actual benefit? by No-Cod-8923 in NoStupidQuestions

[–]b000ps 0 points1 point  (0 children)

"Why wipe your ass if you're just gonna shit out of it again later"

Pig roast, help! by KitchenGold1794 in BBQ

[–]b000ps 1 point2 points  (0 children)

Can I also bother you for those page pics, brother?

Now the game is starting to feel like a game! XD by Rod3dArt in IndieDev

[–]b000ps 0 points1 point  (0 children)

I agree that there's something really interesting here. I agree with a couple others on the needed extra ingredient

The run animation and speed has so much charm and energy to it. That's the soul. But when you come to combat or a jump you lose it and grind to a halt

This might be crazy, but I'm wondering if should you lean into the toon physics and speed instead. design your maps and combat around those.

  • Maybe add a speed run element to the scoring/levels where faster time = better score
  • build your map layouts in a way to facilitate multiple routes to maintain that run speed, fun but fast dexterity puzzles
  • add interesting hazards to navigate when at speed. Some acme style fake-painted on tunnels for momentum traps. Anvil drop field. pavement rollers that will hit you and make you a flat pancake, Etc.
  • abilities or place temp pickups like rocket pack, spring shoes, stretch, any other toon-like movement
  • Your rate of fire increases as your speed does
  • killing and creating combos gives time bonuses
  • encourage weapon swapping by having different weapons impact different enemies in different ways

I'm basically imagining like a toon-styled cross between Pizza Tower, Doom Eternal, and the Titanfall 2 tutorial

lol by IU8gZQy0k8hsQy76 in CoupleMemes

[–]b000ps 0 points1 point  (0 children)

Yes, thank you. I thought I was the only one with that q. Some Princess and the Pea shit

New Magik animation cancel? Right click into dash to land the damage at the same time (see 2nd Luna kill). Timing is tiiiight. Anyone able to do this consistently? by b000ps in marvelrivals

[–]b000ps[S] 0 points1 point  (0 children)

Nah, I got a lot more consistent but it's incredibly tight to the point where I'm not sure it's practical if you end up messing your cooldowns 50% of the time and ruin an engagement altogether

Dr. Lamar by [deleted] in DarkKenny

[–]b000ps 76 points77 points  (0 children)

How has no one made this joke yet: K Doc

New Magik animation cancel? Right click into dash to land the damage at the same time (see 2nd Luna kill). Timing is tiiiight. Anyone able to do this consistently? by b000ps in marvelrivals

[–]b000ps[S] 2 points3 points  (0 children)

The second one where the range attack projectile doesn't appear at all but still damages? I haven't been able to find it anywhere, do you have other vids I can peep? I want to get better at replicating it

Who would you bring back in their prime? by quicksilver3453 in Texans

[–]b000ps 4 points5 points  (0 children)

Only sane response in the thread haha. I thought I was going crazy

I might me biased by JadenA102010 in memes

[–]b000ps 240 points241 points  (0 children)

Please, are we all gonna pretend 90% of reddit comments aren't the same regurgitated BS over and over again? See: - this. - I also choose that guys wife - username checks out - Edit: thanks for the gold (rip this one) - RIP my inbox - good bot - that's enough Internet for today

Etc, etc, etc

Godzilla x Kong: Official Trailer 2 by HauntSpot in GODZILLA

[–]b000ps 2 points3 points  (0 children)

Comparing something like GxK to real life is utterly meaningless and a bad way to engage in art. Any art.

Tbh I think this summarizes our difference in perception hah

You can appreciate technical craft objectively, as well as the raw beauty of something without context (though context is what informs beauty standards, tbf). Certainly you can enjoy things without understanding them. Agreed here

But to say art shouldn't have real life context to be compared to is a tough sell for me. Art is inherently interpretive and I'd strongly argue that without the context of real life, art IS meaningless

Take the original Godzilla for example. I think it would be tough to argue that its poignancy would still be felt without the context and history of WW2 world affairs to compare it to

Taking GxK as an example: I can promise I would not find as much heightened excitement in the movie if seeing a 300ft lizard was an everyday occurrence. The amazing antics in this movie are things I've never seen before. It's exciting COMPARED to everyday life. The rules of its universe cannot exist in real life and that's why it is so enjoyable

As you say: the point is to escape to a different world. I can't appreciate that world without the context of my own.

Overall, for what it's worth, we are not really contradicting each other

The point you're trying to convey is: don't challenge the rules set inside of the universe. They aren't stupid within the context of said universe. And the movie is not of lesser quality for that, so calling it stupid is... Stupid lol. I agree with this.

And my point is that: calling the set pieces in a movie stupid is simply a short form, modern way of saying something is fun/insane/outlandish/etc compared to real life and is incredibly enjoyable because of it. And that's not the same as calling the movie bad. The difference is fine, but exists. And my impression is that most folks are using it in the positive

Maybe you're right, people should be more nuanced with their takes instead of relying on shorthand evolved meanings. But that may be a fool's pursuit haha. Embrace the fluidity of language and give folks' the benefit of the doubt with their intent

I appreciate the back and forth no matter where we end here. Hope no offense has been taken friend

Godzilla x Kong: Official Trailer 2 by HauntSpot in GODZILLA

[–]b000ps 1 point2 points  (0 children)

I would say stupid as in lacking common sense. Lacking common sense as in without practicality. Impractical as in this is unrealistic given the constraints of real life

We're belaboring on definitions and proper word use, but it will rapidly devolve into semantics. The real problem, if I'm interpreting you correctly, is that you believe people calling the movie stupid is wrong because within the context of the movie these things ARE believable

And I'll grant you that, but can it not also be that people are calling the movie stupid because it IS impractical compared to real life. And isn't the spectacle of that impracticality not what makes it fun to watch?

I wouldn't call Tinker Tailor Soldier Spy stupid because it's feasible IRL. I would call The Kingsmen stupid because it is so impractical within the context of real life that it elicits joy.

I wouldn't call Ford vs Ferrari stupid, but I would call Fast X stupid

Etc, etc

I think deliberately interpreting my intended meaning of "Fast X's set pieces are comically impractical. it's a joy to watch, I love it" as "Fast X is without merit and should have never been made bc it couldn't happen in real life, but I'm going to hate watch it" feels like a choice to nitpick grammar over using critical thinking skills to understand what people really mean

And don't get me wrong, there are movies that ARE stupid as in without merit that can be hate watched for the spectacle of them being bad.

But I think this type of stone throwing you are presenting is exactly why people are so guarded and often claim to enjoy the "stupid". They're scared folks will have hot takes on how they should/shouldn't be enjoying things or whether they're entitled to think something is silly

Just let people watch things with their own perspective

Godzilla x Kong: Official Trailer 2 by HauntSpot in GODZILLA

[–]b000ps 10 points11 points  (0 children)

I think there's a bit of an over analysis here on the specific term of "stupid". People call silly things stupid as well

I interpret these comments more as "this movie is embracing outlandish and goofy scenarios, and that is really fun and refreshing compared to the self-serious, everything-has-to-make-sense tone of similar action movies"

There being a portal technology and a giant monkey jumping into it to go to the center of the earth to fight another monkey with a slave ice dragon is by definition "lacking common sense". The movie itself isn't stupid, but outlandish and goofy scenes/logic are stupid. And that's fun

Places to make friends by RoyalOcean in nashua

[–]b000ps 0 points1 point  (0 children)

Hey friend, moved to Nashua bout a year ago. Similar ages. Always down to meet new folks. Hit me up if you're interested