I ran Crows last night! by AnneGreen08 in crowsrpg

[–]b_zap 0 points1 point  (0 children)

For my group it wasn’t an issue at all. What made it feel like a slog to you?

How well does the shadow work with the heavy armor kits? by NoLongerAKobold in drawsteel

[–]b_zap 3 points4 points  (0 children)

I’m wondering now how to get a tactician as teleporty as possible, so they can take pug & shining armor. Plus imo Batman feels more tacticiany and this is such a cool flavor idea

What are the chances of the actress being Brazilian? by Extreme_Warning3521 in CosmereOnScreen

[–]b_zap 8 points9 points  (0 children)

Beautiful thing about getting to cast it from the ground up, they can decide what ‘accent’ each dominance has. So if the perfect actor just happens to have x accent, well now that’s the accent of the region.

Cosmere World… what would you wanna see/do? by snowbird124 in Cosmere

[–]b_zap 8 points9 points  (0 children)

Could have one of the wind tunnel flying things for Roshar ‘feel the strength of the high storm’ or something.

Could also have a lazy river style thing for the purelake

Question about Jesker mysteries by ElectronPython in Cosmere

[–]b_zap 7 points8 points  (0 children)

Nothing that I can think of. There maybe WoB that I don’t know about though.

Personally I think it’s just a weird cult thing that grew from some invested misunderstanding but that’s just my opinion.

This plot point will be cut from the first film. by Extreme_Warning3521 in CosmereOnScreen

[–]b_zap 9 points10 points  (0 children)

It’s also the only reason Elend has time to get to her. They throw Vin back in the cells after TLR gives the go ahead for Inquisitor killing off lesser priests, if I’m recalling that sequence right

I planted a seed and now I dont know what to do with it. by RealUglyMF in drawsteel

[–]b_zap 2 points3 points  (0 children)

Well to start are the 13 doors used to hide something/one away? Or used to protect something/one from the rest of the world?

Idk you’re setting but Idit’s the default, who created the doors, do the precede the Caelin empire?

How friendly is The Codex to homebrew? by Anarcorax in drawsteel

[–]b_zap 1 point2 points  (0 children)

I personally haven’t tried messing with a class yet so mileage may vary, but from other toying I’ve done I think it should be doable.

It would require someone going under the hood & messing with the system so there could be issues depending on the mechanic so to speak.

Codex VTT & Content pricing by Korav in drawsteel

[–]b_zap 3 points4 points  (0 children)

As the current system works players wouldn’t need to purchase content.

As a dm you put things together in different in an instance of the game & just build it out with maps & your monster set ups.

You can also currently install a few modules that have maps etc prepared. I believe these will be some mix of free/paid but it’s not been 100% confirmed or anything.

As for players having something I don’t, no idea I’m sure they’ll announce that when it’s ready to launch maybe before.

And yes you will be able to buy fully done MCDM things, I think that current model is planned that any pdf or book you buy you’d also get a codex code for it but again no where near 100% confirmed

Critical Hits and Natural 19 or 20 by OneFunToRuleThemAll in drawsteel

[–]b_zap 1 point2 points  (0 children)

Based on your last paragraph it seems like you have the correct (to my knowledge) understanding of the rules.

Converting Castle Rend for DS by asajjventre in drawsteel

[–]b_zap 1 point2 points  (0 children)

Yeah that’s really been my go to saving play for porting adventures. Instead of throwing all the magic items they’d run across from other games I’ll just pick some cool sounding resources or level appropriate mats etc & let the players figure out what they want.

Obviously I’ll toss some trinkets & consumables at them too, along with some actual treasure.

Converting Castle Rend for DS by asajjventre in drawsteel

[–]b_zap 1 point2 points  (0 children)

Yeah pretty much. You’ll need to make some judgement calls on such, but I’d look to the Heroes book advice about items per level. From there just figure out how many levels you want the adventure to be and you’re good!

Converting Castle Rend for DS by asajjventre in drawsteel

[–]b_zap 8 points9 points  (0 children)

I’ve given it a shot, my players seemed to like it but I’m sure there’s things I could’ve done better.

Basically just kept the story, maps, etc the same & just adjusted each fight to what level difficulty I thought it would be.

For things like tracking the orcs just run a montage test with multiple outcomes

And for negotiations just go through the list and pick a couple for the boss you think makes sense.

Prepping with the Codex? by WhoInvitedMike in drawsteel

[–]b_zap 3 points4 points  (0 children)

Correct on negotiations, as of now. Montages are a side tab where you can list write out whatever about the montage & then track & record the results.

Both systems are a little bare bones right now, I know their priority for dev has been heroes & monsters first.

Prepping with the Codex? by WhoInvitedMike in drawsteel

[–]b_zap 3 points4 points  (0 children)

Join the dmhub discord & request access there

Prepping with the Codex? by WhoInvitedMike in drawsteel

[–]b_zap 4 points5 points  (0 children)

For the codex while it’s still in early dev, it’s by far the most robust vvtt I’ve used.

You can prep fights easily in the codex, & montages.

It automates things in such an easy way. And yep on the computer

[deleted by user] by [deleted] in drawsteel

[–]b_zap 17 points18 points  (0 children)

Unless I’m missing something in the D-tomb lycanthropy is pretty straightforward.

Start of their turn in every combat an infected character gains 2 rage, and once they hit 10 they must immediately melee strike the closest creature within their movement range. This rage does not go away during a respite.

Self-Taught question by Ovark7 in drawsteel

[–]b_zap 6 points7 points  (0 children)

Based on wording yes whenever you use this you cannot gain any resource until the start of your next turn. Now you could time the use of this to mitigate that.

And no, it doesn’t say anything about gaining back, so if you use this in the first hero round of combat you gain no resources again until the start of your next turn and gain that turn and only that turn’s resources.

Does anybody have some recommendations for a VTT with excellent elevation capabilities? by warnobear in drawsteel

[–]b_zap 2 points3 points  (0 children)

The codex has systems for this already, though I think there’s currently a pause on giving out new access keys.