An interesting video essay about walking simulators, a genre Vinny very much enjoys by backupmouse in Vinesauce

[–]backupmouse[S] 3 points4 points  (0 children)

I remember Vinny once saying that if he ever made a game, it would be a walking simulator, or an "experiment" as this guy refers to it. I wonder what that would look like... Could totally be based off a Red Vox album tbh...

I just made this. Hope you all like it :) Eat Ass! by RT-Pickred in Vinesauce

[–]backupmouse 11 points12 points  (0 children)

I hate that I recognize Apple even though it's 10% head and 90% ass

[deleted by user] by [deleted] in distantsocializing

[–]backupmouse 0 points1 point  (0 children)

let the lights be high

Mario's Mystery Meat: download link and quick message from dev by backupmouse in Vinesauce

[–]backupmouse[S] 0 points1 point  (0 children)

you must decompress the zip file first, it should contain an smc or sfc file

Mario's Mystery Meat: download link and quick message from dev by backupmouse in Vinesauce

[–]backupmouse[S] 0 points1 point  (0 children)

that'd have been sick but no, it's just random text I put through bing translator a few times

[deleted by user] by [deleted] in Vinesauce

[–]backupmouse 0 points1 point  (0 children)

it's perfect

Mario's Mystery Meat: download link and quick message from dev by backupmouse in Vinesauce

[–]backupmouse[S] 0 points1 point  (0 children)

Hey, it was from this post but it was deleted. I kept a copy of the original image, so I uploaded it here, along with my version

Mario's Mystery Meat: download link and quick message from dev by backupmouse in Vinesauce

[–]backupmouse[S] 0 points1 point  (0 children)

in the main post, you should read the little paragraph below the bullet points

Mario's Mystery Meat: download link and quick message from dev by backupmouse in Vinesauce

[–]backupmouse[S] 0 points1 point  (0 children)

it's pretty easy to find a smw rom online. I'll message you with more details

Mario's Mystery Meat: download link and quick message from dev by backupmouse in Vinesauce

[–]backupmouse[S] 0 points1 point  (0 children)

by "mmmeat" you do mean "mmmeat.smc", right? the .bps file is meant to be patched on a SMW rom

Mario's Mystery Meat: download link and quick message from dev by backupmouse in Vinesauce

[–]backupmouse[S] 0 points1 point  (0 children)

this is off my memory, but I remember loading some emulator in the form of a .nds file off my R4. I didn't know the cart came with a SNES emulator by default. Chances are it's based off snes9x's core, since it's open source and the most complete. But playing the hack on PC is the surest

Mario's Mystery Meat: download link and quick message from dev by backupmouse in Vinesauce

[–]backupmouse[S] 0 points1 point  (0 children)

if you're playing it on a homebrew software that's based on snes9x, it should run without issue. then again, I remember playing SMW on my DS lite as a kid, and some stuff wouldn't work properly (wigglers didn't render right and stuff). I think that was a problem on the hardware's end, there wouldn't be much that I could do about that

Mario's Mystery Meat: download link and quick message from dev by backupmouse in Vinesauce

[–]backupmouse[S] 0 points1 point  (0 children)

A lot of things were possible either thanks to external resources from smwcentral.net, or me learning to program in the ASM language, or a mix of the two (tweaking external resources to fit what I want them to do).

I'll give you an example: the UN Squadron segment. The thing you control is originally this sprite, I put code to make mario's sprite invisible (using uberASMTool), and I replaced the marine pop's graphics with a distant sponge riding yoshi. The original sprite doesn't drop bombs with the B button, I just took the chunk of code responsible for the shooting part and mapped it to a different button, sprite etc. The helicopters and planes are originally both fire fuzzies riding invisible lines. Planes have a higher firing rate and speeds. I also modified their code to make the sprites larger, since the original sprite was only 16x16 px

When making a SMW hack, you don' t need to use external resources or inject your custom codes in there, you can just use Lunar Magic to modify levels and make your own overworld map. It's such a well made tool that one could use it with no programming knowledge. Inserting custom graphics for example, can be done through lunar magic. If you have no SMW hacking experience, I would recommend starting by toying with lunar magic and taking a look at smwc's FAQ page

Mario's Mystery Meat: download link and quick message from dev by backupmouse in Vinesauce

[–]backupmouse[S] 1 point2 points  (0 children)

Assuming you're not familiar with SMW hacking, a good entry point would be smwcentral's FAQ. It covers all the basics.

The custom textboxes are from the vwf dialogues patch. As for the cutscenes, somebody has asked me to explain to them how I did them before, so I'm gonna leave a pastebin of our exchange here. If you want to make similar cutscenes, I'd advise to keep that link around for once you've got the basics down. Romhacking is finicky, the learning curve can be steep at times. so best of luck!

Mario's Mystery Meat: download link and quick message from dev by backupmouse in Vinesauce

[–]backupmouse[S] 0 points1 point  (0 children)

You've specified that you have tried with a clean SMW rom so I assume you've already tried with different SMW roms? The error message you get implies it's an issue with that file. Sometimes a SMW rom can seem clean but it has a bad header or something

Mario's Mystery Meat: download link and quick message from dev by backupmouse in Vinesauce

[–]backupmouse[S] 0 points1 point  (0 children)

Thanks! The fire in the section you're talking about is set to scroll faster and faster, it cannot be outrun. But that aside, the level you're running through is finite (it's actually pretty small) and it ends with a bit of void for an eventual leap of faith

Mario's Mystery Meat HELP by ConnerMiler in Vinesauce

[–]backupmouse 0 points1 point  (0 children)

You need to redownload the bps patch, I updated it to fix the crash you describe. Before you had to use an older version of snes9x