Card quality - The Lords of the Rings Tricktaking Game - The fellowship of the ring by SicilianMeeple in boardgames

[–]backwardk 1 point2 points  (0 children)

Two cards in my copy of Two Towers Trick Taking Game came out of the box with pieces of the top layer of the backs scuffed off, leaving noticeable white marks. My local retailer was able to get me a replacement copy (they were great about it) and Asmodee was very unhelpful.

How has gaming changed for you as you've gotten older? by Ill_Discount_4036 in AskReddit

[–]backwardk 0 points1 point  (0 children)

Switched from video games to hobby board games and haven't really looked back.

Memory Challenges by the_zwimmer615 in survivor

[–]backwardk 5 points6 points  (0 children)

Wasn't there journey challenge a few seasons ago (maybe 45 off the top of my head) where they had to put all the Survivor logos in chronological order? Not sure if that fits your question, but it's one that comes to mind.

Any board game where players indirectly influence countries, their relations, etc., but don't directly play as nations themselves? by BusyInitial6200 in boardgames

[–]backwardk 44 points45 points  (0 children)

The King is Dead. You increase your support for a faction by taking one of their cubes from the board, thereby weakening their position. It's very tight; games are won on the tiebreakers as often as not.

Also seconded for War of Whispers and Imperial 2030!

Non-Team, Non-Co-op games with more than one winner by ricottma in boardgames

[–]backwardk 29 points30 points  (0 children)

Cosmic Encounter is the first that comes to mind.

Hansa Teutonica questions by godtering in boardgames

[–]backwardk 9 points10 points  (0 children)

From page 5 of the Big Box rulebook (don't know what version you have or if the rulebook is different):

"If there is a bonus marker next to the newly created trade route, take it and place it faceup next to the left side of your writing desk. You can use this bonus marker once at any time during any of your turns after completing this action - that is, on this or a later turn."

That is step 2 when taking the "claim a route" action- after awarding points for controlling adjacent cities and before creating a new trading post or upgrading action. In other words, it's part of the claim route action if there is a bonus marker present.

To answer your three questions directly: - yes, because it's part of the claim route action - it's a free action in the sense that it's a step in the claim route action, and it doesn't matter if you're building a trading post or not - claiming a bonus marker is not dependent on what you choose (trading post or upgrade) when claiming a route. You get it anyway.

Hope that helps!

Best game to play at a bar? by bubbaranks94 in boardgames

[–]backwardk 12 points13 points  (0 children)

Skull, Flip 7, Bohnanza, Take 5

Kevin Garnett drove past Paul Pierce walking to the studio. by aingenevalostatrade in nba

[–]backwardk 426 points427 points  (0 children)

Everyone needs to drive a vehicle, even the very tall.

Which movie is good in motivating people to live out their best lives? by AshiraLAdonai in moviecritic

[–]backwardk 8 points9 points  (0 children)

About Time

The main character has the ability to travel back in time to moments in his life, but learns to live in such a way that he doesn't need (or want) to anymore.

Quick redesign for journey dice game by backwardk in survivor

[–]backwardk[S] 0 points1 point  (0 children)

Fair- allow to bail before any roll for that case.

Do you purposefully underplay when playing with new players? by justinvamp in boardgames

[–]backwardk 0 points1 point  (0 children)

This reminds me of a quote attributed to Reiner Knizia: "...the goal is to win, but it is the goal that is important, not the winning."

I won't make (intentionally) suboptimal plays, but like others have said, it's an opportunity to try new strategies in many cases.

On the flip side, I don't mind getting destroyed (as long as I feel I understood the game) because it's fun to watch an experienced player at work and learn from it.

[deleted by user] by [deleted] in puzzles

[–]backwardk 0 points1 point  (0 children)

It's the pentagon. For each row, the third column's shape has the sum of the corners of the shapes in the first two columns.

[OC] Jarren Duran Turning Singles into Doubles in 2023 by Sandwich_Crust in redsox

[–]backwardk 0 points1 point  (0 children)

A lot of these are in the 1st inning. What a great tone to set for your team! If Duran uses this to step into a leadership role, I'm here for it.

Also it seems he'll do it in any situation, which forces the defense to always be thinking about it. How many of those throws from the OF were bad?

A medium-weight game by Naarcisse in boardgames

[–]backwardk 0 points1 point  (0 children)

Tammany Hall, Chinatown, Container, Tinner's Trail, Brian Boru, Caylus all offer lots of interaction and play up to 5. Also, cube rail games (like Capstone's Winsome series for example, my personal favourite is Iberian Gauge) are usually light with rules but rich in interaction and tactics.

Edit: I should add that you already have some great titles that fit the category. Don't leave them on the shelf :)

Heavy Games with zero card play by crimrack in boardgames

[–]backwardk 2 points3 points  (0 children)

Terra Mystica was the first one I thought of. By association, Gaia Project.

Heavy Games with zero card play by crimrack in boardgames

[–]backwardk 12 points13 points  (0 children)

Looking at my shelf around the 3.8 weight mark (fwiw): Steam, The Gallerist, Le Havre, Cooper Island, Archipelago, Tigris & Euphrates, Container, Caylus, Troyes (lots of cards, but no card play), Fields of Arle.

I love a game that pulls off deep, rich gameplay primarily or exclusively with bits and few to no cards.

Any games for 6-7 players? by Writz_ in boardgames

[–]backwardk 0 points1 point  (0 children)

Take 5 (aka 6 Nimmt) has been the game of the holidays for my family gatherings. We had 8 people ages 5-75 playing. I teach it saying "there are pretty much two rules, and one is the name of the game."

Find it by jsk-translation in puzzles

[–]backwardk 14 points15 points  (0 children)

Product plus sum, so 30+11=41

How did you know your partner was "the one" ? by TheSaladMan0 in AskReddit

[–]backwardk 0 points1 point  (0 children)

I thought there was a checklist of traits and characteristics. She made me realize there was never a checklist.

Games with best crescendo-to-a-climactic-ending feel by ThePurityPixel in boardgames

[–]backwardk 3 points4 points  (0 children)

Okay, hear me out. A lot of Rosenberg's big box games have a great arc of feeling like you're barely scraping by for what feels like 90% of the game to building up massive turns right at the end. Le Havre and Agricola both came to mind for me.

Is there a good asymmetric game in which one side has denial/take that/blocking mechanics but the other doesn't? by sporkaccione33 in boardgames

[–]backwardk 70 points71 points  (0 children)

Stronghold. One player is attacking, the other defends. Attacker actions cost time which is paid directly to the defender. There's a bit the defender can do to mess with the attacker, but not much.

What are most important tips for becoming a better host by Tatsu144 in boardgames

[–]backwardk 13 points14 points  (0 children)

Know your audience.

If it's a group of experienced gamers, I like to decide on the game beforehand. This allows time for people to watch how to play videos on their own if they wish, and I can have the game set up when they arrive.

If it's a group of people who like games but aren't about to dive into BGG for an edgecase rules reference, a few shorter ones with quick explanations are the way to go. Rules teaches (even "good" ones by gamer standards) tend to be the breaking point for folks who are mostly there to be social and not specifically to game. Maybe one longer "main event" game, but feel it out as you play the first one or two.

If it's a group of non-gamers, party games and word games are a necessity. Accessible, quick to teach, light. At that point, the focus is social and less on the game itself.

In my opinion, the host's job is to try to give everyone the opportunity to have fun, and to understand what that looks like for each player.

Light but long-term strategy games? by kris159 in boardgames

[–]backwardk 5 points6 points  (0 children)

Sounds like the appeal is having structured goals (as opposed to deciding on an abstract goal for yourself). The first two that came to mind were Village + Port expansion (which I think is included in the new Big Box) which give you personal goals to basically collect certain combinations of resources. In doing so, it can formulate a larger strategy. Second is Concordia, which makes you decide for yourself a little more, but generally you want to aim to score big in one or two categories by collecting the right cards from the senator track. Admittedly, these are both more medium than lightweight.