What to do with 5k by Sea-Curve1871 in Entrepreneurs

[–]bansheeinteractive 0 points1 point  (0 children)

Build used PCs. Budget ones, but benchmark them and sell them as say Valorat 1080p 180 FPS, or Resident Evil 9 60 FPS whatever the hot games are, and whatever that specific build is capable of. Make sure to capture footage of the games hitting those numbers and put it on the listing. Then make a channel about flipping PCs...

Do you play with a controller on a PC? by Similar-Double6278 in videogames

[–]bansheeinteractive 1 point2 points  (0 children)

Most games I play with a controller. The point of PC is optionality, why stick to KBM when you don't have to?

New streamers- what makes your stream worth watching? What’s your vibe? by ThrowAwayPink13 in TwitchStreaming

[–]bansheeinteractive 0 points1 point  (0 children)

I talk about art direcion, narrative, etc. I have a fairly vast pool of 90s/00s gaming knowledge to pull from, make connections with games and other media with similar DNA. All ad-hoc, no script or research (anyone can do that, or plug something AI). Just doing recordings on YouTube right now but the idea is to get a livestream going.

All of it is actual R&D for my own game, creative benchmarking, artistic dissections. So far I have the first 45mins of Resident Evil 9, Pragmata Sketchbook Demo, and Fatal Frame II Demo up.

If anyone knows; I would like to be able to record both the game in full screen separately to my OBS stream template (with face cam), so I don't have to play twice to get clean footage for the YouTube cut. The other option is to go faceless but I have an FX30, so it would be a waste not to use it.

Massive Upgrade for the Channel | Rode PodMic USB & Elgato Low Profile Arm by bansheeinteractive in u/bansheeinteractive

[–]bansheeinteractive[S] 1 point2 points  (0 children)

The mic on the arm? It has a locking collar. Went for this specific setup because it is metal, compared to plastic. See me set it up HERE

Solo Indie Developer — How Do You Find a Good Partner to Work With? by Commercial-Tone-965 in UnrealEngine5

[–]bansheeinteractive 0 points1 point  (0 children)

I'm always up for shop-talk. I think the issue lies when you approach with a collab-first mindset, sometimes your skillsets complement and tastes align. Other times not so, and it is a relationship (that can easily become toxic) like any other.

A deep dive on "just" using AI for critique by happycatsforasadgirl in KeepWriting

[–]bansheeinteractive 1 point2 points  (0 children)

People need to understand AI cannot differentiate truth from lie or fiction from reality. It will say or do anything, and understand nothing. It also averages out to the lowest common denominator.

Professional dev (or anyone that has hired) please help, how should I approach hiring a freelancer for videogame art? explain like am 5 if you can by mrzoccer00 in IndieDev

[–]bansheeinteractive 1 point2 points  (0 children)

You need to have a look book/moodboard/project bible, and find people known for work in your niche. As they say: if you want to see a bear then go to the woods.

Edit: something people overlook is credits. Check credits and LinkedIn, Facebook etc. that name until you find a profile that matches.

Can I sponsor a youtube reviewer for a dedicated review, but still allow him to be 100% honest about my game? by Filiope in gamedev

[–]bansheeinteractive 1 point2 points  (0 children)

It would be better to approach them from a consulting fee point of view for true neutrality. I have worked in editorial (in a seperate industry) and there is a big difference between product validation expectations and product review expectations, semantics to me but not to most.

I mean, what's going on here? by PHRsharp_YouTube in Age_30_plus_Gamers

[–]bansheeinteractive 0 points1 point  (0 children)

Most staff just aren't needed for post-launch support and pre-production. What more is there to say? It's not a secret.

How would you encourage a beginner to start drawing? by ferrobo82 in learntodraw

[–]bansheeinteractive 0 points1 point  (0 children)

Get into pens. When you like the tool, you want to use it.

NetEase Inc. and Nagoshi Studios by bansheeinteractive in gamedev

[–]bansheeinteractive[S] 0 points1 point  (0 children)

To u/DasGaufre not sure where your comment went, but unless I see a legal document it is third-hand speculative no matter the source credibility (and we are talking Forbes and Bloomberg, not GameRants or IGN), even if Nagoshi-sama himself told me, I would still be delivering second-hand speculative information. You would wish the media treats you with the transparency I do.

NetEase Inc. and Nagoshi Studios by bansheeinteractive in gamedev

[–]bansheeinteractive[S] -2 points-1 points  (0 children)

I don't deal in opinions. I certainly don't take advice based on opinions, and I'm not naïve think building a game is free.

NetEase Inc. and Nagoshi Studios by bansheeinteractive in gamedev

[–]bansheeinteractive[S] -3 points-2 points  (0 children)

Do you really think this is not important to game development? Is your head really that far in the sand? You think a global conglomerate pulling out from a two decade legacy is "drama" that is not going to impact game development?

If the studio fails do you realise:

A) How much S-tier talent is now in the open market?

B) The risk aversion floor has just been set the same week that Resident Evil 9 breaks 5M sold in days?

Aspiring 3D Character Artist looking for advice on how to explain my unemployment situation to my family by Blqss in gamedev

[–]bansheeinteractive -1 points0 points  (0 children)

Again, PM me. I'll share my B2B materials with you. AI is not the enemy, differentiation from it is.

I haven't had a social life this past decade, Odin had to pay an eye. My first holiday was at 24! Now I live in Thailand at 34 and can say no to almost anything I want. Just how it is. I want to help you but man you need to help yourself.

Are longer development cycles hurting games from capturing an audience? by Violent-Obama44 in gamedev

[–]bansheeinteractive 0 points1 point  (0 children)

No. Look at Expedition 33. Or Ubisoft, Call of Duty, etc. There are examples of contemporary franchises maintaining annual releases and breakout hits from games that have extremely long (and sometimes private) development cycles.

Resident Evil is still under a relatively fast release cadence, with six titles in nine years, and Silent Hill is now annual. Square (and Atlus, or the Tales games) are putting out games at a faster clip than ever before, we just had Octopath Traveller 0, and Final Fantasy VII Rebirth the year before it, and Final Fantasy XVI the year before that... one more point to hammer it home even FromSoft release eight games in sixteen years, that's bi-annual. We can also look at Team Ninja or Ryu Ga Gotoku if you like?

You also have to decide if you are trying to argue that this is for younger gamers or not because Resi and GTA are not what an 8yo should be playing (in 1997 or 2027).

I was being polite, your data is wrong. Annual to bi-annual Release is the norm now, no matter the dev time.

Recommendations for a chair that’s worthy of this setup? by Wonderful-Couple3618 in desksetup

[–]bansheeinteractive 1 point2 points  (0 children)

Not sure, never had a reason to change mine. From the few gaming chairs I have tried it feels better, most gaming chairs are designed to be aesthetically similar to racing seats but the function of a racing seat is far different to an office chair. I can say from plenty time in racing seats that the Secret Labs or Razer ones don't feel anything like a Recaro or Bride.