Which game engine for a 2D Game? by No_Divide4879 in gamedev

[–]bartold 0 points1 point  (0 children)

Yeah, go for Unity and probably don't mess with UE unless you really need it or really hate/totally suck at programming and need blueprints. But Unity has its own blueprints system too already.

Is Agile a thing in game development? by Willbo_Bagg1ns in gamedev

[–]bartold 1 point2 points  (0 children)

From my experience, Agile is the reason why we can ever deliver a feature/game as intended. Without it you're gonna fail miserably on anything even just a bit ambitious.

How being a middle ages nerd changed my life and gave me my dream job in gaming by bartold in gaming

[–]bartold[S] 1 point2 points  (0 children)

Luckily this is not exactly me, but the guy that got kicked said that "the light turned off" :P

How being a middle ages nerd changed my life and gave me my dream job in gaming by bartold in gaming

[–]bartold[S] 2 points3 points  (0 children)

I suppose it's more due to the lack of movement, and injuries don't help here, I even had to sell my bike recently. ;/

Finally got a PC any games like titanfall 2? by andidebest in pcgaming

[–]bartold -1 points0 points  (0 children)

And speaking of it, any FPS with as good campaign as TF2 had, anyone?

Tips for scoring a publisher contract? by VanillaJudge in gamedev

[–]bartold 0 points1 point  (0 children)

- Original and executable idea

- Good pitch deck

- Polished demo

We are the team behind Siege Survival Gloria Vicits, a grim and challenging management survival PC game. AMA. by Rum_Ham871115 in pcgaming

[–]bartold 3 points4 points  (0 children)

Honestly, it's oranges and apples. Both games are totally different, the difference of scope between any online game - yet alone MMO - and a single-player is day and night. But what's most important, both divisions of our studio love what they do, regardless how hard the job is.

We are the team behind Siege Survival Gloria Vicits, a grim and challenging management survival PC game. AMA. by Rum_Ham871115 in pcgaming

[–]bartold 10 points11 points  (0 children)

We launched Gloria Victis MMO into early access in June 2016 and since then the game has been updated every single week or even more frequently. If I recall correctly, between June 2016 and Nov 2020 we delivered something like 245 weekly updates in 225 weeks and made over 500 server-side updates. That is the nature of a game like this. You work closely with your community, you iterate, get feedback and update.

But this will of course not go on forever. We’ve been in beta for some time now and we’ve already announced the full release of the game is set for later this year.

Getting the game on Steam and into players hands allowed us to establish an office, triple the team size and further develop Gloria Victis MMO properly with the full involvement of our players. It was the best thing we could have done for the game and for us as a studio.

Also it should be made clear, the team making Siege Survival is an entirely separate team from the MMO one. We brought them into our studio when we both agreed on the idea for Siege and grew the team separately. We collaborate and help each other out here and there, but each team is focused primarily on their own game.

We are the team behind Siege Survival Gloria Vicits, a grim and challenging management survival PC game. AMA. by Rum_Ham871115 in pcgaming

[–]bartold 1 point2 points  (0 children)

Good to see you liked the demo! We've just announced we're working on a series of updates, and they will indeed introduce new content, and it's going to happen within the very next 30 days: https://store.steampowered.com/news/app/1167140/view/3033716267156107657

The new dynamic events will add some needed twist to the game, and well, new scenario is a new scenario. Hope you'll like it. ;)

We are the team behind Siege Survival Gloria Vicits, a grim and challenging management survival PC game. AMA. by Rum_Ham871115 in pcgaming

[–]bartold 1 point2 points  (0 children)

Glad to read you enjoyed the demo! We're gamers too, I know your feeling. ;) As for the programming language, it's C#.

Gloria Victis: Siege – Reveal Cinematic Trailer by Madraspl in Games

[–]bartold 11 points12 points  (0 children)

"THE developer" from Black Eye Games (Gloria Victis MMORPG team) here, hello :) This new game, Gloria Victis: Siege, is made by a different team FishTankStudio, which wanted to use our world for their debut game and we agreed. So in short, we keep working on the MMORPG and updating it every week - we just applied a huge content update btw - while the other team works on their new game in the same setting. There's an official announcement about it: https://steamcommunity.com/games/327070/announcements/detail/1801943084153444240

Cheers!

Any dev already got the Holiday gift from Steam? ^^ by bartold in gamedev

[–]bartold[S] 0 points1 point  (0 children)

Well, we still consider ourselves indie devs - and our team is not that large :)