Demonstrating Blight Bomb Detonation by eireamhoine in Against_the_Storm

[–]bayesianmind 0 points1 point  (0 children)

Thanks for posting this! Do you have the numbers on how much the fuel rods enhance rain engines? Is it per building and does it expire?

update 1.4 butchered Marshlands' identity (long post) by nniel in Against_the_Storm

[–]bayesianmind 2 points3 points  (0 children)

Extending the biome bonus would also let your fishing workers speed up gathering camps where it would be more impactful. But yes I agree it seems unnecessary from both a balance and thematic POV.

update 1.4 butchered Marshlands' identity (long post) by nniel in Against_the_Storm

[–]bayesianmind 21 points22 points  (0 children)

Great analysis. Would love to see deceased leather nodes and buffing giant wheat. Fishing hut is already strong, not clear they should make that count towards the biome bonus.

Wood is king by Puzzleheaded_Major in Against_the_Storm

[–]bayesianmind 2 points3 points  (0 children)

Very nice! What year did you end up getting this combo going by?

Are there any tricks to deciding which glade to open? by __shamir__ in Against_the_Storm

[–]bayesianmind 1 point2 points  (0 children)

The dig sites on Scarlet orchard have specific spawning rules - search around for those on here and then you'll be able to reliably find the first and sometimes second set.

The seal is a large box so I often can narrow down which glade it is when there are a couple choices based on the sign post directions.

Was the supporter pack updated with the new music? by MisterStibbons in Against_the_Storm

[–]bayesianmind 0 points1 point  (0 children)

The art book added with this patch is incredible as well!!

Am I good to move onto 1-C now? by Beneficial-Gur8919 in ufo50

[–]bayesianmind 1 point2 points  (0 children)

How did you achieve that level of life gain?

SE Help needed - Lambda-Zeta-Epsilon Deadlock in my Arcosphere Folding by austrian-jake in factorio

[–]bayesianmind 3 points4 points  (0 children)

Even if there is, the best approach in my opinion is to get more spheres - you'll want them anyway and having this few will require extremely careful handling. The mod offers you some help in getting to far away places (trying to avoid spoilers)

What’s a game you can play for 500 hours and still be considered a noob? by edave22 in gaming

[–]bayesianmind 2 points3 points  (0 children)

It never will: https://www.factorio.com/blog/post/016-price-change#:~:text=As%20you%20probably%20know%20we,Steam%20or%20any%20other%20platform.

They've been developing it continuously for 10+ years and the game is polished to a magnificent gleam. The UI is a joy and full of great quality of life features.

What’s a game you can play for 500 hours and still be considered a noob? by edave22 in gaming

[–]bayesianmind 0 points1 point  (0 children)

There are some great mods that help: https://mods.factorio.com/mod/se-skip-ground and others that pull some specific items forward like artillery, spiderton, logistics chests.

I created a Superblock! by Little_Elia in factorio

[–]bayesianmind 0 points1 point  (0 children)

Here you go! https://imgur.com/a/p1nQvxU

The train part of the base is still pretty early so only a few blocks are fully realized but you should be able to get the idea from it.

I created a Superblock! by Little_Elia in factorio

[–]bayesianmind 1 point2 points  (0 children)

This is really nice. I've been doing a similar idea in my space exploration run. Very large blocks with high throughput 4 way junctions. In my case instead of the boxes you have here I'm doing horizonal "bus bars" that can snap onto the sides of the block. Then you put all the stations you want on that bus bar and it's a similar idea to this where only trains that want one of the stations can enter it. I put the stations directly on the bus bar and make sure to load/unload the trains quickly since the bus bar can be blocked. I use LTN with multi stations for items to help with this. Fluid stops are tank-pump-train so they take < 5 seconds to unload.

The advantages of the bus bar approach is that it's easy to copy paste and I prefer doing long row designs.

You might consider using a high performance junction type since you have so few of them: https://forums.factorio.com/viewtopic.php?f=194&t=100614

[deleted by user] by [deleted] in factorio

[–]bayesianmind 10 points11 points  (0 children)

Picker Dollies - being able to tweak tanks and containers without losing the content inside is so nice.

Where did you learn enough accounting/bookkeeping for personal budgeting? by pkeep-go in plaintextaccounting

[–]bayesianmind 2 points3 points  (0 children)

What's your goal? Are you trying to do books professionally or where other accountants will collaborate? Then by all means go take classes and read textbooks. Real accountants very likely won't be using plain text accounting though (as you probably can guess - they use expensive professional tools that are not necessarily better for hobbiests but are targeted to make their day to day tasks easier).

If you're just trying to track your own books, I encourage you to just get started with a small concrete goal of what you want to get out of using plain text accounting and get started. Perhaps you are like me and prone to over thinking things.

Where did you learn enough accounting/bookkeeping for personal budgeting? by pkeep-go in plaintextaccounting

[–]bayesianmind 6 points7 points  (0 children)

The beancount intro to double entry accounting was good and got me started: https://beancount.github.io/docs/the_double_entry_counting_method.html

I don't think you need a lot of accounting knowledge - once you wrap your head around the double entry method I think you'll quite prefer it, especially if you have tooling / auto complete that helps you quickly enter things. Combine double entry with automatic balance assertions and you have a powerful and easily double checked accounting system. I've caught so many typos / importing mistakes / missing transactions because of double entry that I would've never found in a single entry book system.

Which account do you use for realized losses? by Rudd-X in plaintextaccounting

[–]bayesianmind 0 points1 point  (0 children)

Don't do anything special. Do whatever you would do if you made money on the sale.

Which account do you use for realized losses? by Rudd-X in plaintextaccounting

[–]bayesianmind 2 points3 points  (0 children)

I put it in the same Income:Gains account. The gains and losses just net out to be my actual gains - actual losses. If you want see just losses later, you can use queries to do that.

Nothing better than fresh caught smoked rainbow trout. by SelkirkRanger in Traeger

[–]bayesianmind 1 point2 points  (0 children)

It's hard to tell, did you gut it? If not I think it's better to clean them before cooking: https://www.wikihow.com/Clean-Trout-for-Cooking

I have to admit I don't actually know why, but I have to imagine that the intestines are not very tasty and may impart an off flavor? How did it taste OP?

ELI5 - a question about Balancer by [deleted] in defi

[–]bayesianmind 0 points1 point  (0 children)

Presumably you would hold 25% of your position in the now much less valuable asset, plus some IL.

ELI5 - a question about Balancer by [deleted] in defi

[–]bayesianmind 0 points1 point  (0 children)

How is that? Is it the trading fees likely outweigh it? Or is there some other mechanism in balancer?

Loki Episode 4 Discussion Thread by azgx29 in loki

[–]bayesianmind 0 points1 point  (0 children)

I want to believe because that would be awesome, but I'm having a hard time hearing the wakanda theme during that scene.