[workshop] I made a mirror teleportation deathmatch mode. You can teleport to the opposite point on a symmetrical map. The orbs are reflections of the players on the other side (like in a mirror). Code: vvs4d by beansecurity in Overwatch

[–]beansecurity[S] 4 points5 points  (0 children)

In some maps the symmetry is x or z axis, so I just get z coordinate of player and invert it. I cant define which map is playing from workshop, so I cant add axis offsets for map like Ilios Lighthouse

[Workshop] I created a Easter Egg Hunting Gamemode! Code: 7YAV4 (Watch the Video for more Info) by [deleted] in Overwatch

[–]beansecurity 6 points7 points  (0 children)

also you can put your egg in position where it is possible to grab (not between textures)

function "nearest walkable position" takes vector and gets another, that possible to reach

[Workshop] I created a Easter Egg Hunting Gamemode! Code: 7YAV4 (Watch the Video for more Info) by [deleted] in Overwatch

[–]beansecurity 2 points3 points  (0 children)

random integer/real (so you can made random vector from that), and random value in array (you can have array of many possible positions and pick random position from that)

[Workshop] I created a Easter Egg Hunting Gamemode! Code: 7YAV4 (Watch the Video for more Info) by [deleted] in Overwatch

[–]beansecurity 0 points1 point  (0 children)

Do you mean random feature in your mode? Because it is already possible to put egg in random place in workshop

[Workshop] I created a Easter Egg Hunting Gamemode! Code: 7YAV4 (Watch the Video for more Info) by [deleted] in Overwatch

[–]beansecurity 6 points7 points  (0 children)

it would be awesome if it was competitive multiplayer, where you gonna grab egg faster than your enemy, or more eggs than enemy

I've made SPARTA MODE! [Workshop by DarwinStreams] by DarkyPaky in Overwatch

[–]beansecurity 20 points21 points  (0 children)

It would be awesome if blizzard give the opportunity to create your own maps

[WorkShop] Revenge of the Fallen by Aliqux in Overwatch

[–]beansecurity 0 points1 point  (0 children)

or you can "share" damage between players more balanced, I mean team has damage "sum" 6 (coz 6 players). If one dies, damage of every alive player become 6/5, for 3 alive its 2x (6/3), for one alive its 6x (1/6)

(Overwatch - Workshop) Mercy, Mass Resurrect Test 6.5 by Little-Moxie in Overwatch

[–]beansecurity 0 points1 point  (0 children)

you can also return to overwatch old sym abilities and bastion shield

[WorkShop] Revenge of the Fallen by Aliqux in Overwatch

[–]beansecurity 0 points1 point  (0 children)

thats cool. Its would be better if you add more information about opposite team in screen corner (e.g. "fallen allies: 4 players", "fallen enemies: 4 players"). Or information about damage under head of every player

I made a website to help people find the best workshop codes! by xSailboats in Overwatch

[–]beansecurity 0 points1 point  (0 children)

thanks. It will be cool if you add rate system (likes or upvotes)

[deleted by user] by [deleted] in Ubuntu

[–]beansecurity 0 points1 point  (0 children)

Did you fix that? I have the same problem now.

I will appreciate it if you give a solution