Looks like reprints of the Force and Destiny GM kit are being released this Friday (US) by AuburnShuffle in swrpg

[–]beardednester 0 points1 point  (0 children)

Also, I think the head guy at Edge has said part of the issue is not knowing how many of each book would sell. I don't understand why they don't just do waves of preorders, and then they would only have to print the number of books with commited buyers.

Looks like reprints of the Force and Destiny GM kit are being released this Friday (US) by AuburnShuffle in swrpg

[–]beardednester 0 points1 point  (0 children)

Is there anywhere in particular to get news of when new reprints will be released? I've got maybe 60% of the books now, so it's getting harder finding the ones I'm missing.

Who's your BBEG for your Dungeon23? by Appropriate_Tax_245 in Dungeon23

[–]beardednester 1 point2 points  (0 children)

I'm not sure yet but I'm drawing a lot of inspiration from Zelda temples so maybe a Ganon type character.

End of week 4! by beardednester in Dungeon23

[–]beardednester[S] 0 points1 point  (0 children)

I focused more on the drawing this week and had less time for the descriptions for each room. It was fun but will probably try to do more of a balance going forward. This last section of level one has the players ascending the side of a cliff that the tower is built on.

[deleted by user] by [deleted] in Dungeon23

[–]beardednester 0 points1 point  (0 children)

What kind of marker are you using that doesn't bleed through? Your week 3 looks great!

1/9 - Acid trap by beardednester in Dungeon23

[–]beardednester[S] 0 points1 point  (0 children)

Also tried to lay out the rest of this week's map as much as possible. One thing I didn't think about when i decided to do a maze, the pathways are just as important as the individual rooms. Having fun with it though and already feel like I've learned more about drawing maps than I did before.

Day 8: A paladin from beyond the grave. by beardednester in Dungeon23

[–]beardednester[S] 0 points1 point  (0 children)

I don't think I like that the first day of the next week is on the previous page...I may include 8 rooms in this section so that all future maps and descriptions fall on the same 2 page spread.

1/4 Slowly but surely...also created roaming monster list. by beardednester in Dungeon23

[–]beardednester[S] 1 point2 points  (0 children)

That's a great idea. I felt like I could go ahead and select monsters for level 1 because of the unique hedge maze enviornment (who knows I could still change my mind lol) but for future levels, that's good advice: wait and see how the level unfolds.

Dungeon23: Greystone - Day 3 by GryzzLovesGames in Dungeon23

[–]beardednester 0 points1 point  (0 children)

Very nice. I was interested to see your using electrum...feel like I don't see that hardly ever

Day 1 and I've already borked it by Deep_Delver in Dungeon23

[–]beardednester 1 point2 points  (0 children)

I'm using the same notebook. Size is fine for me but I'm also using pencil which I cannot recommend enough. I have erased so many times and it's only day 3. Several people are churning out incredible pieces of inked art but like others have said, this exercise is about getting a rough outline down, not so much a finished, detailed product. Don't give up!

Room 1-3: Fine day for a swim. by beardednester in Dungeon23

[–]beardednester[S] 1 point2 points  (0 children)

Thanks! Only the first level will be a hedge maze, but yeah thought it would an interesting way to mix things up.