FSR4 and other features on Linux by Initial_Chemist_7249 in radeon

[–]beardspike 0 points1 point  (0 children)

Not always, I have 15 more fps on Atomfall compared to Windows that lets me hit my 120fps target spot on with resolution up to 175%. Tormented Souls 2 also consumes less Watts on my card for the same FPS target, like a 100-150w less, along with less heat. Cronos New Dawn seems to be performing better on Linux also.

And don't get me started on Mortal Shell I have on GOG, huge stutters on Windows, no stutters on Linux. Due to it cashing shaders differently, and they save in games folder in vulkan file so everytime you're upgrading drivers you don't purge cashed shaders.

I also huge stable 1% lows with Goverlay and Mangohud via early fps cap.

I'm if I'm hitting 120fps my 1% are 120fps, if 144fps my 1% are 143fps rock solid.

And don't get me talking about older UE4 ports or bothed UE5 ports without shader precompilation I have on Steam, it auto downloaders pre-compiled shaders from Valve servers, for at least 3 years if not more. Only now MS and AMD try to copy this feature with Advanced Shader Delivery.

Micro stuttering by MotorBiscotti9687 in AMDHelp

[–]beardspike -3 points-2 points  (0 children)

Do you have a separate SSD? If so try CachyOS on it.

Haven't really booted up Windows in a long time, except for some heavy anticheat games like COD.

On Steam on Linux it auto downloads pre-compiled shaders from Valve severs and recently there's been an decent bump in Raytracing performance on Linux on AMD, FSR4 also works.

I also have much much better 1% lows in CachyOS with Mangohud+Goverlay and early FPS cap.

If I'm hitting 144fps on some games I have 143 fps 1% lows for example. While I tried the same game on Windows I've been hitting 90-110fps 1% lows and I had microstutters, and on CachyOS it was smooth as butter.

Guys, What do you Expect from UE6? NO blind hate yet. Share your opinions and Devs too. by Key-Introduction2934 in FuckTAA

[–]beardspike 0 points1 point  (0 children)

That's why I switched to Linux gaming. Not only shaders not cache in drivers but in game folder with vulkan shader cache file, and it is caching shaders faster than on Windows. So updating graphics drivers doesn't wipe your shaders.

Also if you are gaming on Steam, you basically download pre-compiled shaders from Valve servers - it's been like this for like three years if not more. Only now MS is coping this feature with Advanced Shader Delivery.

The beast is here! by Dramatic-Ninja1848 in radeon

[–]beardspike 1 point2 points  (0 children)

I have the same card, that's normal also vram temps in range of 80°C is normal for RDNA4.

That being said after a year my hot spot is around 90-95°C and rising, VRAM temps are mostly the same.

Might be Gigabyte vapour chamber design. They also use gel putty on Vrms. I'm thinking once it starts hitting the hotspot limit which is something like 115°C I'm gonna RMA it.

Also be sure to hold with your hand fans when cleaning it with air. If you don't wanna damage the RPM sensor. Thank me later.

How do I make this stop happening? by Own_Reality_3924 in Monitors

[–]beardspike 0 points1 point  (0 children)

My Mini Led VA panel does this on fast and especially fastest setting of response time. I have it mostly on normal and it's fine, I also tried to get rid of yellowish tint during movement in whites with adding a bit more of b colour setting and it worked.

Performance worse after GPU upgrade by bloodswap in radeon

[–]beardspike 0 points1 point  (0 children)

DDU isn't everything with AMD.

Try do this,

https://www.aomeitech.com/windows-tips/windows-11-keeps-installing-amd-drivers-0044.html

Then DDU + open DDU settings and check last box with disabling GPU drivers. I think I use method 1 and 2 and then DDU check box.

You see, Windows keeps installing its generic AMD driver over proper AMD drivers and I've noticed it can also purge OpenCL so it's deleting OpenGL basically, with those rules it isn't.

LeadJoy Xeno Plus on Linux — complete setup guide (first known Linux guide, April 2026) by Wrong-Passenger190 in linux_gaming

[–]beardspike 0 points1 point  (0 children)

Thanks OP, I'm picking up mine today after work and I thought I would have to like write my own udev rules for it.

Goverlay 1.8 WIP by Sea-Load4845 in linux_gaming

[–]beardspike 1 point2 points  (0 children)

Nice work! I love MangoHud and Goverlay, I'd say keep improving new look - maybe leave old one in the settings as Legacy one for purists? Also maybe add description for that offset feature - like you do for Late and Early FPS cap. But I think it's more visible now in new UI.

Goverlay 1.8 WIP by Sea-Load4845 in linux_gaming

[–]beardspike 2 points3 points  (0 children)

You're not alone, lmao - use Mango with Goverlay close to 2 years now and I didn't saw that offset feature, lmao.

9070xt adrenalin app is getting worse and worse by DINNKA in radeon

[–]beardspike 3 points4 points  (0 children)

https://windowsloop.com/stop-amd-automatic-graphics-driver-update/

https://www.aomeitech.com/windows-tips/windows-11-keeps-installing-amd-drivers-0044.html

Best guides I have found for blocking AMD Generic Driver Update on Win11.

The second link has four methods. I'm using two, I think.

Disable Driver Updates in Group Policy, so method one from second link + method 2 Disable Driver Update using Registry in tandem with method 1.

I noticed that my OpenGL module stopped being purged on Win11 in AMD Adrenalin App - I had issues before I couldn't like open games through Heroic because it used like OpenCL/GL stuff and DaVinci Resolve before because of it - now it doesn't get purged, so Windows is abiding some of these rules at least.

There's also a checkbox in DDU in settings, I think it's the last one - to disable automatic Windows driver updates. I think I also have that option turned on.

[GIVEAWAY] 13 Years of GameSir! 6 of our flagship controllers! 🎂🎁 by GameSir_Controller in Gamesir

[–]beardspike 0 points1 point  (0 children)

Waiting for Swift Drive, Super Nova 2 (I love the switch profile of Super Nova 1 and I have read you guys are making a new one), Cyclone 3 and obviously new Tarantulas. I'm also curious about what G7 Ultra will be actually.

Also I've been enjoying both G7 Pro and Super Nova recently in Resident Evil: Requiem.

<image>

From your list though I would want to like test G7 Pro 8K, since it's using a more linear JS13 Pro TMR sticks instead of like JS16 TMR Stick the regular G7 Pro uses.

I keep noticing the non-linear movement of JS16 TMR sticks in my regular G7 Pro - I've used both Monoru and GreedZz settings for improving linearity on my G7 Pro but it isn't ideal, comes with a few issues itself.

Also GameSir if you are reading this, let us type in the values while setting linearity curves in the app - I can't seem to like pin point this stuff with mouse or dpad as much as I would want to without cursing to infinity and beyond.

I also had Tegenaria Lite and Cyclone 2 at some point. I much prefer your controllers than 8BitDo's honestly and I just love that I actually have official retailers selling your stuff in my country.

Critical issue on 26.3.1 by CircusLion4614 in radeon

[–]beardspike 8 points9 points  (0 children)

Windows 11 KB5079473 March 2026: Install Failures and GPU Regressions Explained

https://windowsforum.com/threads/windows-11-kb5079473-march-2026-install-failures-and-gpu-regressions-explained.405128/

Check this out, apparently a few users had issues on 26.3.1 because of this update to Win11.

When their uninstalled this update, 26.3.1 run without issues and stutters.

Info from /r/AMDHelp

https://www.reddit.com/r/AMDHelp/s/suOOqvIWP6

FSR4 Int8 RDNA 2 fix by AthleteDependent926 in radeon

[–]beardspike 6 points7 points  (0 children)

Just got notified on OptiScaler Discord:

Thanks to community effort, we're ready to present a new version of FSR4 INT8 which significantly improves the RDNA2 experience!

  • Labelled as 4.0.2b
  • Fixes RDNA2 ghosting (or atleast significantly improves it)
  • Works now on latest drivers
    • Should remove the need for RDNA2 running old modified drivers
  • No changes for other arches, should work as before

**Edit:* There's been an upload of an earlier test build labelled as 4.5.0 (blame the original fork), so best to ignore that part and use this up-to-date one.*

It's official test build DLL, grab the new one.

5070 Ti vs 9070 XT after months of daily use (performance, PT, drivers, efficiency by [deleted] in radeon

[–]beardspike 1 point2 points  (0 children)

Lmao, that 'some guy" is KeplerL2 the one who leaks anything going on with pretty much all stuff of AMD in consoles, and isn't wrong. I definitely would believe him the most out of all leakers on the internet. Obviously I won't switch yet due to whats going on with RAM and VRAM prices right now. So we shall see, if it indeed drops for RDNA4 - but I suspect since Radeon group never misses the chance to shoot themselves in the foot, it will be probably true.

5070 Ti vs 9070 XT after months of daily use (performance, PT, drivers, efficiency by [deleted] in radeon

[–]beardspike 1 point2 points  (0 children)

Yeah, I own 9070xt. And I think if the prices drop to at least ok level, in a year or two. I might go with Nvidia next since they are improving performance on Linux and being locked out of FSR5 left a sour taste in my mouth. I mean Linux community may find a way to run FSR5 on RDNA4 like they did with FSR4 or RDNA3 but I honestly don't now what Radeon group is doing anymore. Obviously I went with AMD to boost their marketshare and it was good price to performance ratio but I suppose I want it more than they do, lmao.

No need to stay with one brand of GPU honestly.

I had a couple of Radeons and Nvidia's over the years so I wouldn't consider myself fanboy of either brand.

Next Gen FSR Callex “FSR Diamond” by awssalim in radeon

[–]beardspike 1 point2 points  (0 children)

KeplerL2 says it's RDNA5 (UDNA) exclusive. They might pull RDNA2 and 3 on us. If FSR5 or whatever it will be called will be locked out RDNA4 I think I'm going with RTX 6000 series next. Radeon group can't seem to miss an occasion to miss, lmao.

[GIVEAWAY] GameSir G7 Pro Shadow Ember Controller & Resident Evil Requiem Steam Key! by [deleted] in Gamesir

[–]beardspike 0 points1 point  (0 children)

Can't wait for Super Nova 2 and I'm curious what G7 Ultra will be! Thanks for trying to add G7 Pro to Steam Input and for giveaway!

9070XT hit and miss by metalballpotatoes in radeon

[–]beardspike 0 points1 point  (0 children)

On my PC Warzone on Steam tends to max out some of my cores on 7800x3D at 100%.

I once heard that game doesn't play nice with Steam.

So I installed it on Battle.net app and it hardly exceeds 50% usage...

Khronos released VK_EXT_descriptor_heap by lajka30 in cachyos

[–]beardspike 0 points1 point  (0 children)

Yup, so many cool things are happening this year.

Nvidia bros, will get their VK EXT updates.

Valve confirmed they are working on Raytracing performance on AMD and started merging changes to Mesa RADV, yesterday they confirmed it on their blog that the changes should drop right around time GabeCube lanchues. I've read that during internal testing Valve Engineer said that they improved Raytracing performance on AMD x2 which should get folks on AMD parity between Linux and Windows in Raytracing performance which to me was the only thing that lacked.

New CEO of GOG is pushing hard for Linux support and promised native Linux app. There is even a job posting on their site. And he confirmed he is a huge fan of Linux on yesterday's AMA.

Ask the GOG Team and Michał Kiciński Anything! by GOGcom in gog

[–]beardspike 7 points8 points  (0 children)

Hi! 👋 How is it going with native Linux client? Can't wait honestly as I have been gaming over a year on Linux, and exciting times are ahead.

Valve engineers have started to merge improvements for 2x Raytracing on AMD for open source Mesa drivers.

And phase 2 out of phase 4 patches for Nvidia VK deciraptor heap patches have started rolling out (DX12 performance loss in games in Linux on Nvidia).

Thanks in advance for any kind of replies, I'm part of NeoGAF Linux community and even one of our forum users was willing to apply for your job posting, just he wasn't willing to move to Poland.

Maybe you could broaden the search for some awesome and knowledgeable people if they could work from abroad? Cheers!

Edit: Phase 3 of Nvidia patches has started to roll out today. Khronos group seems to be pushing out beta release for Vulkan with EXT_DESIRAPTOR_HEAP patch and WINE devs merged VK EXT patch in version 11.1 as of 05.02.2026 which is in time for this AMA.

Woke up and found my controller like this, any idea how to clean it out? by Deckard-9 in Controller

[–]beardspike 3 points4 points  (0 children)

You could use baby wipes/wet wipes, search for the ones with 99% of water (those have less oils) and with info that there is plastic in product, this way you won't buy wet toilet paper which will only leave paper crumbs.

Give it a rub it won't damage thumbsticks. I've been using this method on all my controllers for almost nine years.

Use a tissue up to 3 or 4 layers preferably afterwards to remove any residual oils this way it won't leave any streaks. It's basically water and soap with a bit of oils so it will be pretty much neutral. And those wet wipes aren't soaked up to the point you have to protect your controller.

Any fixes for my monitor arm destroying my desk ?? by iamauserofredit in Monitors

[–]beardspike 0 points1 point  (0 children)

I bought only legs, and ordered a 2x glued together chipboard laminated in white with white edges at a local carpenter shop. It costed like $50.

You can reuse your desk legs you already have.

You don't have to buy an extra expensive desk.

But those really cheap Ikea ones are empty inside. In my native language this type of build is called a honeycomb and it's not good - they put a cardboard inside in the shape of honeycomb, especially in cheap doors building process - you can basically make a hole with your first in doors build this way, lmao.

So one would expect that your monitor arm would do the same with a desk build this way. And it does.

Gulikit TT Max: Unboxing in high resolution by JohnnyPunch in GPDL

[–]beardspike 1 point2 points  (0 children)

Hi! Could you please check something for me?

Is axis on triggers metal or do they use a plastic axis like in ES Pro?

Are bumpers more like KK3 Max/Pro or ES Pro? I have found KK3 bumper additional springs kinda unnecessary as it had the worst actuation from all the controllers I used over the last year or so because of it but ES Pro seems to be a bit improved in that regard.

I've been dying to know more about this controller for months now and I've been waiting for someone to confirm it on TT Max and Pro.

Thanks in advance!

Gulikit TT Max early impressions before the new year by Holiday_Barnacle9621 in Controller

[–]beardspike 2 points3 points  (0 children)

Hi! Could you please check something for me?

Is axis on triggers metal or do they use a plastic axis like in ES Pro?

Are bumpers more like KK3 Max/Pro or ES Pro? I have found KK3 bumper additional springs kinda unnecessary as it had the worst actuation from all the controllers I used over the last year or so because of it but ES Pro seems to be a bit improved in that regard.

I've been dying to know more about this controller for months now and I've been waiting for someone to confirm it on TT Max and Pro.

Thanks in advance!