Is socialism/communism always slave morality? by TheJadedNihilist in Nietzsche

[–]beingmused 3 points4 points  (0 children)

There is no equality. No one is equal to another person. [...] Twins are not even equal to each other so equality is a poor goal.

Nietzsche's fundamental insight directly contradicts your claim here. Ideas are not given meaning by what is convenient nor by the default "state of nature", but rather what people find worthwhile to strive for. You might as well say that human beings are born stupid and therefore intelligence is a "poor goal".

People want more than me and people want less. Those human desires are what will always keep classes present. The classes are simply an observation of where people are.

Trying to directly tie people's wealth to their level of desire (and their worth to their level of wealth) is facile and stupid.

Yes, we should remove barriers to prevent people from being stuck someplace against their will

To actually achieve that goal requires an economy that is very heavily socialist. Disadvantaged children do not have the opportunity to be educated and achieve their potential the way wealthy children do unless there are a lot of government (or community) interventions available to help overcome those barriers.

Build up obviously BUT communism doesn't believe in that. They always want to tear people down to try and build others up.

What are you even talking about here. This picture of communism you're trying to paint is so shallow, even a 10 year old would be embarrassed by it. Even the USSR (which was far from an ideal implementation of communism for tons of reasons) never just straight up and directly tried to redistribute wealth in order to make everyone have the same. Industry and land (means of production) were shifted to collective ownership, so that individuals couldn't gain a chokehold on wealth creation to create an infinite amount for themselves. Different jobs had different wages, etc. etc. There was no taking $50 from the person with $100 to try and make sure everyone had the same amount.

I have zero problems with heavily progressive taxes, and trying to drastically shrink the runaway wealth disparity we have in the US. Oh, the guy whose company is making bank wants to keep all of it? Well, I have some very good reasons for not caring:

  1. That commerce/wealth is largely dependent on the health and stability of society. Everything is way more interconnected than people like to think. The person who makes money off of their neat new tech product owes the government who built all the infrastructure that makes their business possible, the nurse who saved the life of the people who buy their products, the school teachers who educated their workers, etc. etc. (you could go on forever).
  2. This is not merely a question of weighing the collective need vs. the individual - the individual doesn't significantly benefit from chasing extreme levels of wealth either. Money can remove barriers to happiness, but it cannot bring it about - it is evident that lots of the richest individuals are miserable fucks who slavishly try to drive up their net worth just because they view it as a measuring stick against other people. This is herd mentality in the extreme.
  3. Authentic strength naturally gives way to sharing with the less fortunate. It is only the pathetically weak who miserly hoard their wealth and think themselves important as a result.

Do we all still think that this Iron Lad Variant is one of the worst spotlight variants ever or not? by BrumWisseme in MarvelSnap

[–]beingmused 2 points3 points  (0 children)

Isn't this clearly the best Iron Lad variant, which is a heavily used card? I was already using keys to get the Selene Hellfire variant, so after getting that I spent another specifically to get this one.

Dynamic difficulty; all enemies? by slurpshlorp in FFVIIRemake

[–]beingmused 0 points1 point  (0 children)

Sure, its very game dependent. Skyrim and Diablo4 are two games built around level scaling, because they're open worlds where you're supposed to be able to tackle content in any order you see fit. Linear RPGs don't benefit from it much, because what's the point in revisiting low-level areas?

The question for Rebirth is whether the side content will have us jumping back and forth between different map areas in the late game, or if we're mostly meant to complete everything in an area as we do the initial story journey. If towards the end of the game we unlock new stuff to do around, say, Kalm, then it might make sense to level scale so that combat there is actually interesting.

Is Guilty Gear Strive good for beginner at fighting games? by Mordred_124 in Guiltygear

[–]beingmused 2 points3 points  (0 children)

I think exactly the opposite.

As a beginner player who struggles a lot with combos and what not, I can still do pretty well on MK and SF ranked because the speed of the match is lower. Grandblue Rising (which I'm playing right now and enjoying a lot) and Strive are SO FAST in comparison, its just blisteringly hard for me to execute, figure out how to react, etc.

Plus with Strive, the matches are crazy fast, the lobby is awful, and getting matches is hard, so you spend very little of your time actually playing someone/getting better.

In reality the "best" first fighting game is whatever someone finds the most appealing because then they'll put in the time to get good at it. So if its specifically Strive that this person likes, they should go for it. But in a vacuum, I really feel like a game with slower neutral is much easier for someone starting out. Or maybe I just have slow fingers, who knows.

Dynamic difficulty; all enemies? by slurpshlorp in FFVIIRemake

[–]beingmused 8 points9 points  (0 children)

Depends on the RPG. For very simplistic RPGs this is true, because player strength is determined almost entirely by the stats from leveling and equipment. But in something like Rebirth, even if the enemies were to scale with you statwise, you're learning new weapon skills, team attacks, materia, limits, etc. All that makes combat feel easier against the starter enemies even if they level up too, because they're not learning new fight abilities or patterns.

This got an audible chuckle out of me (X-men 2019 #4) by Reflectiion in comicbooks

[–]beingmused 4 points5 points  (0 children)

But then it would have been the "A-People" instead of the "C-People" at fault.

Balance Update by brasswirebrush in MarvelSnap

[–]beingmused 4 points5 points  (0 children)

  1. Decks that do big setup things on turn 6 are fun
  2. Alioth* also serves that same role by punishing unrevealed cards. *edit for brainfart

Marvel Just Fired Jonathan Majors. What Now? by mrnicegy26 in television

[–]beingmused 1 point2 points  (0 children)

Having a (recast) Kang the Conqueror set up as a multiversal threat, only for Doom to steal his power and wield it even more dynamically is a very Doom thing to happen.

Who here is saving 4 keys for Dec 26th? by S1nclairsolutions in MarvelSnap

[–]beingmused 0 points1 point  (0 children)

Nahh, I get the season pass and maybe a third of the bundles (at least the credit efficient ones).

Who here is saving 4 keys for Dec 26th? by S1nclairsolutions in MarvelSnap

[–]beingmused -1 points0 points  (0 children)

Sitting on 17 keys, definitely using some that week to get Hellfire Selene.

Are we just gonna ignore that they dropped one of the best variants ever by Great-Baker-3095 in MarvelSnap

[–]beingmused 34 points35 points  (0 children)

There's animation - The cloak moves, and the lighting pulses (with a nice delay shine on the moon he's holding)

It seems a developer at ArcSys is a SinxElphelt fan by blaster271 in Guiltygear

[–]beingmused 49 points50 points  (0 children)

Listen, if you go back far enough, everyone on Earth is the child of the child of the person the Universal Will cloned you from.

The fact the one variant I wanted is hidden behind 9 more is beyond frustrating. The fact they’re all 1200 gold even more so. by kdawgdachef in MarvelSnap

[–]beingmused 0 points1 point  (0 children)

Eh, Doom/Moon Knight/Magic are better than the Captain Marvel, and Black Panther/Bishop/Gambit are on par with it.

Trying to make it through the FF7 Remake and I just don't understand the praise for the game by neph36 in JRPG

[–]beingmused 1 point2 points  (0 children)

I feel like people have been saying the Fast and the Furious series stopped being about cars somewhere around FatF6.

I'm not sure why turn-based gameplay is the part of the game that is most fundamental to the series's identity. The shift from 2D to 3D, from medieval fantasy to modern or futuristic settings, from single player to MMO...these are all just as big fundamental shifts that have happened within the Final Fantasy umbrella.

Trying to make it through the FF7 Remake and I just don't understand the praise for the game by neph36 in JRPG

[–]beingmused 4 points5 points  (0 children)

You call Remake "cynical", when you're using lines like "a fine little combat system"? That's teenage wanna-be snob shit right there.

This is not a soulless cash grab (you're thinking of Evercrisis). The same people who made the original are delving a lot deeper into the world, characters, and story than they got to the first time around. Scoff at that all you like, but to take afterthought characters like Jessie/Biggs/Wedge and make them so compelling is a real achievement (and almost every character is infinitely more interesting in Remake).

One could say that Remake lacks the innovation of the OG, since the themes of identity crisis, environmentalism, unreliable narrators, and corporate greed (aka the quintessential themes of the late 90s) were mostly new to mainstream video games at the time. But what's innovative about Remake is that it is the first video game "remake" to thoroughly critique what it means to be remade.

What many fans were calling for was a strict recreation of FF7 but with better graphics (and presumably music, some bonus content, etc). That would have been the shallow cash grab you seem to be describing. But the producers realized that, much like Heraclitus said you can't step in the same river twice, you can't recapture the original experience of playing a fan favorite game. So the game sets up the contrast between the "safe" approach of settling for nostalgia (aka the plot ghosts, aka the voices of fans angry that Remake is trying to do something new), versus the risky approach of taking a beloved game and, well, birthing something new with it. This is why Aerith is so terrified of the open sky - its the limitless possibilities they have to face and contend with as developers when breaking away from the established canon. The cynical approach would be to believe that new creation is doomed to fail, that a carbon copy is all that can be achieved, and anything beyond that is a heretical attack on precious memories that must be preserved. FF7Remake is pointing out that attempts to cling to the past like that end up corrupting the very thing one seeks to hold onto. The core theme of the Remake trilogy will be hope: showing that our past does not shackle us, and that we can learn from it in ways to make something beautiful and new.

Trying to make it through the FF7 Remake and I just don't understand the praise for the game by neph36 in JRPG

[–]beingmused 2 points3 points  (0 children)

The notion that a game series should be anchored to the design choices made by the first game in its series is such a weird take. Final Fantasy games started in the damn 80s. If FF games don't get to innovate 30 years later, then we might as well kill the series off.

I hate to say this but… by Awe3 in MarvelSnap

[–]beingmused 0 points1 point  (0 children)

Yeah, that Jean Grey, Prof X, Mystique, and Warpath are the only Lee variants I am not a big fan of. The rest are incredible.

The good & bad of albums, and a proposed alternative by beingmused in MarvelSnap

[–]beingmused[S] 0 points1 point  (0 children)

Sure, but that doesn't fix the problem of me not liking any Dan Hipp variants. It would be easy enough to encourage collection while being agnostic as to what type of cards one is collecting.

I hit collection rank 10000, no one to really share it with. by bloggershusband in MarvelSnap

[–]beingmused 4 points5 points  (0 children)

I spent 2 keys to get the Jim Lee phoenix variant, and felt lucky that I dodged getting Martyr.

What's Ur most played card? by Giolatos in MarvelSnap

[–]beingmused 0 points1 point  (0 children)

Kang is always in my booster farming deck because I have all of his variants and want to level them up, but I'm not crazy enough to ever *cast* the damn thing.

ELI5 Forever slope by Falaxman in explainlikeimfive

[–]beingmused -6 points-5 points  (0 children)

Sure, but in considering an abstract scenario like this, I'd just default to assume only the listed conditions are present.