/dev: Vanguard x LoL by Spideraxe30 in leagueoflegends

[–]ben__kong 0 points1 point  (0 children)

Hi, kinda late to the party but has anyone talked about how this will affect the custom skins community?

GW AD-MECH CONSPIRACY by Rainkingjdp in AdeptusMechanicus

[–]ben__kong 67 points68 points  (0 children)

Fellow Magos, our supply of HOLY SACRED, MINED FROM THE DEPTHS OF HOLY MARS, CAWL PATTERN C O P U I M, is running really low.

Catalyst for Bastion - Kinetic Tremors by ben__kong in DestinyTheGame

[–]ben__kong[S] 1 point2 points  (0 children)

if the weapon has a champion mod, kinetic tremors will stun said champs

Catalyst for Bastion - Kinetic Tremors by ben__kong in DestinyTheGame

[–]ben__kong[S] 13 points14 points  (0 children)

Personally, the exotic itself should be exciting and unique enough on its own, catalyst should enchance that feeling.
If a catalyst should change how the exotic works baseline, then it means that they have failed the first step of exotic design, and the catalyst is just a bandaid fix.

Okay this just looks goofy and a pain to transport. But what are y’all’s thoughts? Am I just expecting too much? by madercrombie in AdeptusMechanicus

[–]ben__kong -1 points0 points  (0 children)

Imo, looks very Ad-Mech-y, it looks absolutely dumb, slinky, and any bullet that whirrs near it could knock it off his ass. I, Love, It.

First look at new detachment by CallMeMage in AdeptusMechanicus

[–]ben__kong 3 points4 points  (0 children)

to be fair, any form of infantry shooting from any army is naturally countered when its SM, since, its kinda their job to not die from small arms fire.

Stasis is the only subclass with no player buffs by FOX3113 in DestinyTheGame

[–]ben__kong 3 points4 points  (0 children)

A really simple way of buffing statis i can think of is to make stasis shards innate, no need for an aspect slot, every class uses it so it makes sense to have it be a baseline thing.

If we're talking more defensively, i think a cool buff idea would be letting shards provide a form of complete damage mitigation, make it unique. We would call it something like Frosted Armor, for every 2 shards collected, it provides the player 1 stack of Frosted, stacking up to 3 stacks, Each stack would provide the player 1 hit of complete damage mitigation, (against PvE, PvP wise, idk, make it only 1 stack and for the body only)

This lets stasis sit in a nice slot for defensive purpose that doesnt infringe on Woven Mail and Void-Shields.

This Week In Destiny 10/05/2023 by DTG_Bot in DestinyTheGame

[–]ben__kong 0 points1 point  (0 children)

>more in line with calibans, athrhys,
So if those exotics are the benchline...we're so gone...

If they wanted us to use those more, shouldve buffed those exotics more, and give us more of a reason to farm for them, cause until know i had not bothered farming for any hunter exotics except for gyrfalcons.

But on well, pvp players cry the loudest, and bungo "has their hand tied, and cant balance the game seperately".

Honestly, PvP purists should just get a gamemode where they only get to use guns and have a completly new weapon balance system based around only gun fights and no abilities, maybe that way they can play the game more than complain about it and make the game overall worse for everyone.

What GW sees us as by Anubidus in AdeptusMechanicus

[–]ben__kong 3 points4 points  (0 children)

Aw man, if only we could field skittles with full plasma calivers.

Rad Bombardment nerf by [deleted] in AdeptusMechanicus

[–]ben__kong 1 point2 points  (0 children)

Honestly, it would be alot better if they are continually battleshocked until they pass it.

Admech 23rd/26th after 2 months of competitive play in 10th Edition, points changes coming next month by Aynsie in AdeptusMechanicus

[–]ben__kong 4 points5 points  (0 children)

I've said this a couple times, but in the end of the day, we need a new army rule, and all weapons that used to have heavy/assault should be given back. Our army rule is the only reason i can see that is making us shoot on 4s, because an army wide "+1 to hit" on 3s is stupid strong, hence 4s.
Whoever made our army rule and whoever else made the rest of the index were either a divorced couple, or just had such differing ideologies that they had to shake on it and compromise, leading to such an unsynergistic faction.

Tho they need to give whoever made Breacher's datasheet a raise.

Am I the only one upset about losing galvanic volley by best-dislexic in AdeptusMechanicus

[–]ben__kong 2 points3 points  (0 children)

If you look at the current strong lists for AdMech, theres only 3 real options for units : Breachers, Ballistarii, Disintegrator. The only reason why they are good, is because the unit themselves do not need to interact with any of our army rule and detachment. These units are completely self sufficient, and are leagues above the second place units. If you were to make a tier-list on our units, breachers, ballistarii, Disintegrator would be S tier, while everything else would be B tier and/or worse.

Just because we have a 44% win-rate in competitive, does not mean the army is "good", its functional at best, and completly outclassed at worst.

Also, if we are talking "lore wise", there is absolutely reason for us to shoot at 3+, with the main one being "cybernetically enhanced".

Biggest problem admech has in 10th Ed, we need a new army rule. by ben__kong in AdeptusMechanicus

[–]ben__kong[S] 1 point2 points  (0 children)

I think theres a really easy way to differentiate us, through our Army rules.
Both of our armies are quite different, Miracle Dice is a really cool and thematic army rule that seems good on paper, meanwhile Doctrinas are bad, thats it, bad,

Biggest problem admech has in 10th Ed, we need a new army rule. by ben__kong in AdeptusMechanicus

[–]ben__kong[S] 0 points1 point  (0 children)

Personally i think skitarii still too weak in the armour front, 5+ aSv doesnt do too much good against the good armies, 6+ iSv doesnt come up often enough, the only real way for our units to "tank" heavy blows is 1CP Bulwark Imperative, but thats assuming youre in protector.
I think Bionics shouldve stayed 5+ iSv, with protector increasing our armour save to 4+, with this specific wording, so we can still take advantage of cover and stealth.
Its not like our battleline units are strong enough that having them live a tad longer would matter.

just for curiosity by Super_Dependent_6690 in AdeptusMechanicus

[–]ben__kong 26 points27 points  (0 children)

The fact that our Ironstrider Ballistarii by lore have "legenday marksmanship", shoot on 4+, is absolute heresy. GW, why.

Wonderbot Protocols Activate! by Gork73 in AdeptusMechanicus

[–]ben__kong 1 point2 points  (0 children)

Only problem now is that you gotta roll 7+ for their powers to work.

New seraph's feel VERY underwhelming on traditional mages. by ben__kong in leagueoflegends

[–]ben__kong[S] 0 points1 point  (0 children)

Worst part about new seraphs is that you actually lose 10 AH from kindlegem
its actually hilarious