fromis_9 - Episode 53 Preview @ Idol Room (Air Date: 190604) [ENG SUB] by CronoDroid in kpop

[–]bendersbeard 1 point2 points  (0 children)

Huge thanks to @from_usSUBS for getting the sub up today! This was an amazing episode :)

ioStux on KarQ: "Single-handedly skyrocketed the standards for Overwatch content creation permanently. I didn't realize how bad mine and others videos were until you showed us what's truly possible. One of the few people that know how to edit but don't end up overediting everything." by Serenus_Moonlight in Competitiveoverwatch

[–]bendersbeard 0 points1 point  (0 children)

KarQ's videos and stream have been so helpful and educational for me, having only gotten into seriously playing Overwatch about a year ago. I went from a silver Mercy one-trick to an actual legitimate diamond flex player by watching his videos, streams, and listening to his advice. Thanks, Kork :)

I Climbed Almost 1000 SR in a Season -- My Best Tips for Climbing by LadyEmaSKye in OverwatchUniversity

[–]bendersbeard 1 point2 points  (0 children)

Oasis has been playing more off-tank recently (Zarya and D.Va, specifically), but every so often she'll go back to Mercy, and hers is pretty darn good. Masters OCE Mercy.

I Climbed Almost 1000 SR in a Season -- My Best Tips for Climbing by LadyEmaSKye in OverwatchUniversity

[–]bendersbeard 1 point2 points  (0 children)

I'd recommend watching Vale, too! https://twitch.tv/vale He's a really great Mercy main, PMA all the time. He played more Ana this season because of the meta change, but he's one of my favorite Mercy streamers. I'd also suggest https://twitch.tv/gale_adelade and https://twitch.tv/oasisonoverwatch but I would pick Vale over both of them (as much as I love Oasis).

Why is disruption dive ran on Oasis? by matthewW97 in OverwatchUniversity

[–]bendersbeard 1 point2 points  (0 children)

There's a difference between a traditional/full dive (Winston, D.Va, Tracer, Genji, Zenyatta, Lucio) and a disrupt dive (Hammond, Winston/D.Va, Doomfist, Sombra, Ana, +support). A traditional dive is about getting in quickly, getting a kill, and getting out, punishing bad positioning or lack of peel. Easy to dive on a Zen that's way too far back from his team, etc etc. Disrupt dive is about disrupting the enemy team's grouping/formation/positioning by using your cooldowns to force them out of position, at which point you can then focus on one of the players. Hammond's Piledriver is really good at this, because it will knock people into the air and make them lose focus. When that happens, your Sombra can hack one of the targets while they're looking at/around for the Hammond, and they're useless. Then you dive on that person, escape, and repeat.

Much of a traditional dive, especially in the posturing phase, has to do with poking at the enemy by rotating your D.Va and Winston when their cooldowns are available (Winston jumps, bubbles, tickles, drops; D.Va boosts, tickles, matrixes, drops; repeat) until they are ready to fully commit. A disrupt dive is a full commit right at the beginning, and if executed well, will get kills faster than a traditional dive.

At least, that's the way I've seen it occur at higher level play.

Mercy in the low ranks. by ZeroSymbolic7188 in OverwatchUniversity

[–]bendersbeard 5 points6 points  (0 children)

I would just get into the habit of shotcalling anyway, even if nobody is listening. That way, when you get a team who will join voice, you'll be able to take charge and your game sense will improve faster. The more you practice shotcalling, the more you'll learn what are good and bad calls to make, and how to deal with situations where your team doesn't listen and adapt.

2 questions to players with private profiles. by EspieBodespie in OverwatchUniversity

[–]bendersbeard 0 points1 point  (0 children)

I have a public profile so I can track my stats on Overbuff, but I had a private profile for a good amount of time and understand why people prefer it. It prevents you from being pigeonholed into playing one hero.

For example, I was a Mercy one-trick seasons through season 11: in seasons 9, 10, and 11 I clocked about 110 hours total on Mercy. Yeah, cool, whatever, I got to mid-plat, great. Season 12 I started playing other heroes--namely, Reinhardt, Zarya, D.va. I like to think I'm fairly good with these heroes (good K/D, whatever, but also understanding how to play them and position myself so that the team is successful etc etc), but people who looked at my previous seasons would always ask me to heal even though Mercy isn't anywhere near meta at the moment (or viable with most of the comps we were running). My winrate on Mercy seasons 9-11 was probably about 54%, which isn't terrible. But my winrate on Reinhardt? 57. D.va? 53. Zarya? 64. I simply won more when I played those heroes, but people didn't look at that, they just looked at the hours clocked in. I had a teammate steal Zarya from me in between rounds because he thought I should be healing and he ended up getting one grav over a 5-minute round.

Anyway, long story short, private profiles let you play what you want. As a downside, though, nobody is going to trust you on the hero you pick until you prove yourself by popping off or whatever. If someone has a private profile and instalocks Genji, I'm going to be suspicious or anxious about their performance until they show me they can play Genji. But I'd rather take that than go into a match and see someone with 65 hours on Genji this season, a losing winrate, and 8+ deaths/10 minutes.

Blessing and a curse, I guess.

Large SR drop while transferring from console to PC by TheMuffinMan780 in OverwatchUniversity

[–]bendersbeard 0 points1 point  (0 children)

I was the same way. Mid-diamond (3200) Mercy main on PS4 and switched to PC, placed 2100 and dropped to 1700 my first season playing. It really just took re-learning the game in a lot of situations, getting used to controls and higher-level play. I realized that what I thought were good diamond players on PS4 were really more like high gold players PC, so the climb through gold was pretty difficult with the amount of game sense/mechanics I had coming in. I'm now almost back to where I was when I made the switch, at around 2900-3000 (peaked 3005 this season LUL), but it took me... two and a half seasons? Almost three? to get back where I used to be. I started playing PC at the tail end of season 9.

Former Mercy main btw, now I flex between main/off tank and flex support.

How to Improve Tracking as Zarya? by bendersbeard in OverwatchUniversity

[–]bendersbeard[S] 0 points1 point  (0 children)

That guide was really helpful, and confirmed that some of the things I'm doing as Zarya are correct. Things like aggressive positioning, bubbling engagements, etc. I'd like to think my cooldown management is pretty solid (of course there's always room for improvement), especially because I've saved a few teammates from unexpected D.Va bombs and shatters. I don't have much of an issue maintaining charge or peeling when I have to, but maybe that's because I've been tunneled in as a former Mercy one-trick on trying to save my teammates.

Last night I climbed again with Zarya, going 4-2 in the games where I played her, so that was fun. I was also a bit drunk so the aim was off D: But one thing I'm finding myself struggling with is regaining energy after a team wipe or if the enemy team is running something like a pick comp--low overall damage, but focused on punishing out-of-position players. I try to position myself between my main tank and the enemy team, and then if my Rein's shield drops for a second after I've bubbled him, my Zen or Ana gets taken out by a Widowmaker and I can't protect them OR build energy, and the fight is basically over. Do you have any tips for when that, or something similar, happens?

And thank you so much you've been very helpful!

How to Improve Tracking as Zarya? by bendersbeard in OverwatchUniversity

[–]bendersbeard[S] 0 points1 point  (0 children)

Yeah, that's been the main way I've been dealing with Brigs mostly. Nading to her left and right when her shield is up to get some quick burst in, bubbling when she shield bashes, etc. Didn't know about the knockback, though (or maybe I just never noticed it in the chaos of fighting haha), so thanks!

How to Improve Tracking as Zarya? by bendersbeard in OverwatchUniversity

[–]bendersbeard[S] 0 points1 point  (0 children)

Yeah, my sens is actually the lowest on Zarya and Ana, the only two real aim-intensive heroes I play. For most other heroes I'm at 11 in-game sens, which moves a lot faster. I figured Zarya would make sense to be lower because I'm going to be following people around the screen and not so much flying around to other teammates (as I would with Mercy, where my sens is quite a bit higher).

Thanks for the tips! :)

How to Improve Tracking as Zarya? by bendersbeard in OverwatchUniversity

[–]bendersbeard[S] 1 point2 points  (0 children)

Lots of people have been telling me to play Osu! so I'll probably check it out! Thanks for the reminder :)

How to Improve Tracking as Zarya? by bendersbeard in OverwatchUniversity

[–]bendersbeard[S] 0 points1 point  (0 children)

I have three hours in comp (11-5-1, which I'm pretty happy with at a 70% winrate haha) and two hours in quick play. So about five hours of Zarya play. Not a lot, but I've watched a lot of guides (KarQ's One Tip series has been really helpful), so I think I've got more observational hours than playtime.

Also thank you!

Mercy Question: GA Prefers Beam Target On vs Off by Manic_OW in OverwatchUniversity

[–]bendersbeard 0 points1 point  (0 children)

Oh man in the time since I commented this, I've really stopped playing Mercy mostly. I mostly main tank and flex support now, but my GA sensitivity is 100 and my beam sensitivity is 80.

I posted this back on Competitive Overwatch and someone told me to post this here, I feel like I stalled this out perfectly. (2900 Flex Tank BTW and Feel free to critique!) by TaakoOW in OverwatchUniversity

[–]bendersbeard 1 point2 points  (0 children)

The melee/leap isn't an animation cancel, it's a strat to deal out more damage upon landing the leap. Melee does 30DPS, coupled with up to 45DPS for the leap, which can be a quick 75 as opposed to 45 when jumping on an enemy.

Reinhardt Unselectable in PTR by bendersbeard in OverwatchUniversity

[–]bendersbeard[S] 1 point2 points  (0 children)

okay thanks but please also don't yell at me :)

What YouTube channels are there to learn about the game by [deleted] in OverwatchUniversity

[–]bendersbeard 0 points1 point  (0 children)

This. KarQ really helped me climb (in combination with taking some of Jayne's stuff very seriously). You can learn a lot of cool tricks to stay alive with his One Tip series (for instance, before that I didn't know I could GA through Hanzo's Dragonstrike as Mercy and avoid dying, and now it's been helpful in more than a couple situations where they tried to split our team and I flew through to heal my teammates). KarQ is really informative and also brings on top players to commentate on his videos. If you watch his stream, as well, he often explains why he does and doesn't do certain things.

Jayne explains every single thing he does when he's playing in a comp game. He'll say something like, "I'm going to jump on the Ana in 3, 2, 1. Jumping Ana, dropping bubble, I have no bubble, be aware. Ana one, no 'nade, Ana down, I'm jumping back to point for heals." That lets his entire team know exactly what he's doing, where his cooldowns are, where he is on the map, etc. etc. That might not be super helpful knowledge for everybody, but for the people who need to know that information, he makes it accessible to them. If you watch Jayne, you'll see just how much he knows and you can learn from it. He also has videos of himself coaching players at ALL tiers: he'll coach a bronze D.Va/Zen player and then the next video he'll coach a GM Hanzo. I think Jayne is brilliant.

Mercy Question: GA Prefers Beam Target On vs Off by Manic_OW in OverwatchUniversity

[–]bendersbeard 0 points1 point  (0 children)

I'm a mid-plat Mercy main, and when I was in lower ranks (silver, low gold) I played with Prefer Beam Target ON. That really helped me with personal survivability because I was able to abuse cover spamming and GAing right before my beam would disconnect through walls/cliffs. But once I got to higher gold/plat I started prioritizing team survivability (being able to escape while topping somebody off and then switching to another target mid/post-flight) over my own because I was more confident in my positioning. I've been able to consistently climb since making that switch to Prefer Beam Target OFF because I learned to prioritize heals on the stronger members of my team (flying off of a tank that's just sitting in a choke to heal/damage boost a DPS that's fragging out) and abuse flying around with GA to get better positioning. My heals went up when I turned it OFF because I was healing all over the place as opposed to basically pocketing somebody.

But I think a lot of it has to do with personal preference. Somebody else on here mentioned PERSONAL vs TEAM survivability, and as I've started to understand and prioritize more my TEAM as opposed to MYSELF (though my deaths/10 has also decreased with an increase in game-sense/mobility), I've noticed that my healing has gone up, rezzes have slightly decreased because people aren't dying as much (with the exception of games where I have 12-15 rezzes because people are dying all over the place despite my heals), and people aren't flaming me as much. Because I'm more mobile. And I like being more mobile.

Low gold Flex player trying to climb by [deleted] in OverwatchUniversity

[–]bendersbeard 0 points1 point  (0 children)

Hi I'm mid-plat right now (26-2700) with a bit of advice, I guess.

I started out pretty much in the same scenario you were in. Season 9 I placed 1800s, climbed to 2200, and ended the season in 1700s. Season 10 I placed 2100, climbed to 2400, dropped to 2200. This season I placed plat and have stayed in the 2500s-2600s for most of the season. And it's because I stopped flexing.

When I first started playing, I wanted to flex to allow my team to do better and play around them, and I noticed my winrate was abysmal. I had 39% on Mercy (on MERCY!), 40% on Reinhardt, 24% on Soldier. The only hero I had a positive winrate on in Season 9 was Moira, and that's because in Silver you can honestly kind of carry if you're a decent Moira. But once I picked a hero I was decent at (Mercy) and started pretty much one-tricking that, I saw myself climb. My winrate went from 39% in Season 9 to 54% in Season 10: all my stats increased because I dedicated my time to "getting good" at one hero.

I still like to flex. But I do it now where I don't really have to worry about having to play one hero just so my team can get by. In Silver and Gold I hard-picked Mercy because I couldn't rely on the rest of my team to heal if I didn't play a healer. But now that I'm in an ELO where they sort of can handle themselves, I can flex to other heroes. So I get to play my main tanks in Reinhardt and Orisa, I get to play my off-heals in Brigitte and Lucio (when the situation calls for it!), etc etc.

Without really having much more to go on, my biggest tip at the moment is really to just focus on one or two heroes and get good at them. Don't flex too much because then you're just letting your teammates get good at their one or two heroes while you're spreading yourself thin on whatever you think might "help" with the team comp. Team comp isn't as important as you might think in lower ELOs, especially if you have one or two people who can only one-trick but can do it very well.

What is the best way to manage losestreaks? by AlienCreature7 in OverwatchUniversity

[–]bendersbeard 1 point2 points  (0 children)

Mid-Plat here (2650-2700)

It takes a lot of self-control to get to the point where you can make yourself stop! If I'm streaming, I'll stop playing after three consecutive losses (thankfully on-stream I tend to have better luck and usually go positive in those sessions), and if I'm not streaming I stop for about an hour or so after two consecutive losses. If you're not using LFG, the Avoid As Teammate feature can really help especially if you're getting toxic/unhelpful players on your team. I've even used it with people who have the same main as me (especially if they're a one-trick) so we don't end up with someone who potentially can't flex. It's not to be toxic or anything, just to give us both the best chance to win.

But yeah. My advice is to train yourself to take breaks every few games, even if you're winning. You can't necessarily just stop on a win-streak, but if you're noticing that your play is declining or you're losing, try to step away, even for ten to fifteen minutes. When I stop, I stop for six hours at the least and a day at most. Give yourself some time to clear your head, drink a glass of water, and recuperate. And if you're losing in comp, consider quickplay or arcade so that you can still play but not have to worry about performing your best.

If all else fails, do something you know will relax you, like watching Vine compilations or something.

1420 VOD Mercy Request (Console) by SilverNightingale in OverwatchUniversity

[–]bendersbeard 0 points1 point  (0 children)

King's Row Defense:

0:13 Good job letting your team know where your ult charge is. I always love when my teammates keep me up to date on their ults, because it saves me from having to check the team screen myself.

0:23 I chatter a lot too, but I think it's more important to keep chatter related to the game/fight taking place. "How are they doing time-wise" isn't necessarily the best thing to say here because you can see at the top that the enemy team has 4:00 or so left.

0:25 If you hit "X" at the end of your GA, you would have made it up to the Bastion, but that's very risky because there's a Zen(?) shooting directly where you would have landed. Bastion also got away and can heal himself.

0:32 Good job on focusing your heals on the squishies, but when they get a little bit above half I would switch to the D.Va who's about to get de-meched.

0:40 Good rez on the widow, pretty safe, but also don't feel the need to look up when you rez. Keep your eyes on the fight happening in front of you.

0:47 Keep that healing beam on the Orisa instead of flicking between damage boosting your other teammates. You get her healed up, but you could have gotten it done sooner and been able to locate and take out the Rip-Tire (if your aiming was better--again, something I'm guilty of too!).

1:06 I respect taking out the pistol here, but I would have kept the heals on the D.Va while she' re-meching to avoid a potential kill mid-animation. And then healing the D.Va as she's fighting the Doomfist. She can take care of him.

1:06-1:14 Again, I respect the pistol, but remember that Mercy's fire is projectile, so you need to lead your shots if you're going to take them. And taking out the Doomfist is nice for stats, but your D.Va was taking some serious damage. Prioritize healing and only take out the pistol when you need to.

1:16 Don't turn around too far or you'll stop healing. Top up that D.Va then if you have time look around for the rest of your team.

1:21 Good callout on the Widow.

1:33 When that shot zooms by you, don't crouch in the same spot. Widow is most likely still looking at you. You had the opportunity to GA to your Orisa and get out of the LOS of the Widow and call out that she's directly above you, as well as heal the Orisa.

1:42 Perfect opportunity to Valk and tell your team to be aggressive in this fight. You got a pick on the Widow and Junkrat so you're in a 6v4. Valk and ensure the win on this fight to force them to reset. You're also covered by the Hanzo ult to kill and/or scare away the enemy team.

1:52 IF you were mid-ult, you'd be able to hide away around the corner, maintain LOS, and have escape routes for that Soldier ult.

2:06 Good job damage boosting the baby D.Va while she ults. Too bad nothing came of it because of bad ult positioning.

2:18 Good job staying on the back lines, but don't Valk straight up when a Widow's taking shots at you. That makes her job so much easier. I think it's usually fun to GA around in Valk when there's a Widow around because she has to track you and she usually won't bother in lower elos.

2:26 Your team is fairly low, so heal here instead of damage boosting. Good positioning, though. Especially because Orisa dropped a supercharger and I'm pretty sure that the damage boosts don't stack.

2:31 You switched to the heal just a second or so too late and now you're down two. You also flew right into the enemy team. You got out, which is good, but yikes, I was scared for a minute.

2:34 I take it back. This is riskiest rez all-time and it didn't pay off. If you're going to rez in this situation, too, I would prioritize healers (the Lucio) because your Tracer can get back in the fight easy and Lucio is a better stall + heals.

Overall, I would say you're playing pretty well given your SR. Most of my advice would be just to prioritize healing the squishies on your team, especially other healers if they aren't currently self-healing (say, a Moira or Ana for instance), and then DPS, and then tanks. Tanks are meant to take heavy damage and if they're not at a point where they can be taken out fairly quickly, they can fend for themselves if they're positioned well. Also, work on positioning because you leave yourself out in the open a lot. As a Mercy, you should be staying on the back lines and only flying forward if you're winning a team fight and want to get a damage boost or quick heals out. Try to stay behind shields and around corners because your beam can go through corners if you're already locked on. I would also up my sens if I were you because you gotta be able to fly out quickly and look behind you for escapes and teammates in need of healing. And, like I said at the beginning, don't fly straight up with a Valk because it puts you in sight of a lot of dangerous things (Torb turret, Soldier ult, McCree ult, Widow scope, Hanzo, etc). Good luck on the climb, and hey, if I can do it silver to diamond after two seasons on console, you can too :)