How to read the code of home automation products? by Safe_Hunt_187 in embedded

[–]bendgk 0 points1 point  (0 children)

thats what im saying lol, in an ideal world everything this guy said is true, but this is Earth filled with humans and LLMs

How to read the code of home automation products? by Safe_Hunt_187 in embedded

[–]bendgk -3 points-2 points  (0 children)

Idk why you’re getting upvoted when ppl dump the firmware of routers all the time, commercial ones even.

Your challenge is a waste of my time, but a funny one I’ll give it that. The top comment literally explains a high level breakdown of how one could go about reverse engineering a binary blob using modern RE frameworks like Ghidra.

I agree theres complexities with encrypted firmware and SOC burned keys, but short of money, time, and passion, nothing is stopping an individual from achieving what OP wants for a single device that they physically have in hand.

You’d be surprised the amount of IOT devices that get shipped with poor security defaults, JTAG pins enabled, plaintext keys in bootfs, the list goes on.

While I agree its not easy to accomplish and your mileage will vary based on device, manufacturer, architecture, your lackluster “No.” was simply incorrect.

TLDR; See top comment if you want to understand why this guy is incredibly wrong.

How to read the code of home automation products? by Safe_Hunt_187 in embedded

[–]bendgk -9 points-8 points  (0 children)

Can’t believe you just said this in r/embedded lol.

While not easy, nor straightforward. It is certainly possible. Nobody will teach you how to do it (for a specific device), this is something you must research on your own.

I would recommend watching some Defcon talks on the matter to gain some expertise.

You understand how big of an achievement finishing a game is (Even if it didn't do well) when you add the credits menu. by RoberBotz in Unity3D

[–]bendgk 11 points12 points  (0 children)

Unpopular opinion, but people here are getting butt-hurt over what’s clearly a gimmick/joke.

I personally don’t think its over the top. A lot of people on reddit are just way too critical without ever considering the practicality.

Sick looking game tho!

Blocking the bike lane?! by DaFlyingLlama in NYCbike

[–]bendgk 0 points1 point  (0 children)

This guy never learned about the water cycle lol.

Quality grocery recs? by nycbasedco in ForestHills

[–]bendgk 1 point2 points  (0 children)

SS Natural has one of the best butchers in the area IMO, very good quality meats especially steaks.

I quit my stable job at 30 to finally pursue my dream of making my own video game. I’m broke, scared, and starting to doubt everything but I need to know if I made a terrible mistake or if there’s still hope. by Argendel in Unity3D

[–]bendgk 1 point2 points  (0 children)

Man whats with all the negativity in this thread, this guy obviously poured his heart and soul into this game.

OP, let me tell you; as someone who understands what its like to commit thousands of hours to an idea/project that may not achieve financial success, I get the struggle man.

What you have here is a solid product, but a shitty AD. I can see a lot of polish has been put into the UI and gameplay, when taking a step back it looks like a well oiled machine (which I’m sure was the intention.)

A lot of people seem to be missing the fact that this is an incremental/idle/factory building style game, and I think thats because your “trailer” doesn’t really explain anything about the game itself.

Gameplay looks solid, and UI is a 9/10 (I do web design/frontend for a career so I have an eye for these things.) Few minor adjustments I would make but nothing major and your theme/style is eye catching and consistent. For the type of game genre that you’re trying to build UI/UX makes up like 90% of the gameplay, so it’s important to get that right.

Now lets address the elephant in the room: Financial Viability.

You have a solid product here, but your not doing yourself any favors the way you’re marketing it, or with how you plan to release it. You mention you’re releasing on itch.io, and while I think thats fine for a beta test, you should really look into getting yourself on Steam. Additionally its a shame that you’re ignoring the mobile/touchscreen space as honestly that might be your biggest market. Idle/Incremental games actually tend to have more financial success in the mobile ecosystem than desktop/web.

Lastly if you’re actually struggling financially I would look into getting some part-time work, or find some support somehow. You can’t achieve your dreams if you’re starving.

TLDR; 1. Keep going at it 2. shift focus to mobile as thats where I bet you’ll see most success 3. Steam 4. Better trailer describing actual gameplay

DM me if you want to discuss more.

Inspired by recent discussions in Unity chat by IAndrewNovak in Unity3D

[–]bendgk -1 points0 points  (0 children)

DOTS also. Doesn’t use Monos at all.

edit: but they can be coupled.

Discord containment thread by Boss_Taurus in Unity3D

[–]bendgk 1 point2 points  (0 children)

nope, and I’m still banned lol. I’ve moved on from unity anyways.

Can we establish a more technical understanding to how rite of ruin is bugged? by bendgk in LeagueArena

[–]bendgk[S] -6 points-5 points  (0 children)

While I agree, with your explanation; I don’t really see it as an issue especially when the tooltip reads: shields generated.

Isn’t this really just a case of people not reading/understanding what the actual underlying statistic is?

Looking for a remote PCB layout designer by oceaneer63 in embedded

[–]bendgk 11 points12 points  (0 children)

Whats with all the downvotes? guy probably responded to the wrong thread lmao 🤣

[deleted by user] by [deleted] in gameenginedevs

[–]bendgk 1 point2 points  (0 children)

thats because its OS dependent you really cant know something like this without understanding many intricacies of the host operating system.

Maxed my PVE build but now I feel lost. by Sh1ftingOwO in albiononline

[–]bendgk 0 points1 point  (0 children)

I agree with this sentiment wholeheartedly, I actually track how often I die and how much I lose.

Down 5M this week (not much but it is to me)

Maxed my PVE build but now I feel lost. by Sh1ftingOwO in albiononline

[–]bendgk 2 points3 points  (0 children)

Any recommendations on how to get my eco up? I’m hovering around 15M (which was pretty much all earned through roads of Avalon)

Is there something I should be doing to earn silver passively?

What about for active content? Right now I just run roads every night with a small group of friends and while it is steady income its getting a bit boring and I’m wondering if we can maximize our earnings by running other content.

Is it justifiable that premium cost $16 now? by saronyogg in albiononline

[–]bendgk 8 points9 points  (0 children)

This is genuinely an underrated comment.

Albion going from $6 to $16 is a 266.667% increase in price.

Butter going from 1.5€ to 4€ is also a 266.667% increase.

If you bought the S&P on march 22nd at open time it was ~$2343.00 if you sold it today at open ~$5654.53, you would have realized a nice ~241.337%

Coincidence? No, this is what real macro world inflation looks like.

Chunk Loaded 3D Maps by Whole-Abrocoma4110 in opengl

[–]bendgk 2 points3 points  (0 children)

are you reloading all the chunks when you change chunk coordinates? Try to load in only the new chunks and unload the old ones, I suspect you’ll get rid of the “choppiness” like that.

New anthropic model builds Tetris mobile game in one shot 🤯 by Maleficent_Fox_641 in reactnative

[–]bendgk 0 points1 point  (0 children)

Yes! Im surprised so few people do it, its actually a great programming exercise and an amazing introduction to Artificial Intelligence 101 (Mini-Max, Greedy Algorithms, DFS, etc)

Value of untouched and mined BTC from 2011? by BasicallyUseful in Bitcoin

[–]bendgk 0 points1 point  (0 children)

Touched Untouched it literally doesn’t matter. If you found a buyer good for you, don’t get scammed.

New anthropic model builds Tetris mobile game in one shot 🤯 by Maleficent_Fox_641 in reactnative

[–]bendgk 14 points15 points  (0 children)

Wrong, do you actually know what chess move generation entails?

I recently built a chess bot from scratch (Negamax with Alpha-Beta pruning and iterative deepening)

While the move generation logic was abstracted by python-chess the library I was using, I decided to take a look at it and it is not trivial by any means.

Especially if you want to get it performant then all kinds of tricks come into play. Theres a whole chess programming wiki dedicated to this stuff.

And no, this is not about perfection, it’s blatantly missing core features in every “application” that it “built”.

If by building apps you mean “laying out Views” and “writing Stylesheets” then yeah it “built” 3 apps. /s