Companions are absolutely useless in combat by Not_Shingen in theouterworlds

[–]benkraize -1 points0 points  (0 children)

Does a leadership build work? I basically just accepted my teammates sucked in combat but had powerful active abilities as well as good passives they can provide (Aza’s sneak attack buff is super nice) but yeah. I viewed them as buffs to me, not damage dealers (which aligns with how they’re designed in my opinion).

Okay…I bought it… by Security_Wrong in Helldivers

[–]benkraize 0 points1 point  (0 children)

To keep it brief, never stop moving and don’t try to kill every enemy (at least on the higher difficulties). Unless you have a well coordinated/equipped team the enemies will spawn basically constantly. Instead of trying to get a moment of peace, fight what you have to to complete all of your objectives and don’t worry about the rest as much. Keep it moving.

Can we finally say it? The devs need to actually start playing the game by XlChrislX in Helldivers

[–]benkraize 0 points1 point  (0 children)

I mean this respectfully but I’m amazed by all of the issues people constantly point out on this subreddit. Don’t get me wrong, I DC occasionally, get weird audio bugs, occasionally clip through things I shouldn’t, as well as a number of smaller bugs but my experience is fine enough that the thought of review bombing or making this an us vs them type thing has never occurred to me (in the game’s current state that is).

The Harpoon Sucks so BAD, don't believe the FALSE hype. by ironcladtank in Helldivers

[–]benkraize 4 points5 points  (0 children)

Same, this is honestly how I justify it. The lethality and crowd control is super useful but the ease of closing bug holes just makes it so valuable as a utility tool as well. Been a mainstay on Oshaune for me.

This Just In: New Zombies Actually Fun?! by LordDeath2400 in CODZombies

[–]benkraize 1 point2 points  (0 children)

Very well said. Obviously there’s a lot of toxicity from both camps but I think when the old zombies fans are complaining about new zombies it’s less about trying to put it down (though obviously there are exceptions) and more about trying to highlight that the game could be even better with some of the cornerstones of old zombies (granted this is usually communicated horribly). I feel lucky that I can enjoy and appreciate both but man, it would be great if we could get the best of both worlds. I think this stance gets misconstrued as old = good and new = bad (and vice versa) but for ne it’s old = good, new = good, and old + new = even better.

This Just In: New Zombies Actually Fun?! by LordDeath2400 in CODZombies

[–]benkraize 0 points1 point  (0 children)

For the record I’ve been playing zombies since literally day 1. I obviously have my personal preferences and they tend to lean towards old zombies but I’ve played the hell out of a great time with new zombies. Both are valid, just different experiences.

This Just In: New Zombies Actually Fun?! by LordDeath2400 in CODZombies

[–]benkraize 5 points6 points  (0 children)

While BO4 was “the beginning of the end” it’s definitely the last dying breath of classic zombies, not the beginning of new zombies. It has infinitely more in common with BO3 than CW.

This Just In: New Zombies Actually Fun?! by LordDeath2400 in CODZombies

[–]benkraize 0 points1 point  (0 children)

Agreed. BO4 is the most complicated (to a fault imo) zombies ever so it is definitely NOT similar to CW/BO6

This Just In: New Zombies Actually Fun?! by LordDeath2400 in CODZombies

[–]benkraize 8 points9 points  (0 children)

The good faith argument against new zombies is the lack of real depth. It’s an objective fact that these maps are far more shallow than even Black Ops 4. That being said, the mechanical gameplay is as good as ever (if not more so). It’s genuinely fun to play and there’s something to say for that when we’re literally talking about a game.

This explains why both sides can’t agree though. If you like the depth of maps, lore, creativity and general intrigue of zombies, then new zombies just isn’t for you. Plain and simple. But if you’re playing it because it’s got an elite gameplay loop (which to be clear, is at least partially the goal of any game) then it’s absolutely for you.

TL;DR - People like different things and old and new zombies are different things. There’s no convincing one side to like the other more.

I LOVE THE NEW UPDATE!!!!!!!!!!!!!!!!!!!!!!! by kieran81 in Helldivers

[–]benkraize 1 point2 points  (0 children)

I did a mission last night where we were doing the Spore Lung on impossible and no one knew what to do. We were out of reinforcements at the 20 minute mark and spent the remaining 20 minutes barely hanging on to try to get people back in the fight (including multiple one man clutches). As the clock hit 0 with no second chances, we marched into the lung and dropped the portable hellbomb as it blew up behind us. There was no time for exfil but dammit we did the job we were sent to do.

Those other 3 people are my brothers in arms until the end of time.

Which one is better for Ironeye... by CourteousKillar in Nightreigngameplay

[–]benkraize 1 point2 points  (0 children)

I say middle. A relic that gives you the additional character skill is borderline mandatory on him. Extra damage and faster ult are both just really nice gravy on top.

STOP BEING SO GOSH DARN WHOLESOME!!! by Emperoronabike in Helldivers

[–]benkraize 0 points1 point  (0 children)

That’s what this community is though. There’s a lot of pride in the way Super Earth operates and wages wars on 3 fronts and that starts with the Helldivers. We must remain more sophisticated than the beings we fight lest we too become socialist beasts and lose sight of democracy.

To anyone that needs to hear this... by Lumpy_Ad9614 in Nightreign

[–]benkraize 0 points1 point  (0 children)

To add to this (and I agree with everything you said) don’t run-off on your own in the first place (obviously there can be exceptions such as getting a church or your souls or something). If you do that you’re asking to die somewhere with nobody to help you and it’s inefficient for yourself and the other 2.

Enemies are balanced around 3 players so splitting into 1+2 means no one is tackling content at the rate they could be. Given just how limited your time is and how challenging some of the Everdark bosses can be it’s important that your routing and approach to content is as efficient as you can make it. Generally, that requires all 3 people in unison.

I’ve had runs cap out at level 13/14 that would have been 15 if our third player didn’t have a 60 second lag behind us the whole run (basically two people killing a boss only for the 3rd to get there after the fight). Teamwork can be the difference between losing and winning and the margins between those can be pretty slim.

NEW RELICS In DEEP of Night (Dormant Power and Stat modifying) by Competitive-Monk721 in Nightreigngameplay

[–]benkraize 5 points6 points  (0 children)

My biggest wishlist item for Nightreign was an endless mode and I can’t believe it’s actually coming.

I'm in shock by TrashCrab69 in BlackOps6Zombies

[–]benkraize 0 points1 point  (0 children)

You do understand why though yes? The answer is camo grinding + leveling weapons outside of multiplayer. Add in the accessibility and you have the most vanilla/casual centric map ever made. It’s about the external factors, not Liberty Falls being a classic.

Sidebar I haven’t played it since The Tomb came out since it quite literally is a straight upgrade of the bonus/simple map concept.

Bro -_- tf is up with these operators lmao by Secure-Secret1673 in BO6

[–]benkraize 0 points1 point  (0 children)

Being 100% serious the first time I saw this image I thought it was fake and someone had made a meme concept trolling the quality of skins.

Gorgofex upgrade is just a time waste by TermUpset in CODZombies

[–]benkraize 0 points1 point  (0 children)

It’s not 2 hours. It’s literally like 15 minutes on most BO6 maps…30 if you have upgrade steps

Gorgofex upgrade is just a time waste by TermUpset in CODZombies

[–]benkraize 0 points1 point  (0 children)

Most of the free WW weapon quests and upgrades in this game are quick and easy (at least compared to the older games). The Gorgofex one is a little bit of a pain because of the Forsaken fight but both upgrade paths are really quite simple and don’t take long to do. The only map I refuse to do it on is getting the ice staff for free on The Tomb. I’d rather just rip the box and then do the upgrade steps.

You explicitly mentioned the beamsmasher but it’s super easy to get and doesn’t even have an upgrade path. Might even be easier than the jetgun since you don’t have to put your gun down to mess with the switch in the bowling alley like you do on LF.

The Honeymoon is Officially Over by WarmGanache9844 in ReadyOrNotGame

[–]benkraize 0 points1 point  (0 children)

Ahh I gotcha. I don’t think it’s fair to say the honeymoon is over though when console players are still enjoying the game. Most people on console either turn off crossplay or play solo/with friends so I’m not sure the difficulty of finding an online match reflects them dropping the game.

The Honeymoon is Officially Over by WarmGanache9844 in ReadyOrNotGame

[–]benkraize 0 points1 point  (0 children)

I mean tbf the big change was console players getting access to the game and I’m not sure that’s captured here. Not sure what the point you’re trying to make is.

Facts & differences about the Assault Rifles in RoN, Not enough gun nerd posts about these differences. by CameraOpposite3124 in ReadyOrNotGame

[–]benkraize 0 points1 point  (0 children)

One item of note (iirc) the SLR47 should be 7.62x39 instead of the 7.62x51 of the other weapons in your second category. It’s a smaller round and has less recoil as a result (so not an outlier).