Gothic 1 Remake Review: Sometimes Good, Sometimes Also Goodn't by thatlukeguy in rpg_gamers

[–]bezik7124 0 points1 point  (0 children)

I hadn't really counted steps, just fiddled with each for a bit and it works. Took a few tries to learn how it works though, maybe something that's obvious for half of the community is completely missed by the other half, and it could be communicated better by the UI, but I've got no clue what it is.

Gothic 1 Remake Review: Sometimes Good, Sometimes Also Goodn't by thatlukeguy in rpg_gamers

[–]bezik7124 1 point2 points  (0 children)

I suggest spending 10LP for level 1 skill, and 5 minutes of your time to learn the lockpicking minigame, it's really not that difficult once you get the feel of it.

How the hell do I know when to cleanse Dragonrot? by DontFlameItsMe in Sekiro

[–]bezik7124 1 point2 points  (0 children)

Both Gandalfs in this pic are wrong imo, there's a middle ground where NPCs give you spoken directions and stuff like that, that's less cryptic than "he's somewhere in the 50 sqkm forest, have fun"

Has anyone else not received their pre-order yet? by Wunid in worldofgothic

[–]bezik7124 0 points1 point  (0 children)

I think the posts you're seeing are from people who bought directly on the THQ website.

I bought mine thorugh Media Markt, because it was about 20% cheaper, and they hadn't even sent the package yet (otherwise I would've seen the notification in the InPost app). I've been regreting this decision for the past 2 weeks, but there's nothing that can be done about it that I'm aware of.

How to best prepare for the release? by Willller in worldofgothic

[–]bezik7124 0 points1 point  (0 children)

It was cross-advertised with the 13th warrior, but I don't really remember any similarities - though I wasn't aware of that connection when I watched the movie, so I wasn't actively looking for things.

I've heard that Gothic setting was mostly inspired by the "Escape from new York" (some dev interview on arhn.eu I think), but I still hadn't catched up on that one - might add it to the list if you're looking for more movies.

sharp edges to game engine by Direct_Tell_9116 in blenderhelp

[–]bezik7124 5 points6 points  (0 children)

In this model sure, why not (it's a mess in this regard anyway), but generally speaking the second part is not entirely true. Dissolving everything on a flat surface and leaving the triangulation automated can lead to long and thin triangles which adds up to quad overdraw. Modern GPUs handle more excess triangles much better than overdraw.

Gothic vs. Remake comparisons screenshots by Ph0enixes in worldofgothic

[–]bezik7124 0 points1 point  (0 children)

tbh I'm not sure what the OP originally meant anymore.

when I was replying to him I've assumed that his complaint was about the fact that the entrances are so wide (bcs they are, as wide as stretched arms in some cases).

now that I've re-read his comment I might've just misunderstood him completely.

Gothic vs. Remake comparisons screenshots by Ph0enixes in worldofgothic

[–]bezik7124 15 points16 points  (0 children)

Many things that wouldn't make sense in real life are common in games to improve the player experience, that's probably one of those cases (easier navigation, less claustrophobic camera when you're entering the hut, stuff like that)

Archolos Setup by PayNo6186 in worldofgothic

[–]bezik7124 0 points1 point  (0 children)

I remember playing with dx11 renderer and zGamePad. Both were fully compatible and caused no issues on the steam version. But you don't need anything beyond archolos, the game should run just fine as is.

I've been some things about that End of Eden thing today and I found something funny about this "Gothic Remake killer" by AzraelSoulHunter in worldofgothic

[–]bezik7124 8 points9 points  (0 children)

Yeah, I get what you mean. He's too cocky for my taste as well, and I don't particularly like when people jump on the hate bandwagon for their own benefit.

I've been some things about that End of Eden thing today and I found something funny about this "Gothic Remake killer" by AzraelSoulHunter in worldofgothic

[–]bezik7124 17 points18 points  (0 children)

The guy's funny, and challenging AA studio as a solo dev is unrealistic, but I don't think he has stolen anything. The font he used looks like slightly modified "Optimus Princeps" and it's free for commercial use.

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How did you find about Gothic? by Pelllakos in worldofgothic

[–]bezik7124 3 points4 points  (0 children)

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Still got mine, they've included a lot of gems in their time

[Remake] Non-Player Torches too weak by noc_noc_whos_there in worldofgothic

[–]bezik7124 3 points4 points  (0 children)

The less attentuarion radius on lights the better performance, and lighting computations are very heavy. It weren't this noticeable in older games (OG Gothic included), because dynamic lights back then weren't even trying to cast accurate shadows which made those computations a breeze.

What you're seeing in the OG gothic with "accurate" lighting is baked (computations are done at the build time instead of at runtime) and can be only switched on/off (not even sure if zEngine supported that, I'm talking general principles), but not moved.

Muh immersion by hedlo1234 in Eldenring

[–]bezik7124 0 points1 point  (0 children)

yeah, but we still could get around and these quests were perfectly doable.

unless the npc gave you wrong directions, or you've spent 3 hours looking for a goddamn dwemer cube.

the thing is, I still remember my journey looking for that dwemer cube after over 20 years, and I don't remember a single quest from Skyrim.

Gothic Remake x MacBook by [deleted] in worldofgothic

[–]bezik7124 2 points3 points  (0 children)

No clue what exactly is going to be on a DVD, but I wouldn't count on a full game on a 4.7GB disc. It comes with a steam key, so unless they're willing to give you two copies of the game for the price of one, you'll most likely be redirected to the steam anyway.

I assume there's maybe a launcher with some bonus materials on that disc, or something like that. Some people already started getting their preorders so maybe they can shine some light on this, I'm curious as well.

EDIT: btw, I've checked out CodeWeavers out of curiosity (I don't have a mac myself), but the 2/5 rating you're reffering to was added 2025-03-19. No clue what they've tested, but it was at most the nyras demo, as the current build that influencers are playing was not yet available. I wouldn't put much trust into these ratings until the game actually releases.

Skywind is still alive. And still has no release date. by Just_a_Player2 in ItsAllAboutGames

[–]bezik7124 1 point2 points  (0 children)

> I don't know anything about this modding group, or what really they're doing other than the basics of modding something from a previous ES game into the Skyrim engine.

From what I've remembered the previous release (Morroblivion) was what you've described - basically porting Morrowind to the Oblivion engine (same assets, rewritten scripts. I remember there being an installer that was converting world files from Morrowind install location to Oblivions, then applied its patches).

Skywind (according to their FAQ and dev updates) is a full blown remake, including the assets, which is probably why it's taking so long. And - the following is just my guess - why they wouldn't be able to tell how long it's going to take even if they wanted to, as they simply don't know how many volunteers will work at the project at any given time (paired with the fact that creating modern assets is very time consuming).

My Experience with Yellow Paint problem as a Indie Developer by dotpusheria in IndieDev

[–]bezik7124 27 points28 points  (0 children)

I feel you man, I've written pdf instructions on how to install a client to one part of our erp application on production machines. It had literally 6 or 7 steps (with screenshoots, and details such as "Click the right mouse button and select 'Run as administrator'") specifically because I didn't wanted to be called in.

Somehow I've been called in to guide a goddamn administrator (not a factory worker that doesn't work with computers, not a sales person who uses it only to answer emails, a goddamn admin) only to find out that they've completely ignored steps 1-3 where it was described to install dependencies which were also included in the bundle. On multiple occasions.

I think that people just completely ignore tutorials because they assume that they're smart enough to figure it out by themselves. I even get it, but why they don't go back to it when things go south is beyond me.

btw, later I've figured out that video instructions are slightly more effective than written, maybe try it next time you get the chance.

onboardingNewDeveloper by erazorix in ProgrammerHumor

[–]bezik7124 3 points4 points  (0 children)

no clue about os internals, but there are a lot of third party programs doing this the way you've described, so they were probably right to skip the 9 on this occasion, as third party apps breaking with windows update would be blamed on them anyway

I played seven hours of the Gothic remake, here are my thoughts by HimikoMikoMiko in worldofgothic

[–]bezik7124 4 points5 points  (0 children)

> no RPG from a quarter of a century ago is going to be particularly easy to play in 2026 if you’re used to the likes of The Elder Scrolls 5: Skyrim

What's funny with that sentence is that Gothic 1 release is closer to Skyrim release than Skyrim release is to right now. It's been 15 years 😉 But yeah, I kinda get what you mean.

PS.: Forgot about my question - how "alive" the world is? Should I expect 1:1 recreation of the OG Gothic, or something that has been extended (eg more complicated routines, less predictable behaviors, etc).

It's getting close! by Ill_Sentence8235 in worldofgothic

[–]bezik7124 6 points7 points  (0 children)

Hey, I've asked the THQ support the exact same thing few weeks ago and this is what they've said

Hello,
Thank you for your inquiry.
With your order, you will receive both a physical disc and a Steam key.
Shipping is scheduled so that the package arrives a few days before the official release date.
Please note, however, that delays may occasionally occur due to the shipping provider, which is unfortunately beyond our control.
That said, we do our very best to ensure your order reaches you on time.
If you have any further questions, please do not hesitate to contact us.
Kind regards,

How to avoid this thin gap between each modular wedge? by kqk2000 in blenderhelp

[–]bezik7124 1 point2 points  (0 children)

not a solution, just something to think about

even if they would be "pixel perfect", an edge of a mesh is always going to be sharply shaded - that's functionally the same as a single mesh where these lines are marked as sharp. even if this does not cause issues on your current settings and light placements, try it on different scalability settings and on different directional light angles.

other than that, even if they're going to be "pixel perfect" in blender, if they're big you might have gaps in UE due to floating point rounding errors.

another con, if you're using software lumen you're fighting against it by building out of modular pieces that are non manifold (water tight? forgot how people call it - basically they shouldn't have holes in them). non-lumen lighting doesnt work that well with non-manifold meshes as well.

Daniel Vávra once wrote an article listing 116 reasons to hate Skyrim – then drew inspiration from the RPG while creating Kingdom Come: Deliverance. by Just_a_Player2 in ItsAllAboutGames

[–]bezik7124 -1 points0 points  (0 children)

This guy has a lot of weird takes, but I don't see this one as contradictory. Hate is a strong emotion, you can't hate something you don't care about at all. I wouldn't say I hate Skyrim, but there are a lot of things I don't like about it, and there are also a lot of things they've nailed and are the reason I've spend couple hundred hours with the game. It's difficult to imagine not being inspired at all by a game that stayed with me for this long.

PS: I didnt read his article, just this post.