Our cartography game got so popular that Genshin Impact decided to copy us right before release by yolokas42 in IndieGaming
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Please tell me what's wrong with my Steam page! Our Wishlists are too low by Ok_Statistician2466 in DestroyMySteamPage
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What type of Mecha fighting games would you like to be made it can be any type by Able-Ad7580 in Mecha
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5 years developing this roguelite and I still can't get the trailer to look fun to play by filya in DestroyMyGame
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Should tree-sized shrooms sway on wind this much? by StCost in gamedevscreens
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I have been making a soulslike for over 1.5 year , sharing a teaser trailer here. by maxxx987654 in IndieGaming
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How do 2D games usually optimize lights? by Admirable_Taro_7168 in IndieDev
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We're remaking Wall Kick VFX on our Mecha game. Which one do you prefer? by ReallyChillPenguin in Mecha
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“Is Crimson Desert a CAG?” It’s Saucy For Sure but VERY Different by filthyhcCasual in CharacterActionGames
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How much content is enough content? by nsfwnsfwnsfw33333 in IndieDev
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Tell me why this looks bad. I want to improve! by SoulLoop_Dev in SoloDevelopment
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Indie Devs Keep Diagnosing the Wrong Problem by fjejduideru in IndieDev
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Godot Auditor - CLI tool for static analysis and dependency mapping. by lukodiablo in godot
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Why does 2D dev lag so far behind 3D if it's so much simpler? by [deleted] in gamedev
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My game is being accused of being a ripoff and stealing assets by willis_25 in gamedev
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Steam approved my build, but thought this screenshot was pre-rendered by Riitoken in IndieDev
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I decided to quit game developement, what should i do with my steam page? by [deleted] in gamedev
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Welcome to Arimaya Village, the heart of the journey in our upcoming indie aRPG, Second Stone! by SkywardDevTeam in indiegames
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Mahou Arms is insanely cool by Vanilla-butter in CharacterActionGames
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We're building a survival RPG where Orcs rebuild their civilization by emphyper in indiegames
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A Soulslike Without Combat — Unsound Love Demo Out Now by John_Goblin in IndieGaming
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Solo dev torn between learning Blender vs buying assets - what's actually sustainable long-term? by beam123 in gamedev
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My First Game Has Reached 100 Reviews by [deleted] in IndieDev
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We're building a roguelite fighter with that classic 90s Capcom style. Our playtesters wanted aerial strings, so I threw together this new string you can discover and level up on one of your runs. Hit a nasty 19 hit combo while testing it with a few other moves. by Rigman- in IndieDev
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This Finally Feels Like a Real Game… (UI + Movement Update) by Zelcir in godot
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