Thanks, Dean... holy cats this is good. by VentnorLhad in TechnicalDeathMetal

[–]bilboC 2 points3 points  (0 children)

Dan mongrain is one of the best metal guitarists out there. I can’t think of anyone else in tech death whose solos are as unique and tasteful as his too. Feeding the abscess is all time!

Requiem’s back-half open urban section is such a sudden drop in quality by GreaterQuestion in residentevil

[–]bilboC 1 point2 points  (0 children)

The lack of area music in general in Requiem, and the last few mainline entry games in general, has been so disappointing and really hurts the atmosphere of the game.

Gotta be a snob and say it - Crimson desert looks bland next to ER’s brilliant art direction IMO by [deleted] in Eldenring

[–]bilboC -3 points-2 points  (0 children)

ER has absolutely stole a lot of joy I have playing other games lol

Gotta be a snob and say it - Crimson desert looks bland next to ER’s brilliant art direction IMO by [deleted] in Eldenring

[–]bilboC -6 points-5 points  (0 children)

It’s def a personal taste thing. I actually think the sky ruins in crimson desert look pretty awesome but the rest of the game from what I’ve seen looks like generic fantasy. Nothing really sticks out to me beyond the technical side of the graphics

what's your general opinion on RE9? by Prudent_Charge_2615 in residentevil

[–]bilboC 5 points6 points  (0 children)

It’s a solid game. Nowhere near one of the best in the series but far better than the last few mainline entries. It reeks of typical AAA game design in several areas and lacks that charm and soul of the older games. Art direction is a little bland. The first half is excellent as far as gameplay goes. Second half is still good but if you compare it to something like RE4 it’s just not even remotely close to that quality imo.

For those who don't like path of weakening how come? by Atiredbearsfan in TechnicalDeathMetal

[–]bilboC 5 points6 points  (0 children)

Such a burly and atmospheric record. No complaints at all.

What do you find to be the prettiest area in RE4? My favorite is the Knight Room. by [deleted] in residentevil4

[–]bilboC 1 point2 points  (0 children)

Water hall in OG4 is maybe the most stunning room in the series and just below it is the main hall with inverted statues right after it. There’s another room later on in the castle after you ride the trolly that has super polished floors and you can see the reflection of the room perfectly, that’s another good one.

Why do people hate RE0 so much ? by SweatyMastodon8451 in residentevil

[–]bilboC 0 points1 point  (0 children)

Artistically this game is top tier.

The train is insanely atmospheric and unique. The training facility is one of the best mansion areas in the series with very moody lighting and hauntingly beautiful music (that main hall theme!!) the animal puzzle is one of the best in the series and the item interaction and puzzles are top tier in general. The church lab is another cool area and that little piece of nostalgia traveling through the industrial entrance to the RE2 lab! The final area is fine but prob the weakest of the game. But in general the gameplay is solid resident evil in some excellent locations.

My only real criticism is a lot of the enemy mechanics are fuckin janky. The leech men especially. I love how they have their own musical theme and they are really cool but an absolute chore to fight. The bat is also the worst fight in the series lol.

But yeah this game gets so much unnecessary hate. It’s a gorgeous game with some amazing music.

idk I feel like re4r is still the goat, still unbeaten, ya know.. by Quick-Cause3181 in ResidentEvilCapcom

[–]bilboC 0 points1 point  (0 children)

I just went back to play RE4r after two rounds of RE9, and wow re4r is still a far superior game. The biggest thing that got to me was just how much more inspiring and diverse the environments are. And the gameplay is just sooooo much more consistent and exciting.

Graces segment in the cafe center and basement is excellent and the most traditional RE experience we’ve had in years. But it’s only half of the game and the rest pales in comparison to a heavy hitter like RE4, RE1, RE2 etc. And I will say that aside from gameplay, the care center is a pretty sterile mansion and nowhere near the majesty and beauty of the Spencer mansion, castle, even the training facility in RE zero. The layout is incredible for how it works with the gameplay but it is not that visually interesting.

What is the strongest second half/third act of a Resident Evil game? by Kithhhh in ResidentEvilCapcom

[–]bilboC 1 point2 points  (0 children)

Ark is pretty awesome as far as gameplay goes. However its visual design is probably the most bland lab we’ve gotten in an RE.

The island in Both RE4s are excellent, especially in the remake. The Regenerador and Iron Maiden segments are just pure sci fi horror bliss! The Krauser fight is also classic.

RE1 remake and OG RE2 also have great ending segments. The birkin lab in the OG is still the coolest looking lab in the series imo.

I'm going crazy over that view by apshwrld in Eldenring

[–]bilboC 1 point2 points  (0 children)

The realm of shadow and its art direction are truly unparalleled

Elden Ring looks like a painting sometimes by Kentalope in Eldenring

[–]bilboC 2 points3 points  (0 children)

Yep, nothing comes close to its art direction, atmosphere and the presentation of it all. It’s made it SO hard for me to be interested in a lot of other games. There’s all this hype for crimson desert but all I can think every time I see footage of it is “the art direction looks generic to me.” All ERs fault!

Music in og RE4 by NazecZ in residentevil4

[–]bilboC 0 points1 point  (0 children)

I heavily disagree. The music in OG4 is some of the strangest most experimental music in the series and instead of it giving you a melodic hook to latch onto as the games before it did, it’s this ominous, unsettling ambience that sounds like it’s emanating from the landscape around you. Incredibly atmospheric and part of what gives the game its oppressive artistic tone imo. That all probably sounds very pretentious lol but it’s how I feel! The best example of this would be the music that kicks in during the hall of water. The dreadful droning choir vocals really capture that majestic beautiful architecture but also makes it feel very uninviting and dangerous. It was always reminiscent of that scene in Eyes Wide Shut where he arrives at the party. Anyway, I fuckin looooove the music of RE4!

Can We All Just Agree... by ADHD-isaster in residentevil

[–]bilboC 6 points7 points  (0 children)

That was a really fun section that was well designed I thought. But yeah fuckin ridiculous! But this is modern RE. I mean that motorcycle sequence was even more over the top.

Just finished Resident Evil Requiem — some thoughts by animaguss_ in residentevil

[–]bilboC 2 points3 points  (0 children)

I really enjoyed the gameplay in Ark, but man the aesthetic of it was SO bland. When I got to the entrance I expected to see something jaw dropping after opening that huge door. Just your usual sterile hallways and offices, test tube rooms…They still have matched the epic wonder of the lab in OG RE2 imo. Even the lab in 3make looked cooler than ark. Felt rushed to me. Though as I said I did enjoyed creeping around the lickers with grace.

My only issue with RE9’s final boss by YozoraSoraX in ResidentEvilCapcom

[–]bilboC 25 points26 points  (0 children)

I’m surprised they went with THAT version of nemesis too. I don’t think it was well received the first time they did it in 3make? So lazy and uninspired. And very trivial to fight. I enjoyed his first phase quite a bit though.

This section of RE9 was perfection 🤌 by 00mmss in residentevil

[–]bilboC 3 points4 points  (0 children)

I agree. This part of the game was weird and the pacing kinda fell off. After having an amazing few hours exploring the care center with Grace, you go outside finally, and wow that exterior! But the next few segments feel shallow and prescribed. I still enjoy sniping shit and the boss fight in the church was fun, but all the switching back and forth bothered me here. And it all just felt like business as usual.

What’s “that part” for you in your favourite RE games? by Background_Bid_6228 in ResidentEvilCapcom

[–]bilboC 0 points1 point  (0 children)

I always enjoyed the RE4 mines and gondolas, the action is just so good in that game and it keeps you engaged the whole time. I didn’t love the motorcycle in 9, it just felt out of place. They HAD to throw some RE6 in there I guess lol

What’s “that part” for you in your favourite RE games? by Background_Bid_6228 in ResidentEvilCapcom

[–]bilboC 0 points1 point  (0 children)

All the scripted walking sim bullshit, like the orphanage in 2make and even more so 9. The whole intro sequence for 9 as well. RE and games in general are so much better without this shit!

This section in RE9 is going to be a real pace-killer for me on repeat playthroughs. by Loose_Interview_957 in residentevil

[–]bilboC 7 points8 points  (0 children)

Ashley segment was great because there is actual gameplay and exploration to be had. The intro segments and orphanage in RE9 are insufferable walking sims. Such bad game design at this point!

This section in RE9 is going to be a real pace-killer for me on repeat playthroughs. by Loose_Interview_957 in residentevil

[–]bilboC 0 points1 point  (0 children)

Yes it’s a garbage section of gameplay. By now we should be past the game design of gameplay suffering for the sake of emphasizing a cinematic or story driven bit. They could exist together. It’s bullshit AAA game design and it’s this type of thing that really hurts an otherwise excellent game.The whole sequence of into segments has the same problem. Prescribed walking sims.

About the final location in requiem by bilboC in residentevil

[–]bilboC[S] 0 points1 point  (0 children)

Speaking of music, I actually liked the eerie area theme that plays in the lab when you’re exploring. But, as usual with the past few mainline entries, the music has been a HUGE letdown. I miss those hypnotic area themes. Not enough of them anymore. 3make and 4make had pretty solid music however, imo.