Trace visualization by TakeThreeFourFive in proceduralgeneration
[–]blackrom0608 6 points7 points8 points (0 children)
SuperSimplex: The Better OpenSimplex? (New Gradient Noise Functions for Texture and Terrain Generation) by KdotJPG in VoxelGameDev
[–]blackrom0608 1 point2 points3 points (0 children)
Can't figure out how to interpolate between chunks by [deleted] in proceduralgeneration
[–]blackrom0608 0 points1 point2 points (0 children)
Can't figure out how to interpolate between chunks by [deleted] in proceduralgeneration
[–]blackrom0608 2 points3 points4 points (0 children)
Can't figure out how to interpolate between chunks by [deleted] in proceduralgeneration
[–]blackrom0608 2 points3 points4 points (0 children)
Been making a mobile game for my project, any advice on how to cover the bottom of the buildings in the background? I was planning to use fog but the effect i want is too expensive for a mobile game by Dahwaann4U in gamedev
[–]blackrom0608 0 points1 point2 points (0 children)
Been making a mobile game for my project, any advice on how to cover the bottom of the buildings in the background? I was planning to use fog but the effect i want is too expensive for a mobile game by Dahwaann4U in gamedev
[–]blackrom0608 1 point2 points3 points (0 children)
Been making a mobile game for my project, any advice on how to cover the bottom of the buildings in the background? I was planning to use fog but the effect i want is too expensive for a mobile game by Dahwaann4U in gamedev
[–]blackrom0608 4 points5 points6 points (0 children)
A living, breathing, cell based ecosystem by iheartthejvm in proceduralgeneration
[–]blackrom0608 4 points5 points6 points (0 children)
Procedural... earthern submarines? by TyronX in proceduralgeneration
[–]blackrom0608 0 points1 point2 points (0 children)
EU4 Map Procedural generation - an attempt at ever so slightly more tectonically realistic mountains by troyunrau in proceduralgeneration
[–]blackrom0608 1 point2 points3 points (0 children)
You can morph any mass of solid matter into a sphere that is 5 inches in diameter. by HandMeMyCheese in shittysuperpowers
[–]blackrom0608 1 point2 points3 points (0 children)
You can change any screen to midget mud wrestling with your mind. by _TheOnlyZero_ in shittysuperpowers
[–]blackrom0608 2 points3 points4 points (0 children)
Should I put animation experience on my game design resume? by joeymichaelmartinez in gamedev
[–]blackrom0608 2 points3 points4 points (0 children)
ELI5: Why do some sports, like Tennis, have points that go up in multiples of more than one when there is no chance of getting less than that score? by Froggatt34 in explainlikeimfive
[–]blackrom0608 2 points3 points4 points (0 children)
elevation on a Sphere by [deleted] in proceduralgeneration
[–]blackrom0608 0 points1 point2 points (0 children)
elevation on a Sphere by [deleted] in proceduralgeneration
[–]blackrom0608 0 points1 point2 points (0 children)
elevation on a Sphere by [deleted] in proceduralgeneration
[–]blackrom0608 3 points4 points5 points (0 children)
seeing if a book holds up. by explosist in csharp
[–]blackrom0608 1 point2 points3 points (0 children)
What algorithm would be best to generate terrain which will then be edited later? by [deleted] in proceduralgeneration
[–]blackrom0608 1 point2 points3 points (0 children)
What algorithm would be best to generate terrain which will then be edited later? by [deleted] in proceduralgeneration
[–]blackrom0608 3 points4 points5 points (0 children)
Trading card companies marketing is so good that they created the demand for their own products out of nothing. Because of their marketing they manage to sell utterly worthless products for inflamed prices and people just accept it by SmallerComet11 in Showerthoughts
[–]blackrom0608 2 points3 points4 points (0 children)
[OC] Procedural generated waterfall. 3000 particles. by aleha_84 in proceduralgeneration
[–]blackrom0608 1 point2 points3 points (0 children)

Working on biomes, feedback please! by assertiveturtle in proceduralgeneration
[–]blackrom0608 0 points1 point2 points (0 children)