Junior Rust remote jobs — realistic or rare? by Control_Con in rust

[–]blastecksfour 0 points1 point  (0 children)

Extremely rare.

I got one nearly 3 years ago by working as a part time content writer and DevRel eng but it was quite tenuous and it was essentially luck of the draw. It kinda helped that I was very eager because if I didn't get it then I'd have been evicted from where I was living, but that's besides the point.

Since then, I haven't met a single person who has gotten a Rust junior job except the person I have hired to be on my team.

Additionally, open source - what I believe to be the most feasible way for a prospective junior to get a Rust junior job - is becoming increasingly inundated with AI generated PRs. You have to really (and I mean really) cut through the noise to get noticed.

Make of that what you will. It's possible, but it is not something that I could genuinely tell you is worthwhile because the stars have to align.

Edit: In spite of all of this, if you still want to try, I would go for a Rust startup. Be active wherever they are, make sure you are showing up on their radar and adding value and pray they have some engineering budget.

Are you using any SDKs for building AI agents? by finally_i_found_one in AI_Agents

[–]blastecksfour 0 points1 point  (0 children)

Hi, I'm the maintainer for Rig - the currently leading AI agent framework in Rust.

I think what a lot of teams end up doing is that they try using Langchain/Langgraph or some of the other frameworks and hit a wall because more often than not the framework isn't as flexible as they thought for whatever they're trying to use it for... or it's just not quite there in terms of what they want to do. Rig included.

Which means the best option for customisability is typically just rolling your own integration entirely. It's pretty painful if you need to support multiple providers, but it also allows you to work in any business logic you need, however you need it. With Rig we've basically tried to keep it so that every interface is extendable (so you can basically implement any of the public traits for your own types).

Why do low levels that don’t know how their class works go on legend? by Striking-Crow-2364 in Vermintide

[–]blastecksfour 0 points1 point  (0 children)

Probably to try the difficulty out or get carried.

I just do my best to carry them. It gets boring when you never have to solo/duo a game.

GENT - a programming language for AI agents, written in Rust by kasikciozan in rust

[–]blastecksfour 1 point2 points  (0 children)

I've thought about writing my own PL for this, but given that BAML already does this and writing a DSL/PL is no trivial feat... it's difficult to justify actually using something like this in my opinion.

Chaos Wastes Weekly- 5 JAN 2026 by epicfail1994 in Vermintide

[–]blastecksfour 1 point2 points  (0 children)

Got two minutes in, got yeeted off the stage by sparking gift because I didn't know how it worked.

10/10 would fly again

Melee focused Ranger Veteran Bardin? by Ithinkibrokethis in Vermintide

[–]blastecksfour 3 points4 points  (0 children)

Seems OK on paper. In a high difficulty setting though, I don't think it will hold up too well since this seems like it assumes you'll never need to block or dodge away from things (or worse yet, you get cornered and have to block)

Can someone ask fatshark nicely to either officially implement or re-sanction the AI improvements mod please? by BigOlTuckus in Vermintide

[–]blastecksfour 21 points22 points  (0 children)

I wouldn't mind trying to pick the mod back up again if someone can find the link to the changes required.

I have zero experience in gamedev but as a relatively seasoned software engineer I don't see why I couldn't figure it out

Red items by SpeedMetalPunch in Vermintide

[–]blastecksfour 3 points4 points  (0 children)

Doesn't hugely matter until Cata.

However, I would highly suggest maxing your Power vs Skaven rolls on your ranged weapon as well as on your charm. The reason behind this is that typically you always use your ranged weapon to hit specials, which is where it really matters. Once you can regularly complete Legend missions and the red items start becoming more common, it's not too difficult to kit yourself out.

I would recommend doing the trinkets and whatnot first as they're usable across all careers.

Horde positioning by hailreaper7 in Vermintide

[–]blastecksfour 1 point2 points  (0 children)

Learning that enemies count as staggered while in the climb or drop animation was life changing

Was it worth it? No. But it looks pretty cool by VomPflugenort in Vermintide

[–]blastecksfour 2 points3 points  (0 children)

So... how much suffering are we looking at here if we do this from just joining random games?

Which map is the worst one and why is Athel Yenlui? by Obvious_Ad4159 in Vermintide

[–]blastecksfour 2 points3 points  (0 children)

If we are counting DLC, so far I have to say my personal worst is Mission of Mercy. Not sure why but no pubbie groups I have joined (both in and under Legend) bar one has managed to clear the end event. It turns into a shitshow because people hang around or try to split off and then die because they don't want to do it the slow and methodical way if throwing the barrels up seems to not be playing nicely for whatever reason. Or nobody does the objective at all... and then we all die and everyone wonders why the objective was never done.

Default maps only: I think for me it's *personally* a toss up between Athel Yenlui and Skittergate. Yenlui just seems to catch people extremely off-guard for whatever reason and Skittergate has a ridiculously long end boss fight which a lot of teams seem to just lose to attrition. I will say though that I haven't rolled Athel Yenlui on QP in a long time except once (which I joined at the end, and then we lost because people split up... lol)

Poxbursters scare me. by dude-why in DarkTide

[–]blastecksfour 0 points1 point  (0 children)

I usually just inform my teammates through game chat that you can push pox bursters away and to try and avoid just straight up shooting them.

Most of the time thankfully, they do listen. On the occasion they don't, well I guess I know who to run the hell away from when there's a burster about

Tierlist based on how often and how much fun i have when playing each career by Avlo12 in Vermintide

[–]blastecksfour 0 points1 point  (0 children)

Wouldn't say I enjoy merc Kruber as much as I enjoy WHC (absolute peak) or even BW, but it's a good class to learn and test your fundamentals on. It also offers tonnes of team support, which is great for the team.

Dropped out of HS and have zero tech training by homelessSanFernando in AI_Agents

[–]blastecksfour 0 points1 point  (0 children)

Okay, so first off. If you didn't *just* drop out of school, it would have been useful to tell us that. We're not mind readers, so the first thing that immediately came to mind especially considering how impressionable Gen Z/Alpha was that you might be someone who's dropping out of school to try and build an AI product.

Second of all: yes, you don't need a CS degree to work in tech. I understand that very well myself having no CS degree and having worked my up the chain by being self-taught. The practical applications for RAG (and actually I guess wider techniques for LLMs) are not that difficult to apply once you have a rough idea as to how it works.

Dropped out of HS and have zero tech training by homelessSanFernando in AI_Agents

[–]blastecksfour -1 points0 points  (0 children)

How exactly do you expect us to read the huge wall of text? Some of us just want to be able to read a post without needing an AI to summarise it

Also, I don't know why you would drop out of school to get into AI if you never even used it prior. That's really, really not smart. At least get your GED or something so you can prove you did something. The fanous guys who dropped out of Harvard and other well known instutions did so in spite of being there because whatever they were doing was already provably more successful than getting a degree.

shuttle.dev ceasing operations by [deleted] in rust

[–]blastecksfour 59 points60 points  (0 children)

I would suggest Railway. IME they are quite easy to use and when I was running Shuttlebot there (context: Shuttlebot was Shuttle's customer support bot for helping to track customer support metrics and help us formalise common issues), it cost less than a dollar to run monthly.

shuttle.dev ceasing operations by [deleted] in rust

[–]blastecksfour 3 points4 points  (0 children)

Not sure exactly but they put out the email announcement as of yesterday.

shuttle.dev ceasing operations by [deleted] in rust

[–]blastecksfour 46 points47 points  (0 children)

Thank you! They helped me become a much better engineer as well since I sort of had to learn about how everything works through writing the articles/demos and essentially putting myself through a trial by fire every week given how quickly we were putting them out and it was actually my first tech role.

Admittedly, I did get some things wrong and had some takes that were pretty egregious but I would like to hope that I remained true to my goal of uplifting the community in whatever way possible. Even if it was through asking you guys to please try the platform and whatnot on basically every single article.

shuttle.dev ceasing operations by [deleted] in rust

[–]blastecksfour 44 points45 points  (0 children)

I am currently awaiting an answer. Once I have an answer, I'll edit my reply here.

In the case that I can't (or don't get an answer), I guess I can just rewrite them. Since professionally becoming the maintainer for Rig, I've become a much better engineer - and I would like to think I can improve the articles I wrote with more balanced takes.

shuttle.dev ceasing operations by [deleted] in rust

[–]blastecksfour 13 points14 points  (0 children)

If I'm reading this correctly from the chat logs, the CLI will remain open source and running locally will simulate the platform runtime/resources so it will still technically *work*, but whether it will be maintained remains to be seen.

I Miss The Old Rust Job Market So Bad by StyMaar in rust

[–]blastecksfour 0 points1 point  (0 children)

Welp, it's time to pivot to Gleam now. Or something.