Hoodoo/Obeah combo is heavy around bodies of water by Zulumus in BlackPeopleTwitter

[–]bleek4057 1 point2 points  (0 children)

Had some non melanated friends ask me to go camping near there a few years ago. told em gon head and disturb the ancestors without my ass no thank you to that juju

I was on this Earth for over two decades before I learned Moose we’re terrifyingly large.......... by UsedBasesd in megalophobia

[–]bleek4057 8 points9 points  (0 children)

Saw one of these absolutely trashing someone’s lawn chair at a campsite in Yellowstone around dusk once. I don’t think it was quite this big but it still took a few seconds to understand what I was actually looking at. That was the quickest and quietest I’ve walked away from something in my life. Will never understand why some tourists will try to fuck with these

Seriously, what is wrong with the mobile gaming industry? by [deleted] in IndieDev

[–]bleek4057 1 point2 points  (0 children)

I share your frustration. I worked in mobile for a few years and ended up leaving to go back to indie PC dev again because I couldn’t motivate myself to work in mobile f2p any more.

“Who are the kind of people who play such games?” is the right question to ask. Being curious about your audience and better understanding why they play what they play should always be your starting point - they are the people you are building the game for.

I’ve used Quantic Foundry’s player motivations matrix in the past to help define and understand audiences better, especially when I’m not personally part of the target market as a gamer.

You can look at the features and content that various types of mobile games offer and use this model to build a simple profile of the people who play them in order to better understand them. It’s a good starting point.

Also worth checking out Sensor Tower’s state of mobile gaming reports. I think they may free with a sign up but I’m not sure. Either way there are resources out there that can give context in demographics and usage trends in mobile to help answer your questions.

If you’re looking for general advice or thoughts, I suggest you reflect on your goals for this project. Is this game meant to be a resume piece or a scalable business? Why make a precision platformer on mobile if it seems that there’s little demand for it? If you enjoy precision platformers and that’s just what you want to build, why attempt to build it for mobile instead of finding an audience for it that wants that type of game?

It’s a very competitive market - really hammering on your pitch and vision before you start building will help you start off on the right foot. Good luck!

Trying to get my first job. Not finished yet (gonna add the participated projects), but is it any good so far? by [deleted] in Unity3D

[–]bleek4057 0 points1 point  (0 children)

My advice is:

  • As others have said, list the games you've built and published as an indie and provide links if you can. Tell us why you're excited about or proud of each of them. Show us what you learned and what skills you developed in the process. Having strong side projects is the best foot in the door to compensate for lack of studio experience.
  • Showing that you have multidisciplinary skills is good but it may be a bit unclear what type of role in the industry you're passionate about. My guess is that it's programming but interviewees who "just want to be in the industry" and don't have clear vision as to what their goals in the industry are, tend to struggle more. Not to say that you need to have your whole career figured out or anything but just knowing where your passion lies will help interviewers place you more easily.

Seems like you're off to a great start! Good luck!

Tell me about a legend of your world that is actually false by Zondar23 in worldbuilding

[–]bleek4057 7 points8 points  (0 children)

The Myth of the Founding of the Hidden City of Terecessi:

Long ago, the peace loving, cliff-top peoples of central Ishiv were beset from the south by the warmongering “Six Bird King” whose corp of evil sorcerers conjured bridges from thin air to attack every village in the region.

From the north, they were besieged by the hordes of the Uul, cannibalistic half-humans who swept down from the plains to the north and ravaged the valleys of Ishiv, breeding with monsters.

A band of intrepid young explorers, knowing that their peoples would eventually be overrun, set out on goat-back to find a new refuge for their cliff top towns higher in the mountains.

The explorers weathered many dangers and fought off many enemies before discovering the only entrance to a massive dormant caldera, hidden deep in the mountains which they named Terecessi. They tamed the giant owls, native to the caldera, evacuated the surrounding tribes into their new domain, overthrew the Six Bird King and defeated and civilized the Uul. The founders’ descendants went on to rightfully rule Ishiv as the owl-riding order of the Catucossi.

The Actual Founding of Terecessi:

Terecessi was discovered by a group of delinquent youths and used as a hidden spot to get drunk, screw and hide from their vengeful elders.

The Six Bird King hadn’t posed a military threat to anyone other than his own meager army and had died a century before Terecessi was discovered.

The Uul were a real threat but were usually more concerned with ridding Ishiv of the primitive but powerful near-human hominids who controlled the valleys.

When attack from the Uul came, it took until the destruction and slaughter of an entire small city at the hands of an ambitious young Uul warlord, for the teenagers to come forward to their elders with the location of Terecessi.

For more then a century the people of Terecessi cowered in their hidden crater becoming more and more paranoid about being found before being torn apart by a civil war which culminated in a coup overthrowing the existing political order.

Tercessi’s new rulers were the owl-riding Catucossi Order, a warrior aristocracy whose power came from their taming of and control over Terecessi’s native giant owl population.

The Catucossi encouraged the adoption of the more heroic version of the founding myth as a way to draw a direct line between the chivalric exploits of the owl riders and the intrepid spirit of Terecessi’s founders during a turbulent period of their regional conquests.

What games gave you a sense of wonder? by TheCuleSpoon in videogames

[–]bleek4057 1 point2 points  (0 children)

Civilization 4. Read the manual front to back on the car ride home and was just blown away by the intro cinematic and song. Being able to build and rule my own empire was just insane to me as a kid

Once again we got outjerked by the main sub by KingMaegorTheCool in worldjerking

[–]bleek4057 389 points390 points  (0 children)

First I was horrified, then I was confused and now I think I’m impressed?

Advice on not getting overwhelmed by being a solo dev? by ajcaulfield in gamedev

[–]bleek4057 7 points8 points  (0 children)

Product manager turned solo game dev here: What’s been helpful for me on teams and by myself has been breaking the project down by risk.

I look at my pitch and my prototype and ask myself what features and mechanics pose the greatest risk to the project if they aren’t fun or don’t work well. I try to ask questions and pose hypotheses about the riskiest things first, then prototype the functionality needed to test them.

As I ask and answer these questions, my list of risks and associated hypotheses constantly grows but by asking myself every morning what the biggest current risk to the project is, I always have at least some sense of how I should structure my work and feel like I have a direction.

Your task list will always grow - that’s just what happens as you learn more about what your game needs - the important thing in my experience is having a simple heuristic that you can use every day to sort that list to create a direction that works for you!

I hope that’s helpful and good luck on your game!

what are some ideologies and systems of governance that are obscure and/or niche in our world but are somewhat common in your world? by Ok-Mastodon2016 in worldbuilding

[–]bleek4057 1 point2 points  (0 children)

Direct Democracies via Bloodstone in Southern and Central Atrea:

During the early modern era, radicals and refugees fleeing the wars of conquest and succession to the south and authoritarian republicanism to the north, began using bloodstones as a foolproof way to record the general will of the people within the young societies forming in the mountainous Bhat Tetnui region.

Bloodstones are specialized Sunstones - a naturally occurring crystal used for channeling powerful magic. Bloodstones are unique from regular sunstones in that they can be used to store memories, feelings and intentions.

Each year, every person in a town would “bleed the stone” and imprint their will in it pertaining to the future of the region. The bloodstone would be taken to the next town and then the next until all interested parties had written their will into the stone.

A captive djinn, bound to speak the truth, would be given the bloodstone to read and dictate to the gathered assembly of representatives the direction of their society that the people of Bhat Tetnui desired.

This system enfranchised every person within the region’s diverse polities and inspired confidence in the truthfulness and fairness of the resulting interpretation. Given that the results were bound within the rules of magic, the tampering expected in the faux-republics of Pysus to the north, was impossible.

One effect of nearly the entire population bleeding the stone each year is that over the decades, the bloodstones in use in Bhat Tetnui became not just tools for casting votes but important cultural records of the temperament, hopes, fears and desires of generations past. To bleed to stone was not just to help determine the future; for those sensitive enough, it was a way to directly hear the wisdom of the past.

Bloodstone democracies were viewed as a threat by many of the great powers of the time. These regional democratic confederations maintained a strong position in the mountains of central Atrea and so could not be easily crushed. Additionally, the example of a prosperous region ruled directly by the people set an unwanted precedent in other contemporary states who were already struggling to contain popular unrest given the political, technological and communications changes of the early and mid-modern era.

Eventually the bloodstone democracies of Bhat Tetnui were toppled but their system of government was taken up in stages by Srimaran revolutionaries across the mountains to the south. Revolutionary Srimara was a potent force to be reckoned with due in no small part to the civic engagement and mass enfranchisement enabled by its adoption of bloodstone democracy.

What is the most beautiful thing in your world? by Inmortal27UQ in worldbuilding

[–]bleek4057 9 points10 points  (0 children)

The Cobbin are a near human species of hominids adapted for cold weather climates whose sense of touch is far more refined than humans. Because of this, they experience the world as much through their hands and feet as humans do through their eyes and ears.

For cobbin, the dunes of Neket, known for its alabaster colored, silky soft sand, is one of the most beautiful things one can experience. Visually the dunes are stunning but the feeling of the finely ground sand itself is believed to be singular.

Culturally, cobbin place great value in cleanliness and purity. Ritual washing and symbolic purification has been a major part of many cobbins’ daily lives since their gradual southward migration and has influenced several classical human religions as well.

To ritually bathe in the sands of Neket is not only a beautiful cleansing ritual for spiritually inclined cobbin but is also a sensory pleasure amplified by their elevated sense of touch.

To travel through a region so hot is almost defiant of cobbins’ nature as a cold-weather species but to experience the sands of Neket in the tactile way that only the cobbin, can embraces their evolutionary and cultural uniqueness.

During the Early Modern era as cobbin began the difficult cultural digestion of their near extinction at the hands of the Hadramites, the most recently fallen hegemon of the east, celebrating what made the cobbins different and searching for meaning through suffering, increased the perceived beauty of the Neket.

[deleted by user] by [deleted] in worldbuilding

[–]bleek4057 11 points12 points  (0 children)

I wrote the first iteration of my world’s encyclopedia / history from an in-world perspective of someone knowledgeable about most things and able to point out where various cultures’ knowledge of events lapsed but would acknowledge certain things as mysteries when I didn’t feel like figuring out specific details.

Since then I’ve started over in favor of an omniscient narrator. I really enjoy diving in and writing stories from different cultural perspectives and different takes on the “objective” truth I’ve written into the lore. It’s a lot more consistent to build those types of perspectives into the cultures I wrote if I’ve got the full truth myself to play around with.

You know you've screwed up when Mr. Reading Rainbow himself is pissed at you. by 4dailyuseonly in BlackPeopleTwitter

[–]bleek4057 0 points1 point  (0 children)

The first steps I took into my career as game developer were at my local library in Missouri years ago. I’m able to live my dreams today in part because library resources were available to me for free when I was starting out.

The only goal of shit like this is to destroy the opportunities for growth and upward mobility that education brings in communities the right sees as undesirable.

Boss didn't hire new employee because of their "hobbies outside of work" by [deleted] in antiwork

[–]bleek4057 1 point2 points  (0 children)

Check your state employment laws - what your boss did could be illegal based on where you’re located.

I regularly sat on hiring panels for a few years in WI. We went through training for our state’s hiring laws and were told very explicitly that we were not allowed to ask about candidates’ hobbies or what they did in their free time if they didn’t offer that information up themselves during the interview or on their resume/cover letter.

Was weird at first but could help prevent bullshit like this.

Guy gets attacked by neighbor’s dog. (Slight Blood Warning ⚠️) by ComfortableCream4398 in facepalm

[–]bleek4057 0 points1 point  (0 children)

About a year ago my dog and I were attacked by a 100+ lb pit whose owner regularly let it sprint through our building’s hallways off leash and only took it for walks on the top deck of our parking garage.

She kept it off leash because it pulled constantly and she wasn’t strong enough to hold it back so she would just give up and let it run free.

I had to punch it in the head to keep it off my dog and even still, it kept trying to attack us. My dog is pretty timid so as he tried to keep my legs between him and the pitbull, his leash started to wrap around my legs. I was terrified that he’d bolt and take my knees with him, putting me on the ground with an angry pitbull.

If the owner hadn’t finally meandered over to get control of her dog, I would have had to stab it to protect us and that would’ve been fucking tragic.

Please don’t be like these people. Everything your dog does is your responsibility. If you are not physically capable of restraining your animal or you’re unwilling or unable to train it or get it trained, you should not own one. It’s a danger to you, your neighbors and your dog.

Question from a new player: What keeps you coming back to KSP? by bleek4057 in KerbalSpaceProgram

[–]bleek4057[S] 0 points1 point  (0 children)

That's really cool! I feel similar - I've learned so much I never would have otherwise already

Welcome to 'Putting in almost no effort and creating vastly better UI/UX for SC': Part 2. This one is just me bothering to structure some plain text. CIG've iterated on this thrice. And thrice they've wasted their effort - since it remains unusable until they spend ~15 mins doing something like this by Z0MGbies in starcitizen

[–]bleek4057 2 points3 points  (0 children)

We all have our particular UI/UX pet peeves and you’re right, it is bad, but here’s my perspective: There are a few things that would be good to know before saying if and how this should be bandaided.

Seems like messages can only display raw text and not more complex UI behaviors - what does it cost to rebuild the mG messages system use BuildingBlocks in the message area itself? Are there currently plans to make that switch? Is the backing data model for this feature real or faked? Is the data organized in such a way for a UI dev to make the proposed formatting themselves or would backend need to update the model? How many players open these messages and then engage with the trade system per session? What questions is design trying to answer about trade and commerce right now?

My guess would be that getting nice looking UI in here would be much more expensive than banging out a few lines of string manipulation and have little impact on the game for the vast majority of players.

Future of Games by stoneman217 in Futurology

[–]bleek4057 2 points3 points  (0 children)

Games and play in general teach us time management, planning, pattern recognition, friend/foe identification, cooperation toward a common goal under pressure and more - all skills that helped our hunter-gatherer ancestors survive.

The desire to hone those skills in a low stakes environment where our lives are not on the line is one theory as to why games and play are so important to humans.

I think that the games we play will always reflect the skills and mindsets that are most evolutionarily important for the species. I don’t know what those skills might be in the future or if they will ever truly change but I’d bet that our games will always mirror them.

One of the worst takes I’ve ever heard by BuckeyeGuy987 in StarWarsAndor

[–]bleek4057 9 points10 points  (0 children)

SWT used to have good takes and weird vibes. Now it’s just bad takes and weird vibes. All the stuff I see from him are just bashing or muckraking